Kibbz
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Kibbz started following a3_vemf_reloaded by IT07
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Kibbz replied to second_coming's topic in Add-ons
WHat does your log say? Also: http://hastebin.com/ posting code here is too hard to read..- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Kibbz replied to second_coming's topic in Add-ons
By Default, the Static AI should respawn about every 5 minutes or so unless something has changed recently. If you are over the AI Cap, the Static AI will NOT respawn. As far as the difficulty goes, it uses the DMS difficulty settings, however i'm not sure which one...most likely: DMS_ai_skill_random in the a3_dms\config.sqf post a hastebin of your vehicle code section in your config.sqf and I'll see if I can help you :-D- 3161 replies
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- survivor ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Kibbz replied to second_coming's topic in Add-ons
Just fired up your latest version, still missing quite a few of the smaller military areas. Is there a way to increase the spawn amount at military? Right now I believe it's spawning 2 to 3.- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Kibbz replied to second_coming's topic in Add-ons
If you check the logs, Occupation checks for Military before doing static/dynamic spawning. The server shouldn't be hitting a max AI count before military. However, you've tried increasing the max AI correct? I bumped mine up to 400 and still only 2-3 military base spawns, but not all of them. For example, the large military base by the trader is empty of AI.- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Kibbz replied to second_coming's topic in Add-ons
Sorry, running Altis map.- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Kibbz replied to second_coming's topic in Add-ons
Occupation seems to be running much better than before, not sure what happened between the last patches and potato, but it's awesome. However, even though OccupyMilitary is enabled, AI are not spawning at all the military bases, only 2 or 3. I'm not hitting the AI Cap. Suggestions?- 3161 replies
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- survivor ai
- random ai
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I found the issue. I was using the exile_vemf_reloaded and exile_vemf_reloaded_config that were not in the zip folder when you download from github.
- 1546 replies
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- vemf_reloaded
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Good Afternoon, I just downloaded the latest version of the mod and installed it to a fresh server and I'm getting an error on launch "Addon 'exile_vemf_reloaded' requires addon 'exile_vemf_reloaded_config'" Do i need to add the vemf_reloaded_config to my start up parameters? EDIT - Tried this but was unsuccessful.
- 1546 replies
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I doubt the bug is based in your Database. From the research I did while I had the issue, the memory leaks seems to originate for mods that handle AI Spawning, as they are constantly running checks and balances. No idea what HVP or DP is, but if they handle ANY kind of spawning..vehicles, ai, traders, etc...try disabling those and see if it works. From my troubleshooting, it was without a doubt a code error in Occupation that has since been fixed. DMS, VEMF, and NATO shouldn't be causing the issue unless you are on an old outdated version. I've heard RHS is buggy, but that should also not cause the issue, along with CUPS as those are content mods and have nothing to do with spawning. A3XAI is pretty solid so won't be there either.
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Good Afternoon, I'm looking for the ability to disable loot spawning from the military buildings by the Terminal traders without increasing the Trader no loot range. I could easily increase the no loot range to 1k which would stop the buildings from spawning, but it would also take out the town of Gravia. The problem is that it is making additional content useless to our playerbase as they just log on and loot cycle the military zones right by the trader and we would like to prevent this to push the playerbase into doing missions and gravitating away from the trader area. Has anyone accomplished this, or have any suggestions? Thanks, Kibbz
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The errors are not caused by Occupation, however the Memory leak we were getting has been solved. It appears Vehicle or Helicopter spawning may be the culprit. We disabled those features first, and the memory errors went away. We updated the mod, and have since not had an issue, however we are looking for a replacement because the AI in Occupation don't seem to do anything. The AI Stand around until engaged, unless they are directly facing you, they don't attack. You can sneak up on them from a mile away, where as the A3XAI engage/react almost immediately. For example, I can open a door to a building, and have 6 ai in the building. However if all 6 have their backs to me, I can kill each one before they can turn around and react. Something you may want to look into. We are continuing to use it for now as a Static spawner, because that works great and was easy to setup. Thanks for the quick response second_coming
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This only started happening recently, but our Arma 3 Exile server continues to crash with out of memory errors. The server used to run fine on 8GB, I've since increased it to 32GB and even attempted to move it to different hardware and yet we are still having the issue. It's completely random and can happen after an hour, or 12 hours, and not to sure what's going on in the RPT Logs either. https://paste.ee/p/Y924w - Link to the most recent RPT Mods we currently use: DMS VEMF Reloaded AI Occupation Extended Base Any Ideas?
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Is it possible to have Ryan's Zombies fight other AI? I want to get a warzone-like thing going on my server with AI vs Zombies vs Players. thanks!
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Is there a way to make a mission continuously respawn AI after X amount of time, and never despawn the mission?
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Is there a specific line of code i need to have to get the Hospital in Kavala (Altis) to spawn Medical loot..?