Andr3w

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About Andr3w

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  • Birthday April 22

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  1. Andr3w

    Server taking long time to start up

    Put that in the ticket now we wait...
  2. Andr3w

    Server taking long time to start up

    Server boots fine, just takes forever. Relevant log portion: ===================================================================== == C:\sspanel\gameservers\arma3\5420\arma3server.exe == "C:\sspanel\gameservers\arma3\5420\arma3server.exe" -mod=@Exile;@extendedbase;@RHSUSAF;@RHSAFRF;@HAP;@HVP; -servermod=@ExileServer; -ip=72.46.139.194 -port=18415 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma3.cfg -name=Admin -autoinit -nolog Original output filename: Arma3Retail_Server Exe timestamp: 2016/04/20 11:17:28 Current time: 2016/05/15 07:33:41 Type: Public Build: Stable Version: 1.58.135656 Allocator: C:\sspanel\gameservers\arma3\5420\dll\tbb4malloc_bi.dll ===================================================================== 7:33:41 Entering off-line mode. Callbacks and content list updates will not work. 7:34:16 Initializing stats manager. 7:34:16 Stats config disabled. 7:34:16 sessionID: 165ef4d4c667ab28c9eaa810a7626d9b5b8f1a9e 8:22:44 Unsupported language English in stringtable 8:22:44 Unsupported language English in stringtable ... Rest of log ... Note the 50+ minute delay before continuing.
  3. Andr3w

    Server taking long time to start up

    I don't know if that is an option on survival servers. Here is the config page. The launch parameter line is just for my mods but this is what it says: @Exile;@extendedbase;@RHSUSAF;@RHSAFRF;@HAP;@HVP; -servermod=@ExileServer;@infiSTAR_servermod; I would love to have a dedi but unfortunately I am on a college student's budget and this server is only for my brothers and a couple friends. I didn't change anything other than some small config changes (a few prices of items and the like) around the time of this happening. I guess I will put in a ticket. Just figured that I would ask if I was doing something stupidly obvious first.
  4. My server started taking an hour plus to start up since the other day. Sits here for about an hour and then moves on normally. ===================================================================== == C:\sspanel\gameservers\arma3\5420\arma3server.exe == "C:\sspanel\gameservers\arma3\5420\arma3server.exe" -mod=@Exile;@extendedbase;@RHSUSAF;@RHSAFRF;@HAP;@HVP; -servermod=@ExileServer; -ip=72.46.139.194 -port=18415 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma3.cfg -name=Admin -autoinit -nolog Original output filename: Arma3Retail_Server Exe timestamp: 2016/04/20 11:17:28 Current time: 2016/05/16 22:33:41 Type: Public Build: Stable Version: 1.58.135656 Allocator: C:\sspanel\gameservers\arma3\5420\dll\tbb4malloc_bi.dll ===================================================================== 22:33:41 Entering off-line mode. Callbacks and content list updates will not work. 22:34:12 Initializing stats manager. 22:34:12 Stats config disabled. 22:34:12 sessionID: ca3d3c86a4e4ef1cab89a8d9dedfa829d45031dc I am hosting via survival servers if it matters.
  5. Andr3w

    HAP mod adds over 300 items

    Courtesy of red_ned's trader system Prices ////////////////////////////////////////////////////////////////////////////////// // HAP Cars/Clothings/Weapons/Vehicles [CiC]red_ned http://cic-gaming.co.uk // Thanks to XxFri3ndlyxX for providing these files ////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////// // HAP CLOTHES ////////////////////////////////////////////////////////////////////////////////// class HAP_OF1_snow_CombatUniform { quality = 1; price = 250; }; class HAP_OF1_WOOD_CombatUniform { quality = 1; price = 250; }; class HAP_GUE_pun { quality = 1; price = 40; }; class HAP_TEE_hobo { quality = 1; price = 40; }; class HAP_TEE_boston { quality = 1; price = 40; }; class HAP_TEE_mooby { quality = 1; price = 40; }; class HAP_TEE_vault { quality = 1; price = 40; }; class HAP_TEE_maxx { quality = 1; price = 40; }; class HAP_TEE_tiedye { quality = 1; price = 40; }; class HAP_TEE_tricamo1 { quality = 1; price = 40; }; class HAP_TEE_yellowNgrn { quality = 1; price = 40; }; class HAP_TEE_orngNblu { quality = 1; price = 40; }; class HAP_BTN_army { quality = 1; price = 40; }; class HAP_BTN_haw1 { quality = 1; price = 40; }; class HAP_BTN_haw2 { quality = 1; price = 40; }; class HAP_BTN_hp1 { quality = 1; price = 40; }; class HAP_BTN_prp1 { quality = 1; price = 40; }; class HAP_FAT_black1 { quality = 1; price = 60; }; class HAP_FAT_blu1 { quality = 1; price = 60; }; class HAP_FAT_dea { quality = 1; price = 60; }; class HAP_FAT_ref { quality = 1; price = 60; }; class HAP_FAT_orn1 { quality = 1; price = 60; }; class HAP_FAT_snow { quality = 1; price = 60; }; class HAP_POLO_sox { quality = 1; price = 40; }; class HAP_POLO_yank { quality = 1; price = 40; }; class HAP_POLO_cbrown { quality = 1; price = 40; }; class HAP_POLO_bowler1 { quality = 1; price = 40; }; class HAP_POLO_bowler2 { quality = 1; price = 40; }; class HAP_POLO_bowler3 { quality = 1; price = 40; }; class HAP_POLO_blackNwinter { quality = 1; price = 40; }; class HAP_POLO_blackNwood { quality = 1; price = 40; }; class HAP_POLO_hello { quality = 1; price = 40; }; class HAP_TEE2_tiedye { quality = 1; price = 40; }; class HAP_TEE2_Gcamo1 { quality = 1; price = 40; }; class HAP_TEE2_Gcamo2 { quality = 1; price = 40; }; class HAP_TEE2_black { quality = 1; price = 40; }; class HAP_TEE2_greygrn { quality = 1; price = 40; }; class HAP_TEE2_prpl { quality = 1; price = 40; }; class HAP_TEE2_bloody { quality = 1; price = 40; }; class HAP_CIV2_basic { quality = 1; price = 40; }; class HAP_CIV2_ob_striped { quality = 1; price = 40; }; class HAP_CIV3_basic { quality = 1; price = 40; }; class HAP_CIV4_basic { quality = 1; price = 40; }; class HAP_CIV5_basic { quality = 1; price = 40; }; class HAP_CIV5_soft_blue { quality = 1; price = 40; }; class HAP_CIV5_brown { quality = 1; price = 40; }; class HAP_CIV5_snow1 { quality = 1; price = 40; }; class HAP_PARA_basic { quality = 1; price = 40; }; class HAP_BTN_pld_blu1 { quality = 1; price = 40; }; class HAP_BTN_pld_blu2 { quality = 1; price = 40; }; class HAP_BTN_pld_orng1 { quality = 1; price = 40; }; class HAP_BTN_pld_red1 { quality = 1; price = 40; }; class HAP_SNIPER_black { quality = 1; price = 1000; }; class HAP_SNIPER_top_skull1 { quality = 1; price = 1000; }; class HAP_CIV3_blue { quality = 1; price = 40; }; class HAP_CIV3_green { quality = 1; price = 40; }; class HAP_CIV3_redPlaid { quality = 1; price = 40; }; class HAP_CIV3_snow1 { quality = 1; price = 40; }; class HAP_CIV3_camo1 { quality = 1; price = 40; }; class HAP_TEE_HUNTER_2_1 { quality = 1; price = 40; }; class HAP_TEE_HUNTER_2_2 { quality = 1; price = 40; }; class HAP_TEE_HUNTER_2_3 { quality = 1; price = 40; }; class HAP_TEE_HUNTER_2_4 { quality = 1; price = 40; }; class HAP_TEE_HUNTER_2_5 { quality = 1; price = 40; }; class HAP_TEE_HUNTER_2_6 { quality = 1; price = 40; }; class HAP_TEE2_HUNTER_1_1 { quality = 1; price = 40; }; class HAP_TEE2_HUNTER_1_2 { quality = 1; price = 40; }; class HAP_TEE2_HUNTER_1_3 { quality = 1; price = 40; }; class HAP_TEE2_HUNTER_1_4 { quality = 1; price = 40; }; class HAP_TEE2_HUNTER_1_5 { quality = 1; price = 40; }; class HAP_TEE2_HUNTER_1_6 { quality = 1; price = 40; }; class HAP_PARA_blue { quality = 1; price = 40; }; class HAP_PARA_camo1 { quality = 1; price = 40; }; class HAP_PARA_camo2 { quality = 1; price = 40; }; class HAP_PARA_camo3 { quality = 1; price = 40; }; class HAP_PARA_camo4 { quality = 1; price = 40; }; /////////////////////////////////////////////////////////////////////////////////// // HAP BACKPACK /////////////////////////////////////////////////////////////////////////////////// class HAP_B_Carryall_tiedye { quality = 1; price = 320; }; class HAP_B_Carryall_grnNbrwn { quality = 1; price = 320; }; class HAP_B_Carryall_whiteNgry { quality = 1; price = 320; }; class HAP_B_Carryall_desert { quality = 1; price = 320; }; class HAP_B_Carryall_woodland { quality = 1; price = 320; }; class HAP_B_Carryall_woodNblu { quality = 1; price = 320; }; class HAP_B_Carryall_orngNwhite { quality = 1; price = 500; }; class HAP_B_Gorod_green { quality = 1; price = 280; }; class HAP_B_Gorod_blue { quality = 1; price = 280; }; class HAP_B_Gorod_orange { quality = 1; price = 280; }; class HAP_B_Gorod_white { quality = 1; price = 280; }; class HAP_B_Gorod_floral_black { quality = 1; price = 280; }; class HAP_B_Gorod_ice_camo_1 { quality = 1; price = 280; }; class HAP_B_Gorod_winter_1 { quality = 1; price = 280; }; class HAP_B_Gorod_explorer { quality = 1; price = 500; }; class HAP_B_Bergen_blue { quality = 1; price = 280; }; class HAP_B_Bergen_camo_blue { quality = 1; price = 280; }; class HAP_B_Bergen_gooch { quality = 1; price = 280; }; class HAP_B_Bergen_ice_camo_black { quality = 1; price = 280; }; class HAP_B_Bergen_red { quality = 1; price = 280; }; class HAP_B_Bergen_stars { quality = 1; price = 280; }; class HAP_B_Bergen_weed_1 { quality = 1; price = 280; }; class HAP_B_Bergen_weed_2 { quality = 1; price = 280; }; class HAP_B_Bergen_white { quality = 1; price = 280; }; class HAP_B_Bergen_woodland { quality = 1; price = 280; }; class HAP_B_Bergen_woodland_2 { quality = 1; price = 280; }; class HAP_B_Carryall_black { quality = 1; price = 600; }; class HAP_B_Carryall_hazmat { quality = 1; price = 500; }; class HAP_B_Carryall_CRAFTBAG { quality = 1; price = 2500; }; /////////////////////////////////////////////////////////////////////////////////// // VESTS /////////////////////////////////////////////////////////////////////////////////// class HAP_press_vest_winter1 { quality = 1; price = 90; }; class HAP_press_vest_winter2 { quality = 1; price = 90; }; class HAP_press_vest_tiger { quality = 1; price = 90; }; class HAP_press_vest_swat { quality = 1; price = 90; }; class HAP_VEST_PRESS_blue { quality = 1; price = 90; }; class HAP_VEST_PRESS_camo1_blue { quality = 1; price = 90; }; class HAP_VEST_PRESS_camo1_wood1 { quality = 1; price = 90; }; class HAP_VEST_PRESS_camo2_urban1 { quality = 1; price = 90; }; class HAP_VEST_PRESS_camo2_winter1 { quality = 1; price = 90; }; class HAP_VEST_PRESS_camo3_blue { quality = 1; price = 90; }; class HAP_VEST_PRESS_camo3_wood1 { quality = 1; price = 90; }; class HAP_VEST_PRESS_green { quality = 1; price = 90; }; class HAP_VEST_PRESS_herb1 { quality = 1; price = 90; }; class HAP_VEST_PRESS_orange { quality = 1; price = 90; }; class HAP_VEST_PRESS_pink { quality = 1; price = 90; }; class HAP_VEST_PRESS_red { quality = 1; price = 90; }; class HAP_VEST_PRESS_camo2_orange { quality = 1; price = 90; }; class HAP_VEST_PRESS_jolly_roger { quality = 1; price = 90; }; class HAP_VEST_PRESS_camo2_red { quality = 1; price = 90; }; class HAP_VEST_KERRY_black { quality = 1; price = 500; }; class HAP_VEST_KERRY_blue { quality = 1; price = 500; }; class HAP_VEST_KERRY_brown { quality = 1; price = 500; }; class HAP_VEST_KERRY_camo1_orange { quality = 1; price = 500; }; class HAP_VEST_KERRY_camo2_whitegreen { quality = 1; price = 500; }; class HAP_VEST_KERRY_camo2_woodland { quality = 1; price = 500; }; class HAP_VEST_KERRY_camo3_woodland { quality = 1; price = 500; }; class HAP_VEST_KERRY_red { quality = 1; price = 500; }; class HAP_VEST_KERRY_white { quality = 1; price = 500; }; class HAP_VEST_TAC_HUNTER_1 { quality = 1; price = 200; }; class HAP_VEST_TAC_HUNTER_2 { quality = 1; price = 200; }; class HAP_VEST_TAC_HUNTER_3 { quality = 1; price = 200; }; class HAP_VEST_TAC_HUNTER_4 { quality = 1; price = 200; }; class HAP_VEST_TAC_HUNTER_5 { quality = 1; price = 200; }; /////////////////////////////////////////////////////////////////////////////////// // MARKSMEN VESTS /////////////////////////////////////////////////////////////////////////////////// class HAP_V_PlateCarrierGL_blue { quality = 1; price = 500; }; class HAP_V_PlateCarrierGL_camo1 { quality = 1; price = 500; }; class HAP_V_PlateCarrierGL_camo2 { quality = 1; price = 500; }; class HAP_V_PlateCarrierGL_camo3 { quality = 1; price = 500; }; class HAP_V_PlateCarrierGL_camo4 { quality = 1; price = 500; }; class HAP_V_PlateCarrierGL_leo1 { quality = 1; price = 500; }; class HAP_V_PlateCarrierGL_red { quality = 1; price = 500; }; class HAP_V_PlateCarrierGL_brown { quality = 1; price = 500; }; class HAP_V_PlateCarrierGL_green { quality = 1; price = 500; }; class HAP_V_PlateCarrierGL_SOA { quality = 1; price = 500; }; class HAP_V_PlateCarrierGL_tiger { quality = 1; price = 500; }; /////////////////////////////////////////////////////////////////////////////////// // HELMETS /////////////////////////////////////////////////////////////////////////////////// class HAP_MOTO_BLACK { quality = 1; price = 150; }; class HAP_MOTO_PINK { quality = 1; price = 150; }; class HAP_MOTO_GREEN { quality = 1; price = 150; }; class HAP_MOTO_PAT { quality = 1; price = 150; }; class HAP_MOTO_STUNT { quality = 1; price = 150; }; class HAP_MOTO_BLACKNRED { quality = 1; price = 150; }; class HAP_MOTO_DASH { quality = 1; price = 150; }; class HAP_MOTO_PLUM { quality = 1; price = 150; }; class HAP_MOTO_FLAME1 { quality = 1; price = 150; }; class HAP_HPILOT_smile { quality = 1; price = 200; }; class HAP_HPILOT_orange { quality = 1; price = 200; }; class HAP_HPILOT_big_smile1 { quality = 1; price = 200; }; class HAP_HPILOT_predator { quality = 1; price = 200; }; class HAP_HPILOT_rough_teeth1 { quality = 1; price = 200; }; class HAP_HPILOT_smile2 { quality = 1; price = 200; }; class HAP_HPILOT_green { quality = 1; price = 200; }; class HAP_HPILOT_hex_camo1 { quality = 1; price = 200; }; class HAP_HPILOT_hex_camo2 { quality = 1; price = 200; }; class HAP_HPILOT_hex_camo3 { quality = 1; price = 200; }; class HAP_HPILOT_robot1 { quality = 1; price = 200; }; class HAP_HPILOT_teal { quality = 1; price = 200; }; /////////////////////////////////////////////////////////////////////////////////// // ASSAULT RIFFLE /////////////////////////////////////////////////////////////////////////////////// class HAP_MX_yellow { quality = 1; price = 450; }; class HAP_MX_green { quality = 1; price = 450; }; class HAP_MX_teal { quality = 1; price = 450; }; class HAP_MX_pink { quality = 1; price = 450; }; class HAP_MX_red { quality = 1; price = 450; }; class HAP_MX_camo1_green { quality = 1; price = 450; }; class HAP_MX_camo1_purple { quality = 1; price = 450; }; class HAP_MX_camo1_yellow { quality = 1; price = 450; }; class HAP_MX_hex_beige { quality = 1; price = 450; }; class HAP_MX_hex_blue { quality = 1; price = 450; }; class HAP_MX_hex_green { quality = 1; price = 450; }; /////////////////////////////////////////////////////////////////////////////////// // SNIPERS /////////////////////////////////////////////////////////////////////////////////// class HAP_DMR_black { quality = 1; price = 600; }; class HAP_DMR_camoORN { quality = 1; price = 600; }; class HAP_DMR_digiGRN { quality = 1; price = 600; }; class HAP_DMR_leo { quality = 1; price = 600; }; class HAP_DMR_leoA { quality = 1; price = 600; }; class HAP_DMR_snow { quality = 1; price = 600; }; class HAP_DMR_zebra { quality = 1; price = 600; }; class HAP_EBR_black { quality = 1; price = 700; }; class HAP_EBR_desert { quality = 1; price = 700; }; class HAP_EBR_desertA { quality = 1; price = 700; }; class HAP_EBR_snow { quality = 1; price = 700; }; class HAP_EBR_wavesblu { quality = 1; price = 700; }; class HAP_CHEY_white { quality = 1; price = 850; }; class HAP_CHEY_camo2_blue { quality = 1; price = 850; }; class HAP_CHEY_camo2_woodland { quality = 1; price = 850; }; class HAP_CHEY_camo3_black { quality = 1; price = 850; }; class HAP_CHEY_camo3_green { quality = 1; price = 850; }; class HAP_CHEY_camo3_pink { quality = 1; price = 850; }; class HAP_CHEY_leo1 { quality = 1; price = 850; }; class HAP_CHEY_teal { quality = 1; price = 850; }; class HAP_CHEY_woodland1_green { quality = 1; price = 850; }; class HAP_CHEY_woodland1 { quality = 1; price = 850; }; class HAP_CHEY_woodland1_orange { quality = 1; price = 850; }; class HAP_LYNX_camo1_blue { quality = 1; price = 900; }; class HAP_LYNX_camo1_green { quality = 1; price = 900; }; class HAP_LYNX_camo1_tan { quality = 1; price = 900; }; class HAP_LYNX_green { quality = 1; price = 900; }; class HAP_LYNX_hex_beige { quality = 1; price = 900; }; class HAP_LYNX_hex_blue { quality = 1; price = 900; }; class HAP_LYNX_orange { quality = 1; price = 900; }; class HAP_LYNX_red { quality = 1; price = 900; }; class HAP_LYNX_white { quality = 1; price = 900; }; class HAP_LYNX_yellow { quality = 1; price = 900; }; /////////////////////////////////////////////////////////////////////////////////// // MARKSMEN SNIPERS /////////////////////////////////////////////////////////////////////////////////// class HAP_MARKS_DMR_02_camo1 { quality = 1; price = 800; }; class HAP_MARKS_DMR_02_camo2 { quality = 1; price = 800; }; class HAP_MARKS_DMR_02_camo3 { quality = 1; price = 800; }; class HAP_MARKS_DMR_02_herb1 { quality = 1; price = 800; }; class HAP_MARKS_DMR_02_herb2 { quality = 1; price = 800; }; class HAP_MARKS_DMR_02_herb3 { quality = 1; price = 800; }; class HAP_MARKS_DMR_02_rainbowsunshine1 { quality = 1; price = 800; }; class HAP_MARKS_DMR_02_squared1 { quality = 1; price = 800; }; class HAP_MARKS_CYRUS_herb1 { quality = 1; price = 850; }; class HAP_MARKS_CYRUS_herb2 { quality = 1; price = 850; }; class HAP_MARKS_CYRUS_herb3 { quality = 1; price = 850; }; class HAP_MARKS_CYRUS_camo1 { quality = 1; price = 850; }; class HAP_MARKS_CYRUS_camo2 { quality = 1; price = 850; }; class HAP_MARKS_CYRUS_eyesOn1 { quality = 1; price = 850; }; class HAP_MARKS_CYRUS_red1 { quality = 1; price = 850; }; class HAP_MARKS_CYRUS_orange1 { quality = 1; price = 850; }; class HAP_MARKS_CYRUS_skulls1 { quality = 1; price = 850; }; class HAP_MARKS_CYRUS_skullsRed1 { quality = 1; price = 850; }; class HAP_MARKS_EMR_camo1 { quality = 1; price = 750; }; class HAP_MARKS_EMR_camo2 { quality = 1; price = 750; }; class HAP_MARKS_EMR_purple1 { quality = 1; price = 750; }; class HAP_MARKS_EMR_red1 { quality = 1; price = 750; }; class HAP_MARKS_EMR_teal1 { quality = 1; price = 750; }; class HAP_MARKS_EMR_white1 { quality = 1; price = 750; }; class HAP_MARKS_EMR_whiteCamo1 { quality = 1; price = 750; }; class HAP_MARKS_M14_camo1 { quality = 1; price = 800; }; class HAP_MARKS_M14_camo2 { quality = 1; price = 800; }; class HAP_MARKS_M14_camo3 { quality = 1; price = 800; }; class HAP_MARKS_M14_flames1 { quality = 1; price = 800; }; class HAP_MARKS_M14_white { quality = 1; price = 800; }; class HAP_MARKS_M14_wood1 { quality = 1; price = 800; }; class HAP_MARKS_CYRUS_brightRed { quality = 1; price = 850; }; class HAP_MARKS_CYRUS_limeGreen { quality = 1; price = 850; }; class HAP_MARKS_CYRUS_zebra1 { quality = 1; price = 850; }; class HAP_MARKS_EMR_rainbow1 { quality = 1; price = 750; }; class HAP_MARKS_ASP_blue { quality = 1; price = 700; }; class HAP_MARKS_ASP_blueCamo { quality = 1; price = 700; }; class HAP_MARKS_ASP_orangeCamo { quality = 1; price = 700; }; class HAP_MARKS_ASP_snow { quality = 1; price = 700; }; class HAP_MARKS_ASP_unicornPuke { quality = 1; price = 700; }; class HAP_MARKS_ASP_white { quality = 1; price = 700; }; /////////////////////////////////////////////////////////////////////////////////// //-- VEHICLES -- /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// // ATV /////////////////////////////////////////////////////////////////////////////////// class HAP_ATV_new_black { quality = 1; price = 2500; }; class HAP_ATV_new_blue { quality = 1; price = 2500; }; class HAP_ATV_new_orange { quality = 1; price = 2500; }; class HAP_ATV_new_green { quality = 1; price = 2500; }; class HAP_ATV_new_yellow { quality = 1; price = 2500; }; class HAP_ATV_old_blue { quality = 1; price = 2500; }; class HAP_ATV_old_green { quality = 1; price = 2500; }; class HAP_ATV_old_red { quality = 1; price = 2500; }; class HAP_ATV_old_teal { quality = 1; price = 2500; }; /////////////////////////////////////////////////////////////////////////////////// // SUV /////////////////////////////////////////////////////////////////////////////////// class HAP_SUV_bmw1 { quality = 1; price = 25000; }; class HAP_SUV_cop_black { quality = 1; price = 35000; }; class HAP_SUV_cop_blue { quality = 1; price = 35000; }; class HAP_SUV_medic { quality = 1; price = 55000; }; /////////////////////////////////////////////////////////////////////////////////// // SUV ARMA II /////////////////////////////////////////////////////////////////////////////////// class HAP_SUV_blue { quality = 1; price = 20000; }; class HAP_SUV_red { quality = 1; price = 20000; }; /////////////////////////////////////////////////////////////////////////////////// // OFFROADS /////////////////////////////////////////////////////////////////////////////////// class HAP_OFFRD_hobo { quality = 1; price = 16000; }; class HAP_OFFRD_hobo1 { quality = 1; price = 16000; }; class HAP_OFFRD_bandit { quality = 1; price = 16000; }; class HAP_OFFRD_banhammer { quality = 1; price = 16000; }; class HAP_OFFRD_exilelogo { quality = 1; price = 16000; }; class HAP_OFFRD_generallee { quality = 1; price = 16000; }; class HAP_OFFRD_kitty { quality = 1; price = 16000; }; class HAP_OFFRD_larry { quality = 1; price = 16000; }; class HAP_OFFRD_police1 { quality = 1; price = 25000; }; class HAP_OFFRD_racer_BW { quality = 1; price = 16000; }; class HAP_OFFRD_racer_RW { quality = 1; price = 16000; }; class HAP_OFFRD_rustbucket_racer1 { quality = 1; price = 16000; }; class HAP_OFFRD_rustbucket1 { quality = 1; price = 16000; }; class HAP_OFFRD_rustbucket2 { quality = 1; price = 16000; }; class HAP_OFFRD_rustbucket3 { quality = 1; price = 16000; }; class HAP_OFFRD_woodland { quality = 1; price = 16000; }; class HAP_OFFRD_hemi { quality = 1; price = 16000; }; class HAP_OFFRD_digi_BW { quality = 1; price = 16000; }; class HAP_OFFRD_digi_red { quality = 1; price = 16000; }; class HAP_OFFRD_autumn { quality = 1; price = 16000; }; class HAP_OFFRD_HUNTR_1 { quality = 1; price = 16000; }; class HAP_OFFRD_HUNTR_2 { quality = 1; price = 16000; }; /////////////////////////////////////////////////////////////////////////////////// // STRIDERS /////////////////////////////////////////////////////////////////////////////////// class HAP_STRY_woodland1 { quality = 1; price = 44000; }; class HAP_STRY_urban1 { quality = 1; price = 44000; }; class HAP_STRY_green1 { quality = 1; price = 44000; }; class HAP_STRY_desert1 { quality = 1; price = 44000; }; class HAP_STRY_HUNTR_1 { quality = 1; price = 44000; }; /////////////////////////////////////////////////////////////////////////////////// // MRAP /////////////////////////////////////////////////////////////////////////////////// class HAP_MRAP_winter_1 { quality = 1; price = 44000; }; class HAP_MRAP_snake_1 { quality = 1; price = 44000; }; class HAP_MRAP_red_1 { quality = 1; price = 44000; }; class HAP_MRAP_orange_1 { quality = 1; price = 44000; }; class HAP_MRAP_hobo_1 { quality = 1; price = 44000; }; class HAP_MRAP_green_1 { quality = 1; price = 44000; }; class HAP_MRAP_bomber_1 { quality = 1; price = 44000; }; class HAP_MRAP_blue_1 { quality = 1; price = 44000; }; class HAP_MRAP_HUNTRS_1 { quality = 1; price = 44000; }; /////////////////////////////////////////////////////////////////////////////////// // IFRIT /////////////////////////////////////////////////////////////////////////////////// class HAP_IF_woodland_1 { quality = 1; price = 23000; }; class HAP_IF_winter_1 { quality = 1; price = 23000; }; class HAP_IF_soa_black_1 { quality = 1; price = 23000; }; class HAP_IF_snake_1 { quality = 1; price = 23000; }; class HAP_IF_red_1 { quality = 1; price = 23000; }; class HAP_IF_purple_1 { quality = 1; price = 23000; }; class HAP_IF_pirate_1 { quality = 1; price = 23000; }; class HAP_IF_pink_1 { quality = 1; price = 23000; }; class HAP_IF_orange_1 { quality = 1; price = 23000; }; class HAP_IF_green_1 { quality = 1; price = 23000; }; class HAP_IF_blue_1 { quality = 1; price = 23000; }; Categories class HAPCars { name = "HAP Cars"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "HAP_ATV_new_black", "HAP_ATV_new_blue", "HAP_ATV_new_green", "HAP_ATV_new_orange", "HAP_ATV_new_yellow", "HAP_ATV_old_blue", "HAP_ATV_old_red", "HAP_ATV_old_teal", "HAP_SUV_bmw1", "HAP_SUV_cop_black", "HAP_SUV_cop_blue", "HAP_SUV_medic", "HAP_SUV_blue", "HAP_SUV_red", "HAP_OFFRD_hobo1", "HAP_OFFRD_bandit", "HAP_OFFRD_banhammer", "HAP_OFFRD_exilelogo", "HAP_OFFRD_generallee", "HAP_OFFRD_kitty", "HAP_OFFRD_larry", "HAP_OFFRD_police1", "HAP_OFFRD_racer_BW", "HAP_OFFRD_racer_RW", "HAP_OFFRD_rustbucket_racer1", "HAP_OFFRD_rustbucket1", "HAP_OFFRD_rustbucket2", "HAP_OFFRD_rustbucket3", "HAP_OFFRD_woodland", "HAP_OFFRD_hemi", "HAP_OFFRD_digi_BW", "HAP_OFFRD_digi_red", "HAP_OFFRD_autumn", "HAP_OFFRD_HUNTR_1", "HAP_OFFRD_HUNTR_2" }; }; class HAPTrucks { name = "HAP Trucks"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "HAP_STRY_woodland1", "HAP_STRY_urban1", "HAP_STRY_green1", "HAP_STRY_desert1", "HAP_STRY_HUNTR_1", "HAP_MRAP_winter_1", "HAP_MRAP_snake_1", "HAP_MRAP_red_1", "HAP_MRAP_orange_1", "HAP_MRAP_hobo_1", "HAP_MRAP_green_1", "HAP_MRAP_bomber_1", "HAP_MRAP_blue_1", "HAP_MRAP_HUNTRS_1", "HAP_IF_woodland_1", "HAP_IF_winter_1", "HAP_IF_soa_black_1", "HAP_IF_snake_1", "HAP_IF_red_1", "HAP_IF_purple_1", "HAP_IF_pirate_1", "HAP_IF_pink_1", "HAP_IF_orange_1", "HAP_IF_green_1", "HAP_IF_blue_1" }; }; class HAPAssaultRifles { name = "HAP Assault Rifle"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "HAP_MX_yellow", "HAP_MX_green", "HAP_MX_teal", "HAP_MX_pink", "HAP_MX_red", "HAP_MX_camo1_green", "HAP_MX_camo1_purple", "HAP_MX_camo1_yellow", "HAP_MX_hex_beige", "HAP_MX_hex_blue", "HAP_MX_hex_green" }; }; class HAPSniperRifles { name = "HAP Sniper"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "HAP_MARKS_DMR_02_camo1", "HAP_MARKS_DMR_02_camo2", "HAP_MARKS_DMR_02_camo3", "HAP_MARKS_DMR_02_herb1", "HAP_MARKS_DMR_02_herb2", "HAP_MARKS_DMR_02_herb3", "HAP_MARKS_DMR_02_rainbowsunshine1", "HAP_MARKS_DMR_02_squared1", "HAP_MARKS_CYRUS_herb1", "HAP_MARKS_CYRUS_herb2", "HAP_MARKS_CYRUS_herb3", "HAP_MARKS_CYRUS_camo1", "HAP_MARKS_CYRUS_camo2", "HAP_MARKS_CYRUS_eyesOn1", "HAP_MARKS_CYRUS_red1", "HAP_MARKS_CYRUS_orange1", "HAP_MARKS_CYRUS_skulls1", "HAP_MARKS_CYRUS_skullsRed1", "HAP_MARKS_EMR_camo1", "HAP_MARKS_EMR_camo2", "HAP_MARKS_EMR_purple1", "HAP_MARKS_EMR_red1", "HAP_MARKS_EMR_teal1", "HAP_MARKS_EMR_white1", "HAP_MARKS_EMR_whiteCamo1", "HAP_MARKS_M14_camo1", "HAP_MARKS_M14_camo2", "HAP_MARKS_M14_camo3", "HAP_MARKS_M14_flames1", "HAP_MARKS_M14_white", "HAP_MARKS_M14_wood1", "HAP_MARKS_CYRUS_brightRed", "HAP_MARKS_CYRUS_limeGreen", "HAP_MARKS_CYRUS_zebra1", "HAP_MARKS_EMR_rainbow1", "HAP_MARKS_ASP_blue", "HAP_MARKS_ASP_blueCamo", "HAP_MARKS_ASP_orangeCamo", "HAP_MARKS_ASP_snow", "HAP_MARKS_ASP_unicornPuke", "HAP_MARKS_ASP_white", "HAP_DMR_black", "HAP_DMR_camoORN", "HAP_DMR_digiGRN", "HAP_DMR_leo", "HAP_DMR_leoA", "HAP_DMR_snow", "HAP_DMR_zebra", "HAP_EBR_black", "HAP_EBR_desert", "HAP_EBR_desertA", "HAP_EBR_snow", "HAP_EBR_wavesblu", "HAP_CHEY_white", "HAP_CHEY_camo2_blue", "HAP_CHEY_camo2_woodland", "HAP_CHEY_camo3_black", "HAP_CHEY_camo3_green", "HAP_CHEY_camo3_pink", "HAP_CHEY_leo1", "HAP_CHEY_teal", "HAP_CHEY_woodland1_green", "HAP_CHEY_woodland1", "HAP_CHEY_woodland1_orange", "HAP_LYNX_camo1_blue", "HAP_LYNX_camo1_green", "HAP_LYNX_camo1_tan", "HAP_LYNX_green", "HAP_LYNX_hex_beige", "HAP_LYNX_hex_blue", "HAP_LYNX_orange", "HAP_LYNX_red", "HAP_LYNX_white", "HAP_LYNX_yellow" }; }; class HAPHeadgear { name = "HAP HEADGEAR"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa"; items[] = { "HAP_MOTO_BLACK", "HAP_MOTO_PINK", "HAP_MOTO_GREEN", "HAP_MOTO_PAT", "HAP_MOTO_STUNT", "HAP_MOTO_BLACKNRED", "HAP_MOTO_DASH", "HAP_MOTO_PLUM", "HAP_MOTO_FLAME1", "HAP_HPILOT_smile", "HAP_HPILOT_orange", "HAP_HPILOT_big_smile1", "HAP_HPILOT_predator", "HAP_HPILOT_rough_teeth1", "HAP_HPILOT_smile2", "HAP_HPILOT_green", "HAP_HPILOT_hex_camo1", "HAP_HPILOT_hex_camo2", "HAP_HPILOT_hex_camo3", "HAP_HPILOT_robot1", "HAP_HPILOT_teal" }; }; class HAPVests { name = "HAP Vests"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa"; items[] = { "HAP_press_vest_winter1", "HAP_press_vest_winter2", "HAP_press_vest_tiger", "HAP_press_vest_swat", "HAP_VEST_PRESS_blue", "HAP_VEST_PRESS_camo1_blue", "HAP_VEST_PRESS_camo1_wood1", "HAP_VEST_PRESS_camo2_urban1", "HAP_VEST_PRESS_camo2_winter1", "HAP_VEST_PRESS_camo3_blue", "HAP_VEST_PRESS_camo3_wood1", "HAP_VEST_PRESS_green", "HAP_VEST_PRESS_herb1", "HAP_VEST_PRESS_orange", "HAP_VEST_PRESS_pink", "HAP_VEST_PRESS_red", "HAP_VEST_PRESS_camo2_orange", "HAP_VEST_PRESS_jolly_roger", "HAP_VEST_PRESS_camo2_red", "HAP_VEST_KERRY_black", "HAP_VEST_KERRY_blue", "HAP_VEST_KERRY_brown", "HAP_VEST_KERRY_camo1_orange", "HAP_VEST_KERRY_camo2_whitegreen", "HAP_VEST_KERRY_camo2_woodland", "HAP_VEST_KERRY_camo3_woodland", "HAP_VEST_KERRY_red", "HAP_VEST_KERRY_white", "HAP_VEST_TAC_HUNTER_1", "HAP_VEST_TAC_HUNTER_2", "HAP_VEST_TAC_HUNTER_3", "HAP_VEST_TAC_HUNTER_4", "HAP_VEST_TAC_HUNTER_5", "HAP_V_PlateCarrierGL_blue", "HAP_V_PlateCarrierGL_camo1", "HAP_V_PlateCarrierGL_camo2", "HAP_V_PlateCarrierGL_camo3", "HAP_V_PlateCarrierGL_camo4", "HAP_V_PlateCarrierGL_leo1", "HAP_V_PlateCarrierGL_red", "HAP_V_PlateCarrierGL_brown", "HAP_V_PlateCarrierGL_green", "HAP_V_PlateCarrierGL_SOA", "HAP_V_PlateCarrierGL_tiger" }; }; class HAPBackpacks { name = "HAP Backpacks"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa"; items[] = { "HAP_B_Carryall_tiedye", "HAP_B_Carryall_grnNbrwn", "HAP_B_Carryall_whiteNgry", "HAP_B_Carryall_desert", "HAP_B_Carryall_woodland", "HAP_B_Carryall_woodNblu", "HAP_B_Carryall_orngNwhite", "HAP_B_Gorod_green", "HAP_B_Gorod_blue", "HAP_B_Gorod_orange", "HAP_B_Gorod_white", "HAP_B_Gorod_floral_black", "HAP_B_Gorod_ice_camo_1", "HAP_B_Gorod_winter_1", "HAP_B_Gorod_explorer", "HAP_B_Bergen_blue", "HAP_B_Bergen_camo_blue", "HAP_B_Bergen_gooch", "HAP_B_Bergen_ice_camo_black", "HAP_B_Bergen_red", "HAP_B_Bergen_stars", "HAP_B_Bergen_weed_1", "HAP_B_Bergen_weed_2", "HAP_B_Bergen_white", "HAP_B_Bergen_woodland", "HAP_B_Bergen_woodland_2", "HAP_B_Carryall_black", "HAP_B_Carryall_hazmat", "HAP_B_Carryall_CRAFTBAG" }; }; class HAPUniforms { name = "HAP Uniforms"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { "HAP_OF1_snow_CombatUniform", "HAP_OF1_WOOD_CombatUniform", "HAP_GUE_pun", "HAP_TEE_hobo", "HAP_TEE_boston", "HAP_TEE_mooby", "HAP_TEE_vault", "HAP_TEE_maxx", "HAP_TEE_tiedye", "HAP_TEE_tricamo1", "HAP_TEE_yellowNgrn", "HAP_TEE_orngNblu", "HAP_BTN_army", "HAP_BTN_haw1", "HAP_BTN_haw2", "HAP_BTN_hp1", "HAP_BTN_prp1", "HAP_FAT_black1", "HAP_FAT_blu1", "HAP_FAT_dea", "HAP_FAT_ref", "HAP_FAT_orn1", "HAP_FAT_snow", "HAP_POLO_sox", "HAP_POLO_yank", "HAP_POLO_cbrown", "HAP_POLO_bowler1", "HAP_POLO_bowler2", "HAP_POLO_bowler3", "HAP_POLO_blackNwinter", "HAP_POLO_blackNwood", "HAP_POLO_hello", "HAP_TEE2_tiedye", "HAP_TEE2_Gcamo1", "HAP_TEE2_Gcamo2", "HAP_TEE2_black", "HAP_TEE2_greygrn", "HAP_TEE2_prpl", "HAP_TEE2_bloody", "HAP_CIV2_basic", "HAP_CIV2_ob_striped", "HAP_CIV3_basic", "HAP_CIV4_basic", "HAP_CIV5_basic", "HAP_CIV5_soft_blue", "HAP_CIV5_brown", "HAP_CIV5_snow1", "HAP_PARA_basic", "HAP_BTN_pld_blu1", "HAP_BTN_pld_blu2", "HAP_BTN_pld_orng1", "HAP_BTN_pld_red1", "HAP_SNIPER_black", "HAP_SNIPER_top_skull1", "HAP_CIV3_blue", "HAP_CIV3_green", "HAP_CIV3_redPlaid", "HAP_CIV3_snow1", "HAP_CIV3_camo1", "HAP_TEE_HUNTER_2_1", "HAP_TEE_HUNTER_2_2", "HAP_TEE_HUNTER_2_3", "HAP_TEE_HUNTER_2_4", "HAP_TEE_HUNTER_2_5", "HAP_TEE_HUNTER_2_6", "HAP_TEE2_HUNTER_1_1", "HAP_TEE2_HUNTER_1_2", "HAP_TEE2_HUNTER_1_3", "HAP_TEE2_HUNTER_1_4", "HAP_TEE2_HUNTER_1_5", "HAP_TEE2_HUNTER_1_6", "HAP_PARA_blue", "HAP_PARA_camo1", "HAP_PARA_camo2", "HAP_PARA_camo3", "HAP_PARA_camo4" }; };
  6. Andr3w

    Spawn at trader option

    Yeah, that's the one I use. It works really well and you can configure it pretty nicely. I can share my Altis fast travel markers/boards with you if you want.
  7. Andr3w

    Trader props spawning multiple times

    You're the man
  8. Example My traders spawn their props several times. I think it is related to the initplayerlocal but I can't quite figure it out. Here it is: [] execVM "addons\statusBar\statusbar.sqf";// Load statusbar changes "" execVM "XM8_apps\scripts\XM8_apps_init.sqf";// Xm8 init /////////////////////////////////////////////////////////////////////////////// // Static Objects /////////////////////////////////////////////////////////////////////////////// #include "initServer.sqf" if (!hasInterface || isServer) exitWith {}; /////////////////////////////////////////////////////////////////////////// // Custom 1 Left Gear /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_CommunityCustoms", "WhiteHead_17", ["Acts_Kore_IdleNoWeapon_loop"], [14574.5,16759.9,0.15], 348 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms"]; /////////////////////////////////////////////////////////////////////////// // Custom 2 Guns /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_CommunityCustoms2", "WhiteHead_17", ["Acts_Kore_IdleNoWeapon_loop"], [14570.1,16764.4,0.15], 2 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms2"]; /////////////////////////////////////////////////////////////////////////// // Custom 3 Right Gear /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_CommunityCustoms3", "WhiteHead_17", ["Acts_Kore_IdleNoWeapon_loop"], [14571.2,16761.4,0.15], 67 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms3"]; /////////////////////////////////////////////////////////////////////////// // Hardware Trader /////////////////////////////////////////////////////////////////////////// _workBench = "Land_Workbench_01_F" createVehicleLocal [0,0,0]; _workBench setDir 45.4546; _workBench setPosATL [14587.8, 16758.7, 0.0938587]; _trader = [ "Exile_Trader_Hardware", "WhiteHead_17", ["InBaseMoves_sitHighUp1"], [0, 0, -0.5], 170, _workBench ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Hardware"]; /////////////////////////////////////////////////////////////////////////// // Fast Food Trader /////////////////////////////////////////////////////////////////////////// _cashDesk = "Land_CashDesk_F" createVehicleLocal [0,0,0]; _cashDesk setDir 131.818; _cashDesk setPosATL [14589.8, 16778.2, -0.0701294]; _microwave = "Land_Microwave_01_F" createVehicleLocal [0,0,0]; _cashDesk disableCollisionWith _microwave; _microwave disableCollisionWith _cashDesk; _microwave attachTo [_cashDesk, [-0.6, 0.2, 1.1]]; _ketchup = "Land_Ketchup_01_F" createVehicleLocal [0,0,0]; _cashDesk disableCollisionWith _ketchup; _ketchup disableCollisionWith _cashDesk; _ketchup attachTo [_cashDesk, [-0.6, 0, 1.1]]; _mustard = "Land_Mustard_01_F" createVehicleLocal [0,0,0]; _cashDesk disableCollisionWith _mustard; _mustard disableCollisionWith _cashDesk; _mustard attachTo [_cashDesk, [-0.5, -0.05, 1.1]]; _trader = [ "Exile_Trader_Food", "GreekHead_A3_01", ["InBaseMoves_table1"], [0.1, 0.5, 0.2], 170, _cashDesk ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Food"]; /////////////////////////////////////////////////////////////////////////// // Armory Trader /////////////////////////////////////////////////////////////////////////// _chair = "Land_CampingChair_V2_F" createVehicleLocal [0,0,0]; _chair setDir 208.182; _chair setPosATL [14568.1, 16764.3, 0.084837]; _trader = [ "Exile_Trader_Armory", "PersianHead_A3_02", ["InBaseMoves_SittingRifle1"], [0, -0.15, -0.45], 180, _chair ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Armory"]; /////////////////////////////////////////////////////////////////////////// // Equipment Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Equipment", "WhiteHead_19", ["InBaseMoves_Lean1"], [14571.5, 16759.1, 0.126438], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Equipment"]; /////////////////////////////////////////////////////////////////////////// // Specops Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_SpecialOperations", "AfricanHead_02", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [14566.3, 16773.2, 0.126438], 140 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_SpecialOperations"]; /////////////////////////////////////////////////////////////////////////// // Office Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Office", "GreekHead_A3_04", ["HubBriefing_scratch", "HubBriefing_stretch", "HubBriefing_think", "HubBriefing_lookAround1", "HubBriefing_lookAround2"], [14599.6, 16774.6, 5.12644], 220 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Waste Dump Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_WasteDump", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [14608.4, 16901.3, 0], 270 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Aircraft Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Aircraft", "WhiteHead_17", ["LHD_krajPaluby"], [14596.5, 16752.9, 0.12644], 133 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Aircraft"]; /////////////////////////////////////////////////////////////////////////// // Aircraft Customs Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_AircraftCustoms", "GreekHead_A3_07", ["HubStandingUC_idle1", "HubStandingUC_idle2", "HubStandingUC_idle3", "HubStandingUC_move1", "HubStandingUC_move2"], [14635, 16790.3, 0], 156.294 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Vehicle Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Vehicle", "WhiteHead_11", ["InBaseMoves_repairVehicleKnl", "InBaseMoves_repairVehiclePne"], [14603.7, 16877.3, 0.00143433], 90 ] call ExileClient_object_trader_create; _carWreck = "Land_Wreck_CarDismantled_F" createVehicleLocal [0,0,0]; _carWreck setDir 355.455; _carWreck setPosATL [14605.6, 16877.3, 0.0208359]; _trader setVariable ["ExileTraderType", "Exile_Trader_Vehicle"]; /////////////////////////////////////////////////////////////////////////// // Vehicle Customs Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_VehicleCustoms", "WhiteHead_11", ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"], [14617.2, 16888.4, 0], 269.96 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Guard 01 /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_01", "WhiteHead_17", ["InBaseMoves_patrolling1"], [14564.9,16923.4,0.00146294], 323.53 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Guard 02 /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_02", "WhiteHead_03", ["InBaseMoves_patrolling2"], [14626.3,16834.6,4.72644], 326.455 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Guard 03 /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_03", "AfricanHead_03", ["InBaseMoves_patrolling1"], [14577.1,16793.1,3.75118], 313.349 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Western Guard 01 /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_02", "WhiteHead_03", ["InBaseMoves_patrolling2"], [2950.52,18195.3,4.93399], 179.092 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Western Boat Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Boat", "WhiteHead_17", ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"], [2914.35,18192.9,8.51858], 88.3346 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Boat"]; /////////////////////////////////////////////////////////////////////////// // Western Vehicle Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Vehicle", "WhiteHead_11", ["InBaseMoves_repairVehicleKnl", "InBaseMoves_repairVehiclePne"], [2980.19,18146.2,1.06391], 222.352 ] call ExileClient_object_trader_create; _carWreck = "Land_Wreck_CarDismantled_F" createVehicleLocal [0,0,0]; _carWreck setDir 130.966; _carWreck setPosATL [2978.76,18144.5,1.13293]; _trader setVariable ["ExileTraderType", "Exile_Trader_Vehicle"]; /////////////////////////////////////////////////////////////////////////// // Western Waste Dump Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_WasteDump", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [2984.05,18133.4,0.00107765], 29.3856 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Western Fast Food Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Food", "GreekHead_A3_01", ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"], [2979.87,18184.9,2.55185], 89.2952 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Food"]; /////////////////////////////////////////////////////////////////////////// // Western Equipment Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Equipment", "WhiteHead_19", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [2980.7,18192.9,2.49853], 130.535 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Equipment"]; /////////////////////////////////////////////////////////////////////////// // Western Armory Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Armory", "PersianHead_A3_02", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [2986.43,18178.5,1.66267], 296.855 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Armory"]; /////////////////////////////////////////////////////////////////////////// // Western Guard 02 /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_03", "AfricanHead_03", ["InBaseMoves_patrolling1"], [2993.2,18167,0.353821], 109.888 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Eastern Fast Food Trader /////////////////////////////////////////////////////////////////////////// _cashDesk = "Land_CashDesk_F" createVehicleLocal [0,0,0]; _cashDesk setDir 222.727; _cashDesk setPosATL [23353.1, 24168, 0.16585]; _microwave = "Land_Microwave_01_F" createVehicleLocal [0,0,0]; _cashDesk disableCollisionWith _microwave; _microwave disableCollisionWith _cashDesk; _microwave attachTo [_cashDesk, [-0.6, 0.2, 1.1]]; _ketchup = "Land_Ketchup_01_F" createVehicleLocal [0,0,0]; _cashDesk disableCollisionWith _ketchup; _ketchup disableCollisionWith _cashDesk; _ketchup attachTo [_cashDesk, [-0.6, 0, 1.1]]; _mustard = "Land_Mustard_01_F" createVehicleLocal [0,0,0]; _cashDesk disableCollisionWith _mustard; _mustard disableCollisionWith _cashDesk; _mustard attachTo [_cashDesk, [-0.5, -0.05, 1.1]]; _trader = [ "Exile_Trader_Food", "GreekHead_A3_01", ["InBaseMoves_table1"], [0.1, 0.5, 0.2], 170, _cashDesk ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Food"]; /////////////////////////////////////////////////////////////////////////// // Eastern Boat Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Boat", "WhiteHead_17", ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"], [23296.6,24189.8,5.61213], 96 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Boat"]; /////////////////////////////////////////////////////////////////////////// // Eastern Vehicle Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Vehicle", "WhiteHead_11", ["InBaseMoves_repairVehicleKnl", "InBaseMoves_repairVehiclePne"], [23385.6,24191.6,0.00136566], 123 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Vehicle"]; _carWreck = "Land_Wreck_CarDismantled_F" createVehicleLocal [0,0,0]; _carWreck setDir 47.2728; _carWreck setPosATL [23387.3, 24190.3, 0.05]; /////////////////////////////////////////////////////////////////////////// // Eastern Hardware Trader /////////////////////////////////////////////////////////////////////////// _workBench = "Land_Workbench_01_F" createVehicleLocal [0,0,0]; _workBench setDir 279.545; _workBench setPosATL [23371.6, 24188, 0.89873]; _trader = [ "Exile_Trader_Hardware", "WhiteHead_17", ["InBaseMoves_sitHighUp1"], [0, 0, -0.5], 170, _workBench ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Hardware"]; /////////////////////////////////////////////////////////////////////////// // Eastern Equipment Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Equipment", "WhiteHead_19", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [23379.9, 24169.3, 0.199955], 206 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Equipment"]; /////////////////////////////////////////////////////////////////////////// // Eastern Armory Trader /////////////////////////////////////////////////////////////////////////// _chair = "Land_CampingChair_V2_F" createVehicleLocal [0,0,0]; _chair setDir 12.7272; _chair setPosATL [23379.6, 24169.3, 4.56662]; _trader = [ "Exile_Trader_Armory", "PersianHead_A3_02", ["InBaseMoves_SittingRifle1"], [0, -0.15, -0.45], 180, _chair ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Armory"]; /////////////////////////////////////////////////////////////////////////// // Eastern Waste Dump Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_WasteDump", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [23336.6,24214.4,0.00115061], 346 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Announce Territory Payment /////////////////////////////////////////////////////////////////////////// waitUntil {!isNull findDisplay 46 && !isNil 'ExileClientLoadedIn' && getPlayerUID player != ''}; uiSleep 1; execVM "announcepay.sqf";
  9. Andr3w

    Spawn at trader option

    I have the fast travel add on setup on my server. And for spawning you can just add the spawn points to the mission file.,
  10. Andr3w

    Player's tent respawn

    The disconnecting part would be a pain and wouldn't stop people from force closing arma. You could try and detect when they disconnect and punish them somehow if they were not near their tent. As far as the spawning, just parse the sql database for a matching tent class and UID then pull the location from there. You could probably run into trouble with multiple tents/territories.
  11. Andr3w

    HAP mod adds over 300 items

    Awesome stuff, was looking for some less milsim stuff.
  12. Andr3w

    [Updated] Claim Non-Persistent Vehicles

    Any progress on the new version?
  13. Hey guys. Just spent all day working on getting TRYK and RHSUSAF setup and configured to my liking so I figured I would share it and maybe save someone some time. I have put in about 30 minutes of work into balancing prices and removing broken/messed up things so it is entirely possible that I missed things. Everything is aligned (probably added a lot of unnecessary time but OCD and all). Credits to GamerJesus for the RHS classnames and Torchgodz for the TRYK classnames, you da real mvps. TRYK Pricing TRYK Trader Categories TRYK Traders: class Exile_Trader_CommunityCustoms// TRYK Trader { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "TRYK_Facegear", "TRYK_Headgear", "TRYK_Uniforms", "TRYK_Vests", "TRYK_Backpacks" }; }; RHSUSAF Pricing RHSUSAF Trader Categories RHSUSAF Traders class Exile_Trader_CommunityCustoms2// RHS USA Guns Trader { name = "COMMUNITY"; showWeaponFilter = 1; categories[] = { "RHS_USA_Attachments", "RHS_USA_Guns", "RHS_USA_Ammo" }; }; class Exile_Trader_CommunityCustoms3// RHS USA Equipment Trader { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "RHS_USA_Helmets", "RHS_USA_Uniforms", "RHS_USA_Vests", "RHS_USA_Backpacks" }; }; RHSUSAF Vehicle Trader changes: class Exile_Trader_Vehicle { name = "VEHICLE"; showWeaponFilter = 0; categories[] = { "Cars", "Trucks",// Don't forget the comma "RHS_USA_Wheeled_Vehicles",// Add this line "RHS_USA_Tracked_Vehicles"// And this one }; }; /** * Sells choppers and planes */ class Exile_Trader_Aircraft { name = "AIRCRAFT"; showWeaponFilter = 0; categories[] = { "Choppers", "Planes",// Don't forget the comma "RHS_USA_Helicopters",// Add this line "RHS_USA_Planes"// And this one }; }; Add this to your initPlayerLocal.sqf to add these traders to the terminal (my quick and dirty solution for getting them in game): /////////////////////////////////////////////////////////////////////////// // TRYK Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_CommunityCustoms", "WhiteHead_17", ["Acts_Kore_IdleNoWeapon_loop"], [14574.5,16759.9,0.3764], 348 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms"]; /////////////////////////////////////////////////////////////////////////// // RHS USA Guns /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_CommunityCustoms2", "WhiteHead_17", ["Acts_Kore_IdleNoWeapon_loop"], [14570.1,16764.4,0.3764], 2 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms2"]; /////////////////////////////////////////////////////////////////////////// // RHS USA Gear /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_CommunityCustoms3", "WhiteHead_17", ["Acts_Kore_IdleNoWeapon_loop"], [14571.2,16761.4,0.3764], 67 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms3"];
  14. Andr3w

    Extended Base Mod

    Tried that. Worked for one pierbox but not for the other. Found it in the database easy enough.
  15. Andr3w

    Extended Base Mod

    Okay well I have a large pierbox in the middle of my base now lol. I will see if I can find it in the database.