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Everything posted by berserker_x86
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I'm having issues with creating a custom radiation zone with the new marker type in 1.00. I see the marker on the map but it seem to have no radiation effect ;( Here is my cfg under mission.sqm
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Has anyone ever had this problem before? My DMS AI's are all stuck in a weird stance... Here is my rpt but I couldn't what's causing it EDIT: It was the Advanced Urban Rappelling mod that was causing it
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Server located in Japan with an English speaking admin (just me: @berserker_x86). Most of our players are from Japan and SEA. Feel free to join! Please check our website for more info English: https://english.clanjnyx.com/ Japanese: https://clanjnyx.com/
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Does anyone know how to get the dome doors to be lockable? I have the interaction menus in my config but it doesn't work. Also some objects like the ATM and military walls are not movable ;*(
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This is what I use. It allows crates loaded into vehicles with R3F to be sold at the waste dump.
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Wrong Signature Kick after Apex update
berserker_x86 replied to phantom_bora's question in Serverside
verifySignatures = 2; -
This R3F wastedump cargo sell script that I use causes the vehicle to disappear when selecting "sell cargo" after updating to v0071.
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Anyone with no entry 'bin\config.bin/CfgWeapons.... problems? EDIT: It was a linux upper/lowercase problem *self facepalm*
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- cup weapons
- cup vehicles
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Anyone know how to fix a CUP rearm bug for Helis like the AH6J and AH1Z? They come with weapon slots that spawn with 0 ammo causing rearm issues
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If this doesn't work for you, use this command to delete it DROP EVENT 1to0;
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That's what I thought at first. But since the update, whenever players had their game crash on my server, their damage would set to 1. So I switched it around and tested to see if players who die normally will get duped or not...and everything turned out to be ok and working for some reason.
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Here is my temp solution for now. SELECT @@event_scheduler; set global event_scheduler=ON; DELIMITER $$ CREATE EVENT `1to0` ON SCHEDULE EVERY 2 MINUTE STARTS '2016-12-1 00:00:00' DO BEGIN UPDATE `player` SET damage = 0 WHERE damage = 1; END $$ DELIMITER ;
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EDIT: still happens
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This happened on my server several times when dying inside a vehicle
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I have this problem on my server as well. I run this code for now to delete players with 1 damage every 5 minutes. SELECT @@event_scheduler; set global event_scheduler=ON; DELIMITER $$ CREATE EVENT `1to0` ON SCHEDULE EVERY 2 MINUTE STARTS '2016-12-1 00:00:00' DO BEGIN UPDATE `player` SET damage = 0 WHERE damage = 1; END $$ DELIMITER ; EDIT: Fixed the code
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Best dad of the year goes to @Eichi Thank you for everything and take care!
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I've been having this problem for several months now when shooting weapons with a high rate of fire like the GAU-8 Auto cannon on the CUP A-10. The terrain would suddenly bug out with 1-5fps like what Kappa Slappa described. This happens on both my home linux server and dedicated windows server. Also nothing really in my client and server logs but rpt spam edit: what it looks like ↓
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Does anyone know how to stop UAVs from being offloaded by DMS?
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
berserker_x86 replied to Janski's topic in Scripts
Leave the comments on ExAd.cpp like this //#include "Core\ExAd.cpp" //#include "VirtualGarage\ExAd.cpp" //#include "AdminEvents\ExAd.cpp" //#include "Hacking\ExAd.cpp" //#include "Grinding\ExAd.cpp" //#include "HaloParachute\ExAd.cpp"- 2256 replies
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- virtual garage
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I have the same problem
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0:10:36 Server: Object 2:4589 not found (message Type_93) 0:10:36 Server: Object 2:3932 not found (message Type_121) My server is also crashing with the same rpt spam. This seems to be an issue with DMS AI's being offloaded to clients
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It just did, thanks.
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That fixed it! Thanks for the edit post <3
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
berserker_x86 replied to happydayz's topic in Scripts
I have the same countdown problem -
I have the exact same problem. Here is my database error. Edit1: A reboot fixed the rearm issue but still takes all the poptabs