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Everything posted by Timmay
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So as the title states we are having some issues placing IEDs (Small/Large mines and dug-ins) on our server. We can place everything else in game explosive wise except for the IED family of explosives. I looked through the files, infistar, etc. and searched here finding only one post with no resolution or follow up. Can anyone point me in the right direction? Appreciated.
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So I have a few players that fly a lot, and they kept having issues with perceived desync. I just figured it was on their end but after looking at the infiSTAR logs I see it was infiSTAR doing it. They where flying helos and doing gun runs. As they gain speed they would stutter and in the logs it shows the max speed of an Apache as being (off the top of my head) like 300kmh, but if you ever flown a helo you can go much faster than the max speed, up into the mid 500s. This happens on quite a few helos. I don't know where you pull the information from but the more I tested the more discrepancies I found. After turning off the anti-tp all my players have stopped complaining about "server lag" when it was in fact infiSTAR thinking they were teleporting. Maybe a future feature would be to disable the anti tp while a player is in a jet or helo? For now I had to disable the teleport feature in infiSTAR.
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Thanks for this. Do you think you can add something in that creates a dialog with the Waste Dump Trader? People use safe zones as a means to go through crates before selling the items they don't want so I can see players dropping the crate too close to the trader and bam, it is all gone. A menu addition to the trader that sees you have a crate on the ground would be a welcome addition so players can sell the crate when they are ready. <-- take this as a suggestion, not criticism. Otherwise, thanks for you contribution to the community.
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Do you have any overrides? Like Zed I don;t have this problem either so something on your end is messed up.
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When you updated to 1.0.0 did you add in the new exile.ini?
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Just compared yours and mine, they are indeed not the same. Here is a brand new one:
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When you updated to Exile 1.0.0 did you happen to take your old exile.ini and compare it to the new one provided? It looks like you are running the ini from 0.9.8.
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If you can update us when you do that here that would be great, if not thanks for the reply and effort either way.
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Exile 1.0.0 Loot Table bug Found in exile_server_config\config.cpp
Timmay replied to jmayr2000's question in Serverside
It does happen sometimes when repacking and packing pbos, I just presented one possibility considering... I and most others don't get those errors. So either these configs were corrupted somehow on download, or the errors were caused by server admins editing them. Also, we only got 1 link for that file so it can only be one of the above two. But the file I got from the download link was without issue and the only thing I edited was the stuff below the loot tables. -
Odd, mine are the same as GolovaRaoul's Snippet of mine: Maybe something above it is breaking it somehow?
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'fnc_adminreq' is not allowed to be remotely executed
Timmay replied to ArmySniper69's question in Serverside
For the install of infiSTAR it states int he instructions to remove class CfgRemoteExec from your description.ext completely then add: #include "CfgRemoteExec.hpp" #include "infiSTAR_AdminMenu.hpp" You don't need it in your description.ext anymore because it is called with #include "CfgRemoteExec.hpp" < that file should be in the root of your Exile.Altis pbo along with infiSTAR_AdminMenu.hpp . -
@red_ned Don't know if this will help but when I went to join your server, I noticed a difference between my live/test and yours. When I join servers, I go through the vanilla Arma Launcher. But instead of joining from the first launcher that pops up after opening Arma I click play, which loads Arma then click multiplayer, old habits, whatever. Either way, I get to see on the bottom right the signature check icons (red/green/etc.). On my test and live server the Exile/RHS icons are all green and APEX/Karts/Heli/Marksmen are blacked out (before the update older DLC would always be red but this was OK). This is the case for every server so far I have seen that has updated to the new Apex 1.62, blacked out icons but for some reason your icons show up to me as red. Don't know if that helps you at all. Photos below to let you see what I am talking about: This is mine and many others that I have been able to get into: This is what your server shows me: EDIT: Was still able to join your server with no problems, drove around shot some things, killed myself and respawned a few times with no issues.
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Last I checked it wasn't fixed.
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Exile 1.0.0 Loot Table bug Found in exile_server_config\config.cpp
Timmay replied to jmayr2000's question in Serverside
This usually happens when you re-pack a pbo and it computer gods take a dump on you. Compare you edited pbo with a vanilla one and you will see what I mean, errors in places you did not edit. @Mr Health And Safety Except that first error has nothing to do with the commented block, it is in reference to this part: class CivillianLowerClass { count = 161; < Missing that ; I think this is caused by unpacking and repacking PBOs. My Pbo manager does this sometimes and it seems to only happen with exile_server_config for some reason. I can pack and repack other pbos millions of times over but for some reason every once in a while after repacking exile_server_config I get weird omissions in areas I didn't touch. Usually at the end of lines where a single letter is missing or a ;. No idea what causes it. -
What is in this pbo? What did you do to fix it?
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It's asking you if it exists, does it?
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I have mine set not to destroy in the DMS config, and in a3_DMS\scripts\fn_SpawnAIVehicle.sqf on line 56 _veh lock 1; The Armed Offroader won't blow up nor do they lock, but they are not "claimable" but rather you can sell them at the trader. As for the poptabs being the same as the pin of the vehicles you earn by completing dynamic missions.... ¯\_(ツ)_/¯ mine don't have tabs in them upon completion of the missions.
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Possibly a bugged flag. Had a player place a flag really close to a structure and it murdered him and his wife a few times. I deleted it and they placed a new one in the same area but a bit farther away from the wall of the structure and it became a docile flag. As for stealing a flag there is no wait time or structure requirement in my testing. I had admins place flags so I can steal them to test out the functionality of flag stealing and I did it right after they placed it with no issues.
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Ah well that's another way, only seen part of your rpt. Guess your traders need to download CUP...lol
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@Mr Health And Safety Yes sir, I believe so. From what I seen that is how people resolve it. I never had the ones you have (I assume you are possibly running CUP Terrains?) but if you look at that link I posted and go a few pages in some folks have rather long lists. Seems like since I switch to RHS I will have a long list as well. CUP Weapon was resolved with my above example so I don't know exactly what trips the rpt errors in the first place.
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I had that with weapons from CUP and now RHS. For example with CUP weapons I added: "CUP_Weapons_WeaponsCore" to the mission.sqm to resolve it. I think you add the bases to those and pay attention to the rpt as new ones come up. RHS has a bunch that I have added. Example below: class Mission { addOns[]= { "exile_client", "a3_map_altis", "CUP_Weapons_WeaponsCore" }; addOnsAuto[]= { "exile_client", "a3_map_altis" }; More info:
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@Eichi I was speaking more along the lines of ignoring those self-entitled folks. You got constructive criticism, which is important to take into consideration along with the vision of Exile and then you just have garbage, the later of the two was what I was hinting at. Either way, I get what you mean.
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Agreed. For those of us who run a server, we take on that responsibility on our own. No one is forcing us to do so and as such the devs are not responsible for my problems, self inflicted or not. I come here for help and get it and began to learn a bunch in the process. So I continue to come back for help and now I try to help others when I can. That's the way a community works. On a side note @Eichi and company I really hope you guys don't take the criticism seriously. F those guys, and keep on doing what you are doing.
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@Mejai Just as BetterDeadThanZed said. My fellow admin did the same exact thing, when from a 8350 to a Intel 6600 and saw dramatic FPS increase.
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Usually happens when a flag is bugged or placed in a odd way (angled, near a structure, in a object, etc.) had a player that complained his flag was killing his wife a bunch so I deleted it and they planted a new one and have had no problems since.