thegeneral

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  1. thegeneral

    TRYK Fix

    override the file ExileClient_util_item_getArmor with this code /** * ExileClient_util_item_getArmor * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_className","_armor"]; _className = _this; _armor = 0; "_armor = _armor + getNumber (_x >> 'armor')" configClasses (configFile >> "CfgWeapons" >> _className >> "ItemInfo" >> "HitpointsProtectionInfo"); if (_armor == 0) then { _armor = _armor + (getNumber(configFile >> "CfgWeapons" >> _itemClassName >> "ItemInfo" >> "armor")); }; _armor shows tryk armor in the traders fine.
  2. thegeneral

    Removing TRYK Items from the database

    true but some people like me dont have a website.
  3. thegeneral

    Removing TRYK Items from the database

    should be good now just changed the and to or
  4. thegeneral

    Removing TRYK Items from the database

    you could also do it this way in your mysql database UPDATE player SET uniform='Exile_Uniform_Woodland',vest='V_PlateCarrierGL_blk',headgear='H_HelmetLeaderO_ocamo',backpack='B_Carryall_oli' WHERE uniform like 'TRYK%' OR vest like 'TRYK%' OR headgear like 'TRYK%' OR backpack like 'TRYK%';
  5. @Zupa are the AI suppose to shoot each other after they re-spawn to take back the capped zone? because they did on my test server. i use DMS
  6. thegeneral

    Money and Respect, Glitch, Bug

    i removed it because some people might use the glitch so i posted it a private section only admins/mods can see. i would recommend to install this as it will log traders/poptabs
  7. i just put grinding on my test server i get the option and everything but i changed the settings to this ExAd_GRINDING_PROGRESS_INTERVALL = 60; //SCALAR - Grinding, interval time measured in seconds. ExAd_GRINDING_PROGRESS = 50; //SCALAR - Damage each finished interval will take from the code lock. ExAd_GRINDING_OBJECT_MAX = 100; //SCALAR - Code lock sustainability. which should allow me to break in 2 minutes correct? i been here for at-least 10 minutes and nothing has happened yet. am i doing something wrong.
  8. thegeneral

    Money and Respect, Glitch, Bug

    *removed* posted in the Exploit,bugs sections
  9. thegeneral

    AVS - Advanced Vehicle System

    hmm did not work for me.
  10. thegeneral

    AVS - Advanced Vehicle System

    how do you get the classnames for the mas vehicles that have missile on the heli
  11. thegeneral

    AVS - Advanced Vehicle System

    has anyone got this to work with advanced banking
  12. thegeneral

    [CLOSED] Advanced Banking

    my players are saying when they die when they get back to their body they cannot collect their wallet but if one of their friends comes and try they can collect it is it suppose to be like that?
  13. thegeneral

    [Release] Purchased vehicles spawn at specific location

    idk why but changing this { private _object = (_x select 0) createVehicleLocal [0,0,0]; _object setPosASL (_x select 1); _object setVectorDirAndUp (_x select 2); _object enableSimulationGlobal ((_x select 3) select 0); _object allowDamage ((_x select 3) select 1); } forEach _objects; to this { private _object = (_x select 0) createVehicle [0,0,0]; _object setPosASL (_x select 1); _object setVectorDirAndUp (_x select 2); _object enableSimulationGlobal ((_x select 3) select 0); _object allowDamage ((_x select 3) select 1); } forEach _objects; made it work but now at my traders area when new players join the props dupe it self lol.
  14. thegeneral

    [Release] Purchased vehicles spawn at specific location

    does this still work? i placed multiple Land_HelipadEmpty_F around my traders it is not more than 50meters and i get error 15 i placed the Land_HelipadEmpty_F in my initPlayerLocal like so ["Land_HelipadEmpty_F",[12603.3,3590.23,6.28326],[[0,1,0],[0,0,1]],[false,false]], ["Land_HelipadEmpty_F",[12586.7,3557.56,6.02623],[[0,0.999957,0.00929611],[-0.00442156,-0.00929602,0.999947]],[false,false]], ["Land_HelipadEmpty_F",[12636.2,5694.86,43.7458],[[0,1,0],[0,0,1]],[false,false]], ["Land_HelipadEmpty_F",[12662,5703.4,38.7943],[[0,0.996709,0.0810651],[0.164399,-0.0799621,0.983148]],[false,false]], ["Land_HelipadEmpty_F",[12671.5,5703.66,37.3218],[[0,1,0],[0,0,1]],[false,false]], here is my code /** * ExileServer_system_trading_network_purchaseVehicleRequest * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. Modified by GR8 www.ghostzgamerz.com */ private["_sessionID","_parameters","_vehicleClass","_pinCode","_playerObject","_salesPrice","_playerMoney","_position","_vehicleObject","_responseCode","_nObject", "_position3d","_position2d"]; _sessionID = _this select 0; _parameters = _this select 1; _vehicleClass = _parameters select 0; _pinCode = _parameters select 1; try { _playerObject = _sessionID call ExileServer_system_session_getPlayerObject; if (isNull _playerObject) then { throw 1; }; if !(alive _playerObject) then { throw 2; }; if (_playerObject getVariable ["ExileMutex",false]) then { throw 12; }; _playerObject setVariable ["ExileMutex", true]; if !(isClass (missionConfigFile >> "CfgExileArsenal" >> _vehicleClass) ) then { throw 3; }; _salesPrice = getNumber (missionConfigFile >> "CfgExileArsenal" >> _vehicleClass >> "price"); if (_salesPrice <= 0) then { throw 4; }; _playerMoney = _playerObject getVariable ["ExilePurse", 0]; if (_playerMoney < _salesPrice) then { throw 5; }; if !((count _pinCode) isEqualTo 4) then { throw 11; }; if (_vehicleClass isKindOf "Ship") then { _position = [(getPosATL _playerObject), 80, 10] call ExileClient_util_world_findWaterPosition; _vehicleObject = [_vehicleClass, _position, (random 360), false, _pinCode] call ExileServer_object_vehicle_createPersistentVehicle; } else { if (_vehicleClass isKindOf "Air") then { _nObject = nearestObject [(getPosATL _playerObject), "Land_HelipadSquare_F"]; if ( isNull _nObject ) then { throw 13; }; _position3d = getPos _nObject; _position2d = [_position3d select 0, _position3d select 1]; } else { _nObject = nearestObject [(getPosATL _playerObject), "Land_HelipadEmpty_F"]; if ( isNull _nObject ) then { throw 13; }; _position3d = getPos _nObject; _position2d = [_position3d select 0, _position3d select 1]; }; _vehicleObject = [_vehicleClass, _position3d, (random 360), true, _pinCode] call ExileServer_object_vehicle_createPersistentVehicle; }; _vehicleObject setVariable ["ExileOwnerUID", (getPlayerUID _playerObject)]; _vehicleObject setVariable ["ExileIsLocked",0]; _vehicleObject lock 0; _vehicleObject call ExileServer_object_vehicle_database_insert; _vehicleObject call ExileServer_object_vehicle_database_update; _playerMoney = _playerMoney - _salesPrice; // Advance Banking _playerObject setVariable ["ExilePurse", _playerMoney]; format["updateWallet:%1:%2", _playerMoney, (getPlayerUID _playerObject)] call ExileServer_system_database_query_fireAndForget; if (ADVBANKING_SERVER_DEBUG) then {[format["%1 purchased a vehicle",_playerObject],"VehicleRequest"] call ExileServer_banking_utils_diagLog;}; // Advance Banking [_sessionID, "purchaseVehicleResponse", [0, netId _vehicleObject, str _playerMoney]] call ExileServer_system_network_send_to; } catch { _responseCode = _exception; [_sessionID, "purchaseVehicleResponse", [_responseCode, "", ""]] call ExileServer_system_network_send_to; }; if !(isNull _playerObject) then { _playerObject setVariable ["ExileMutex", false]; }; true also why do you have to place the file in your mission file cant you just replace this in your server file and repack?