Tech_Support
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Where can I modify the combat engagement max distance of AI?
Tech_Support replied to SwissArmy1984's question in Serverside
EXILE has no ai missions you need to add the ai mission addons like DMS, A3XAI or FuMS whatever Each addon has its own configs and settings to adjust these things Since you have added your ai using the editor you need to setup the ai skill settings https://forums.bohemia.net/forums/topic/141846-ai-skill-setting/?tab=comments#comment-2289374 Posted March 18, 2013 personally.. i hard set the ai skills in the mission i build, as the default AI.. is a little rough. this is just a quick and dirty way.. could be smoothed out for dynamics... someScript.sqf //setSkill for ai on map from editor //AI Skill { _x setUnitAbility 0.1; _x setskill ["aimingAccuracy",0.05]; _x setskill ["aimingShake",0.9]; _x setskill ["aimingSpeed",0.1]; _x setskill ["Endurance",0.1]; _x setskill ["spotDistance",0.5]; _x setskill ["spotTime",0.5]; _x setskill ["courage",0.1]; _x setskill ["reloadSpeed",0.1]; _aA = _x skill "aimingAccuracy"; _aS = _x skill "aimingShake"; _aSp = _x skill "aimingSpeed"; _e = _x skill "Endurance"; _sD = _x skill "spotDistance"; _sT = _x skill "spotTime"; _c = _x skill "courage"; _rS =_x skill "reloadSpeed"; if (DebugDeep) then { hint format [ "unit: %1\naimingAccuracy: %2\naimingShake: %3 \naimingSpeed: %4\nEndurance: %5\nspotDistance: %6 \nspotTime: %7\ncourage: %8\nreloadSpeed: %9" ,_x,_aA,_aS,_aSp,_e,_sD,_sT,_c,_rS]; //sleep 0.1; }; } forEach allUnits; -
Use A3launcher add your server click link below https://a3.launcher.eu/check
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Once your server uses up all the Dedi / Vps resources like RAM your server will crash. upgrade your Memory or setup server restarts to restart the server to free up resources every x amount of hrs before it crashes.
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HoboArmaPack @HAP mod after a little googling is where you will find these pbo files i see you are running this mod also
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Update insert id from backup damp ON DUPLICATE KEY UPDATE LAST_INSERT_ID
Tech_Support replied to leonardos1978's topic in MySQL
if you dont want to do it the easy way well then find entry id '241786' and drop it then update it when you try to insert your code this id is already in place so error = Duplicate entry -
you are missing the .bikey in the keys folder error: either remove @cup or add the accepted keys download @cup mod and copy the .bikey from the keys folder in the download to the keys folder in your server root dir
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edit mission.sqm find class Markers items=26 //number of map markers it starts at position 0 class Item0 //This is the first map marker { position[]={3874.3633,18.125629,13280.79}; name="SpawnKavala"; text="Kavala"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; These are the last 2 class Item24 { position[]={21845.1,0,20977.6}; name="ContaminatedZoneGhostHotel"; text="Contaminated Zone"; markerType="ELLIPSE"; type="ExileContaminatedZone"; colorName="ColorBlack"; fillName="Border"; a=400; b=400; drawBorder=1; }; class Item25 { position[]={21845.1,0,20977.6}; name="ContaminatedZoneGhostHotelIcon"; text=""; type="ExileContaminatedZoneIcon"; }; You can edit them to suit your server change color, rename, type, whatever or you can delete them and put your own in just make sure items= the same amount of class Item inside the class Markers array you could just add to the default markers
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https://a3.launcher.eu/check
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Can anyone point me in the right direction---->?
Tech_Support replied to Seal's question in Serverside
The issue is not your mission.sqm fix the mod server side your rtp @Cup_Terrains_Core is not loading on the server it is not found = this is your issue fix this delete the mod download it again maybe copy/paste @Cup_Terrains_Core Folder to your server copy/paste cup_terrains_core-1.4.2.bikey to the keys folder add @Cup_Terrains_Core; to launch param -mod=@Exile;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@cba_a3; so on clear rtp start server check rtp ==== Loaded addons ==== & ==== List of mods ==== sections -
Can anyone point me in the right direction---->?
Tech_Support replied to Seal's question in Serverside
Are you using the arma3 browser? Use A3launcher to connect to your server!!! if you cant find your server in a3launcher add it = https://a3.launcher.eu/check if you use the arma3 browser you have to enable the expansions before you can connect A3launcher will tell you what mods your client is missing and download them for you before it connects to the server launches the client with the same command line as the server so the same mods load when you click play -
Can anyone point me in the right direction---->?
Tech_Support replied to Seal's question in Serverside
only if your going to make a custom mod pack however if you do this a3launcher wont recognize the custom mod so your players wont be able to use a3launcher to connect to your server -
Can anyone point me in the right direction---->?
Tech_Support replied to Seal's question in Serverside
adding mods is easy Download the Mod Copy/paste the @Mod folder into your arma server root dir (Where @Exile folder is Located) Copy/paste the .bikey to keys Folder (in root dir) Command line add to the section -mod= Like so "-servermod=@ExileServer;@infiSTAR_Exile;" "-mod=@Exile;@Lythium;@Jbad;@Extended_Base_Mod;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@cba_a3;@rhsusaf;@rhsafrf;@rhsgref;@rhssaf;@AdvancedRappelling;@AdvancedSlingLoading;@AdvancedTowing;@AdvancedUrbanRappelling;" Im running it no issues -
Can anyone point me in the right direction---->?
Tech_Support replied to Seal's question in Serverside
21:49:22 @Cup_Terrains_Core | @Cup_Terrains_Core | false | NOT FOUND | Make sure you have the mod folder in the root dir and named the same as in launch parameters -
anyone want to help admin a exile server? running Lythium map.