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1 NeutralAbout Mater Tater
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I tried that but i am using 3440-1440 resolution with a 34 inch widescreen and still messed up. Any fix?
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New server up and live. If any problems, plz join my TS3.
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Mater Tater started following LFDH EXILE
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Hello, I am working on getting my server up and I seem to be having issues with people trying to join, but not being able to get into the server. I was wondering if anyone could try to join and see if they can get in. I don't have the rpt's from when people joined as I had done a complete reinstall before I found out that this was happening so not sure if it's a Battleye kick or something else. Any help would be very appreciated. the IP address is 104.237.193.170:2502 it should have LFDH in the title (it's taking a while to update a title change in A3 launcher but should have this int he title either way). Please let me know if you are able to connect. Feel free to play a bit and let me know if you notice any issues or get kicked for any reason. Thanks in advance. To admins, if this is in the wrong place, can u plz move it to the right place. Thank you
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Where would i find the built in Exile tow script?
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Looking for a admin/moderator for a new PVE server. I am able to do a lot of scripts on my own but still have trouble with them when it effects players. I am needing someone that knows a lot about editing missions and roaming ai as I know very little of them. the rest I can do with some help. Still learning and learn real fast. Thank you for looking. Must be honest and trustworthy. Must be over 18 and familiar with infistar. Message for more info.
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Needed to know what i needed, can an admin plz close this post. Thank you.
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Sounds good thx man
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not a coder. i will wait for one thx
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Ok thx. Do you know of such mod out yet?
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Any idea when this update will happen?
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When will the rearm be implemented?
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I was also wondering if this is correct? Rather find out here then breaking server first lol. class CraftFoolbox: Exile_AbstractCraftingRecipe { name = "Craft Foolbox"; pictureItem = "Exile_Item_Foolbox"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_Foolbox"} }; components[] = { {1, "Exile_Item_Pliers"}, {1, "Exile_Item_Hammer"}, {1, "Exile_Item_Grinder"}, {1, "Exile_Item_Screwdriver"}, {1, "Exile_Item_Wrench"} }; };
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I believe that it should look like this, right? class Exile_Item_Vishpirin: Exile_AbstractCraftingRecipe { name = "Craft 1 Vishpirin"; pictureItem = "Exile_Item_Vishpirin"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_Vishpirin"} }; tools[] = } {"Exile_Item_Pliers"}; }; components[] = { {2, "Exile_Item_Bandage"}, {1, "Exile_Item_PlasticBottleFreshWater"}, {1, "Exile_Item_Can_Empty"} }; category = "First Aid"; };