modd1uk
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Bump, it's the final touch to the server then we can go live this week. Can't put the server live without the restart working.
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@echo off color 0a title Exile Monitor :Serverstart echo Launching Server C: cd "C:\Arma\Server" echo Exile Server Monitor... Active ! start "Arma3" /min /wait arma3server.exe -mod=@CBA_A3;@CPC_TRYK;@CUP_Units;@CUP_Weapons;@CUP_Vehicles;@TRYK;@exile;Kart;Mark;Heli; -servermod=@Enigma;@a3_dms;@exileserver;@infiSTAR_Exile; -config=C:\Arma\Server\@ExileServer\config.cfg -port=2302 -profiles=SC -cfg=C:\Arma\Server\@ExileServer\basic.cfg -name=SC -autoinit ping 127.0.0.1 -n 15 >NUL echo Exile Server Shutdown ... Restarting! ping 127.0.0.1 -n 5 >NUL cls goto Serverstart This is one, I've tried a few though.
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Hi folks, auto restart stopped working on our server, I've tried everything and no idea why it's not working. I've even set up a brand new fresh server as a test to see if its something on our server causing it but that's exactly the same. Rcon works, the server locks and kicks but it doesn't restart, using an auto restart bat file. I followed the exile server 1.0.0 guide on here to set up the fresh server but its the same, locks, kicks doesn't restart. Please help :(.
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If you struggle fella I will give you a hand, I know quite a lot (and have owned two servers), I just can't seem to get this auto restart to play ball atm.
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Hi fella, followed your old guide to get our server up and running and it worked great, auto restart stopped working though. I setup Server 2 using your new guide, just vanilla exile to test the auto restart and it doesn't work on that server either, it locks and kicks people from the server it just doesn't restart it. In the logs it says "ExileServer - SERVER READY FOR RESTART!!", any ideas whats up?
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Had this working before the recent arma / exile update, any ideas folks? Doesn't give messages or restart.
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[Release] ZCP - Zupa's (& City) Capture Points 3.1 ( 23 september update )
modd1uk replied to Zupa's topic in Add-ons
Thank you for the update -
[Release] ZCP - Zupa's (& City) Capture Points 3.1 ( 23 september update )
modd1uk replied to Zupa's topic in Add-ons
Appreciate you taking the time to get it working on latest exile Zupa thank you. -
[Release] ZCP - Zupa's (& City) Capture Points 3.1 ( 23 september update )
modd1uk replied to Zupa's topic in Add-ons
Found an issue (at least on my server). No player capping = green Player capping = blue If you're not in a group then it doesn't get contested, as soon as the player inside the cap point is in a group it comes up contested. So basically if two bambis were fighting over the cap point and they weren't in a group it wouldn't be contested. -
[Release] ZCP - Zupa's (& City) Capture Points 3.1 ( 23 september update )
modd1uk replied to Zupa's topic in Add-ons
Just teleported out of the cap point, turns green on map. Teleported back in and it turns blue. Cap point markers also change from green to blue etc. -
[Release] ZCP - Zupa's (& City) Capture Points 3.1 ( 23 september update )
modd1uk replied to Zupa's topic in Add-ons
Changes colour for me, any way to stop AI killing each other? Funny to watch but makes the points too easy :p. -
Managed to get this script working perfectly and exactly how I want it, thank you Edit - kinda perfect, keep getting spammed with bambi state expired messages ? Relogging fixes it, Exile bug or script issue ?
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Anybody worked out how to add money to AI @ DMS / VEMF / ZCP etc?
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Fixed -------