Tech_Support
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Everything posted by Tech_Support
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Where can I modify the combat engagement max distance of AI?
Tech_Support replied to SwissArmy1984's question in Serverside
EXILE has no ai missions you need to add the ai mission addons like DMS, A3XAI or FuMS whatever Each addon has its own configs and settings to adjust these things Since you have added your ai using the editor you need to setup the ai skill settings https://forums.bohemia.net/forums/topic/141846-ai-skill-setting/?tab=comments#comment-2289374 Posted March 18, 2013 personally.. i hard set the ai skills in the mission i build, as the default AI.. is a little rough. this is just a quick and dirty way.. could be smoothed out for dynamics... someScript.sqf //setSkill for ai on map from editor //AI Skill { _x setUnitAbility 0.1; _x setskill ["aimingAccuracy",0.05]; _x setskill ["aimingShake",0.9]; _x setskill ["aimingSpeed",0.1]; _x setskill ["Endurance",0.1]; _x setskill ["spotDistance",0.5]; _x setskill ["spotTime",0.5]; _x setskill ["courage",0.1]; _x setskill ["reloadSpeed",0.1]; _aA = _x skill "aimingAccuracy"; _aS = _x skill "aimingShake"; _aSp = _x skill "aimingSpeed"; _e = _x skill "Endurance"; _sD = _x skill "spotDistance"; _sT = _x skill "spotTime"; _c = _x skill "courage"; _rS =_x skill "reloadSpeed"; if (DebugDeep) then { hint format [ "unit: %1\naimingAccuracy: %2\naimingShake: %3 \naimingSpeed: %4\nEndurance: %5\nspotDistance: %6 \nspotTime: %7\ncourage: %8\nreloadSpeed: %9" ,_x,_aA,_aS,_aSp,_e,_sD,_sT,_c,_rS]; //sleep 0.1; }; } forEach allUnits; -
Use A3launcher add your server click link below https://a3.launcher.eu/check
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Once your server uses up all the Dedi / Vps resources like RAM your server will crash. upgrade your Memory or setup server restarts to restart the server to free up resources every x amount of hrs before it crashes.
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HoboArmaPack @HAP mod after a little googling is where you will find these pbo files i see you are running this mod also
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Update insert id from backup damp ON DUPLICATE KEY UPDATE LAST_INSERT_ID
Tech_Support replied to leonardos1978's topic in MySQL
if you dont want to do it the easy way well then find entry id '241786' and drop it then update it when you try to insert your code this id is already in place so error = Duplicate entry -
you are missing the .bikey in the keys folder error: either remove @cup or add the accepted keys download @cup mod and copy the .bikey from the keys folder in the download to the keys folder in your server root dir
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edit mission.sqm find class Markers items=26 //number of map markers it starts at position 0 class Item0 //This is the first map marker { position[]={3874.3633,18.125629,13280.79}; name="SpawnKavala"; text="Kavala"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; These are the last 2 class Item24 { position[]={21845.1,0,20977.6}; name="ContaminatedZoneGhostHotel"; text="Contaminated Zone"; markerType="ELLIPSE"; type="ExileContaminatedZone"; colorName="ColorBlack"; fillName="Border"; a=400; b=400; drawBorder=1; }; class Item25 { position[]={21845.1,0,20977.6}; name="ContaminatedZoneGhostHotelIcon"; text=""; type="ExileContaminatedZoneIcon"; }; You can edit them to suit your server change color, rename, type, whatever or you can delete them and put your own in just make sure items= the same amount of class Item inside the class Markers array you could just add to the default markers
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https://a3.launcher.eu/check
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deleted
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Can anyone point me in the right direction---->?
Tech_Support replied to Seal's question in Serverside
The issue is not your mission.sqm fix the mod server side your rtp @Cup_Terrains_Core is not loading on the server it is not found = this is your issue fix this delete the mod download it again maybe copy/paste @Cup_Terrains_Core Folder to your server copy/paste cup_terrains_core-1.4.2.bikey to the keys folder add @Cup_Terrains_Core; to launch param -mod=@Exile;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@cba_a3; so on clear rtp start server check rtp ==== Loaded addons ==== & ==== List of mods ==== sections -
Can anyone point me in the right direction---->?
Tech_Support replied to Seal's question in Serverside
Are you using the arma3 browser? Use A3launcher to connect to your server!!! if you cant find your server in a3launcher add it = https://a3.launcher.eu/check if you use the arma3 browser you have to enable the expansions before you can connect A3launcher will tell you what mods your client is missing and download them for you before it connects to the server launches the client with the same command line as the server so the same mods load when you click play -
Can anyone point me in the right direction---->?
Tech_Support replied to Seal's question in Serverside
only if your going to make a custom mod pack however if you do this a3launcher wont recognize the custom mod so your players wont be able to use a3launcher to connect to your server -
Can anyone point me in the right direction---->?
Tech_Support replied to Seal's question in Serverside
adding mods is easy Download the Mod Copy/paste the @Mod folder into your arma server root dir (Where @Exile folder is Located) Copy/paste the .bikey to keys Folder (in root dir) Command line add to the section -mod= Like so "-servermod=@ExileServer;@infiSTAR_Exile;" "-mod=@Exile;@Lythium;@Jbad;@Extended_Base_Mod;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@cba_a3;@rhsusaf;@rhsafrf;@rhsgref;@rhssaf;@AdvancedRappelling;@AdvancedSlingLoading;@AdvancedTowing;@AdvancedUrbanRappelling;" Im running it no issues -
Can anyone point me in the right direction---->?
Tech_Support replied to Seal's question in Serverside
21:49:22 @Cup_Terrains_Core | @Cup_Terrains_Core | false | NOT FOUND | Make sure you have the mod folder in the root dir and named the same as in launch parameters -
Anyone want to help run a server/community? Server is sitting idle (Not Modded Yet open to what mods we run and map) VPS Location: Dallas (windows 2012 r2 server lic) Website: https://deluxegaming.net/ Looking to build a dedicated team to work with running a community PM me for fast reply With what you would like to do/help with P.S Dont reply telling me how much effort or how long it takes you to setup a good server i know this shit already. Thanks.
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anyone want to help admin a exile server? running Lythium map.
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Server locked, and spawing on ground please help.
Tech_Support replied to Creig Willams's question in Serverside
start with working server files then add 1 thing at a time and then test what you just added if its working 100% Then make a backup Even when you are just making edits sometimes it pays to only edit 1 file at a time (even just a section of code in 1 file then test) instead of editing 20 files all at once repeat process: Edit, save & test - then edit some more, save & test & when you happy things are working backup! then edit some more, save & test How not to build a server Add 30 mods/addons then test your work when stuck/error check rtp for errors then try and figure out where it all went wrong. -
release Windows Start / Restart batch file (without BEC)
Tech_Support replied to Seth^^'s topic in Windows
I use this script to monitor the server also backup the database every restart/crash and use with BEC Scheduler.xml -
release Windows Start / Restart batch file (without BEC)
Tech_Support replied to Seth^^'s topic in Windows
ExileServer_system_rcon_thread_check.sqf https://github.com/maca134/exile-server-package/blob/master/source/server/code/ExileServer_system_rcon_thread_check.sqf -
Looking for Help if your keen to be apart of something pm me.
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Start with setting up a default Exile server once you have this running connect to it to test your server is working fine. (Recommend: "A3launcher" to find and connect to your server) A little about Arma 3 servers: Server side code = scripts/code running on the server (server.pbo) Client side code = player downloads mission file on connect to your server these files run on the players machine (mission.pbo) The mission.pbo and the server.pbo is what you want to download and unpack (Recommend: "pbomanager") work on repack into .pbo upload back to the server. Inside = @ExileServer folder then Addons folder you will find server.pbo's Inside = MPMissions folder you will find mission.pbo's Edit "config.cfg" class Exile { template = Exile.Malden; // Exile.Namalsk, Exile.Altis, Exile.Tanoa, ExileEscape.Altis, ExileEscape.Tanoa // do NOT use custom difficulties! // Use either ExileRegular or ExileHardcore // or you will break Exile! difficulty = "ExileRegular"; }; Change template to match the mission.pbo you want to run Still this is just editing Exile no missions no zombies nothing but Exile To add Ai missions find some on the forums Follow the INSTALL Guide for the addon DMS You need to download the files and add them to your server To download DMS go here: https://github.com/Defent/DMS_Exile You can simply download the a3_dms folder and pack that yourself using any pbo packer application. 5. INSTALLATION: https://github.com/Defent/DMS_Exile#to-install Installation is as simple as it gets. Modify the config.sqf to your liking or just keep it stock, I'm not your mother. Pack it to a pbo using any application of your liking. The prefixes should not be touched. Open @ExileServer\addons\ and place it in here. That is, place a3_dms.pbo inside the addons folder of @ExileServer EASY AS PIE. DMS has its own settings you can edit if you look inside the a3_dms folder for config.sqf Most scripts/addons will have settings you can edit to your liking otherwise if you know what your doing you can edit the code to your liking What you run on your server, Server side everyone will need to have the same files so if you add another MOD "Ryans Zombie and Demons" your players will need to download this MOD also (A3launcher will do this for you) To add another mod copy the @nameofmod into your server root dir (where the @Exile folder is) Most mods have a .bikey you will need to copy it to the keys folder in your server root dir Last thing to do for most MODS is add it to the command line for launch -mod=@Exile;@nameofmod
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I played for over 6 years arma epoch, exile, koth Never had a ban on any server for any reason you know why? cos i dont fucking cheat!!!
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DONT F*****G CHEAT IN GAME!!! Duping, Glitching, whatever your excuse is CHEATING IS CHEATING its people like you that make games unplayable NO SKILL = SHIT C**TS buy a f*****g hax then complain when they get caught its not fair. You know whats not fair playing on servers with f**kh**ds that cheat!!! Guns dont kill people people kill people! It was not the player duping that got a ban it was the server duping it did it honest!!! "I dont know how those duped items got into my inventory, im f*****g innocent" LMFAO First time i heard of a server duping items by itself and a player getting banned for it.... sounds like BS to me You took a risk you cheated in game you got caught deal with it!!! if you cant tell i F*****G HATE CHEATING C**TS!!!
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Running base DesolationREDUX on CHernarusREDUX map with a custom mod pack if anyone looking to try out a rp server/community visit http://civilizationrp.com/
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Hello, anyone interested in splitting payments with me to rent a server and start a new gaming community? PM me! Looking to get something up and running asap.