Remoz
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Hello guys, after this last update of exile, i've updated from 1.0.3 to 1.0.4, with merging my old customizations on new clean config files, all now (after tons of battleye exceptions added......) seems working fine, but at every shutdown (automatic shutdown) of server, for restart (made with .bat file with exec loop), the Arma 3 process crash, with the windows dialog "Close the program"... ecc, ecc... Please can somebody help me with this problem? Everytime i see my server offline then everywhere i'm i must connect via RDP then close windows dialog and my .bat (with start loop) start a new instance. Many many thanks guys! Into my .rpt file i can see only this: 16:03:06 Successfull attempt to execute serverCommand '#shutdown' by server. 16:03:07 EPE manager release (24|359|0) 16:03:07 Number of actors in scene after release: 24 16:03:07 EPE manager release (0|24|0) 16:03:14 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 01840604 cpu: Intel(R) Xeon(R) CPU E5-2650L v3 @ 1.80GHz graphics: No resolution: 160x120x32 Addons: A3_Structures_F_Argo_Signs_City in a3\structures_f_argo\signs\city\ A3_Animals_F_Dog in a3\baseconfig_f\ A3_Props_F_Orange_Items_Tools in a3\props_f_orange\items\tools\ A3_Structures_F_Exp_Civilian_Slum_05 in a3\structures_f_exp\civilian\slum_05\ A3_Soft_F_Heli_Car in a3\baseconfig_f\ A3_Soft_F_Gamma_Offroad_01 in a3\soft_f_gamma\offroad_01\ A3_Static_F_Mortar_01 in a3\static_f\mortar_01\ A3_Structures_F_EPC_Civ_Playground in a3\structures_f_epc\civ\playground\ A3_Weapons_F_EPC in a3\weapons_f_epc\, A3_Vegetation_F_Exp in a3\vegetation_f_exp\ CuratorOnly_Characters_F_BLUFOR in a3\baseconfig_f\ A3_LanguageMissions_F_MP_Mark in a3\languagemissions_f_mp_mark\ A3_Soft_F_Exp_MRAP_01 in a3\soft_f_exp\mrap_01\ A3_Data_F_Exp_A_Virtual in a3\data_f_exp_a\virtual\ [...] tons of items..... [...] Mods: @ExileServer;@AdvancedTowing;@AdminToolkitServer;A3;curator;kart;heli;mark;expansion;jets;argo;orange;tacops;dlcbundle;dlcbundle2;@exile;@Ryanzombies ServerMods: @AdminToolkitServer;@AdvancedTowing;@ExileServer Distribution: 0 Version 1.80.143869 Fault time: 2018/03/15 16:03:15 Fault address: 01840604 03:00220604 C:\Games\Arma3Server\arma3server.exe file: Exile (__cur_mp) world: Altis Prev. code bytes: 00 00 00 00 F8 05 84 01 F8 05 84 01 00 00 00 00 Fault code bytes: 04 06 84 01 04 06 84 01 00 00 00 00 00 00 00 00 Registers: EAX:00000000 EBX:FFFFFFFF ECX:01840608 EDX:01840604 ESI:00000000 EDI:01840608 CS:EIP:0023:01840604 SS:ESP:002B:0228F6C8 EBP:0228FC10 DS:002B ES:002B FS:0053 GS:002B Flags:00210246
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Hey Guys, no luck here... for me... i'm only working around the problem but, not solved... Sorry, we are waiting for official resolution, i think it depends on BI Studio + Exile Team interaction to solve this. Hope... See you Remoz
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Yes, i think there are some script that create animal hunting events! I hope it! :-) Nobody knows? Thanks you all, Remoz
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Hello guys, some players asking me for this feature, and i've seen that from 1.0.3 version of Exile Mod has been added some animals (maybe for hunting?), but i've searched some script without success... That i like to have is some near this: Event start, map placehoder appear (with range), in this zone the spawning of various animals are increased and people here have the 100% success to find one or more animal. When looting one hunted animal you can find some rare loot in it, or you can use it to craft something of rare. does a similar script already exist? Many Thanks guys, bye :-) Remoz
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Hello guys, there are any news about this problem? We have all worked around, but no real solution founds to solve the crash on server shutdown, true? Many thanks see you Remoz
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I don't use infistar! Remoz
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Exactly the same situation here! Thanks for reporting! ;-) Remoz
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Thanks for tips man! Remoz
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Hello geekm0nkey, no, i'm not obfuscating my mission file, then, it's not this the problem :-( Bye, Remoz
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Many thanks!! I try just now! But, it's not only my problem this? is a common problem, true? Bye, Remoz
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Hi All, i'm using the wonderful a3_exile_occupation addon, but i think there is the possibility to add more than one transport service at once, how can i do this? I've parsed all config files, but can't find the option! I'd like to create more lines to cover the entire Altis territory.. Many thanks, bye Remoz
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Remoz replied to second_coming's topic in Add-ons
Hello guys, one information please, i'm using this awesome addon into my server, and all works fine, but i'm trying to multiply the public heli transport service. To have 2-3-4 public transports with different routes. This specific topic has been discussed already? Or if not, somebody have some idea's about? Many thanks bye Remoz- 3161 replies
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- survivor ai
- random ai
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Hello guys, i've tried to add this script to my server, but it doesn't work for me... (the first of the first post!) I've read lot of pages of this thread but i don't understand: there are a bugfixed version of the script? With loadout based on UID and/or based on player score? Many many thanks guys, bye Remoz
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Hi All, i've installed M3Editor 3DEN addon and i would like to try to customize some existing buildings, adding new ones, remove some others. How to start? Which file i've to edit? I can open directly into M3Editor? If i load mission.sqm in M3Editor i don't see exile standard trader city buildings (in example for the trader at Sideras). Thanks, bye Remoz
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Lot of people can't join my server from the last updates of Arma and Exile
Remoz replied to Remoz's question in Serverside
Many thanks Killer, i hope this! But it's sad! :-) Bye Remoz -
Lot of people can't join my server from the last updates of Arma and Exile
Remoz posted a question in Serverside
Hello guys, from the last update of Arma and Exile 1.0.3 (i've updated my client and my server and i can play without problems into my server) a huge quantity of players try to join but it fails, and my server from 8-10 players average still on 0-1 player :-( Always the same thing i see in the log: 18:21:12 PLAYER uses modified data file 18:21:12 BattlEye Server: Player #0 PLAYER (xxx.xxx.xxx.xxx:2304) connected 18:21:12 Player PLAYER connecting. 18:21:12 BattlEye Server: Connected to BE Master 18:21:13 BattlEye Server: Player #0 PLAYER - GUID: a07670dxxxxxxxx08495cae338e1575f 18:21:14 Player PLAYER connected (id=7656xxxxxxxxxxx953). 18:21:14 BattlEye Server: Verified GUID (a0767xxxxxxxxxxxxxxxx338e1575f) of player #0 PLAYER 18:21:19 Player PLAYER disconnected. and it repeat for the 99% of players that try to connect... there are also some players that can play like me without problems, i've asked them and they said having all updated, arma and exile mod. I looked in the log (.rpt) but nothing about these failed connection attempts... Where can be the problem? I do not want to think that 99% of players, after more than 2 weeks, can not understand that to play must update the game and mod! :-( Many thanks, bye guys! Remoz -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Remoz replied to kuplion's topic in Add-ons
Yes, it works! :-) But the folder i think it's "overrides", not "overwrite" (i alreay have overrides folder for other .sqf file), and i have modified the script removing else statements like this: if (count _availMeds >= 1) then { switch (_itemClassName) do { case "Exile_Item_InstaDoc": { playsound3d ["ryanzombies\sounds\antivirus_inject.ogg", player]; player spawn { sleep 0.75; _feedbackString = ""; if ((player getvariable ["ryanzombiesinfected",0]) > 0) then { ["SuccessTitleAndText", ["Injector Success", "After just seconds, your infection was cured!"]] call ExileClient_gui_toaster_addTemplateToast; _ppInfInjYes = ppEffectCreate ["ChromAberration", 1000]; _ppInfInjYes ppEffectEnable true; _ppInfInjYes ppEffectAdjust [0.005, 0.005, false]; _ppInfInjYes ppEffectCommit 3; _ppInfInjYes; }; player setVariable ["ryanzombiesinfected",0,true]; sleep 30; _ppInfInjEnd ppEffectAdjust [0, 0, false]; _ppInfInjEnd ppEffectCommit 2; [_ppInfInjYes,_ppInfInjNo,_ppInfInjEnd,_ppInfInjNo2,_ppInfInjNo3,_ppInfInjNo4,_ppInfInjNo5,_ppInfInjNo6] ppEffectEnable false; ppEffectDestroy [_ppInfInjYes,_ppInfInjNo,_ppInfInjEnd,_ppInfInjNo2,_ppInfInjNo3,_ppInfInjNo4,_ppInfInjNo5,_ppInfInjNo6]; }; }; case "Exile_Item_Vishpirin": { playsound3d ["ryanzombies\sounds\antivirus_pills.ogg", player]; player spawn { sleep 0.75; _feedbackString = format["You are now immune for %1 minutes.",round(ryanzombiesantivirusduration/60)]; ["SuccessTitleAndText", ["Popped Antiviral Pills", _feedbackString]] call ExileClient_gui_toaster_addTemplateToast; waituntil {!(player getvariable ["ryanzombiesimmunity",false])}; player setVariable ["ryanzombiesimmunity",true,true]; if (player getvariable ["ryanzombiesinfected",0] > 0) then { _ppInfPillYes = ppEffectCreate ["ChromAberration", 1000]; _ppInfPillYes ppEffectEnable true; _ppInfPillYes ppEffectAdjust [0.003, 0.003, false]; _ppInfPillYes ppEffectCommit 3; _ppInfPillYes; }; _ppInfPillEnd ppEffectAdjust [0, 0, false]; _ppInfPillEnd ppEffectCommit 2; [_ppInfPillYes,_ppInfPillNo,_ppInfPillEnd,_ppInfPillNo2,_ppInfPillNo3,_ppInfPillNo4] ppEffectEnable false; ppEffectDestroy [_ppInfPillYes,_ppInfPillNo,_ppInfPillEnd,_ppInfPillNo2,_ppInfPillNo3,_ppInfPillNo4]; sleep ryanzombiesantivirusduration; player setVariable ["ryanzombiesimmunity",false,true]; }; }; }; }; otherwise if you use (like me) vishpirin and instadoc instead pills and injector when not infected, you getting sick!! Removed else, these items works only for curing infection when you are infected, and normally if you are not infected.. Many thanks! :-) Bye! Remoz -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Remoz replied to kuplion's topic in Add-ons
Thanks, this night i try! :-) Remoz -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Remoz replied to kuplion's topic in Add-ons
Thanks TomK, but what do you mean with " insert the overwrite in...", can you explain better the process for a dummies admins? :-) Sorry, but i'm a newbie :-( Many thanks, bye Remoz -
Yeah!! This was the problem! Many thanks man! :-) Remoz
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Hi Sweenndawg, many thanks for this "addon" :-) I've problem to placing marker on the map! I've added this after Item25 in the class Markers of the mission.sqm file, but nothing appear on the map! class Item26 { position[]={15081.7,0,8479.79}; name="TraderZoneUSS"; text="Trader"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlack"; fillName="Border"; a=175; b=175; drawBorder=1; }; class Item27 { position[]={15081.7,0,8479.79}; name="TraderZoneUSSIcon"; text=""; type="ExileTraderZoneIcon"; }; Where i'm wrong? :-( Many many thanks, bye! Remoz
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Remoz replied to kuplion's topic in Add-ons
Sorry Kuplion, false alarm... In truth it works, but with a flag level 1, with a respect zone of 15m, zombies in less of 15 seconds (MaxTime...) can reach the territory's center. I've tried to upgrade the territory to 105m of respect zone, and zombies stay away... i think it's not a problem, but with MaxTime > 30sec i think they can enter everywhere. There is the possibility of add a fixed distance increase (in addition to the territory respect zone) based on the MaxLevel setting configuration? A example here: 40 sec MaxTime, level 2 flag = 30m, now a zombie can reach every place in the territory. 40 sec MaxTime, level 2 flag = 30m, with an additional 40 meters (40 meter = 40 sec of MaxTime) they cannot reach the border of territory because the real respect distance would become 30+40 = 70m... It could be interesting? Many thanks man, bye Remoz -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Remoz replied to kuplion's topic in Add-ons
Hi Kuplion, many thanks for this release. I have this little problem: zombies doesn't despawn near player territories. I've configured: MaxTime = 15; RemoveZfromTraders = true; RemoveZfromTerritory = true; From traders it seems to work correctly, never seen a zombie in trader safezone (but also are not a spawn point near traders on altis map!), but in player's territories yes, until at 1m from the flag. Where do you think i'm wrong? Many thanks, bye Remoz -
solved Linux Exile Server can't load into server properly (camera stuck to ground + no player data created)
Remoz replied to Deiaros's question in Serverside
Yes, i have solved! ;-) The main problem were some c++ libraries 32bit on my ubuntu 16.04, after i've installed those the connection was possible, but the next step was to disable strict mode in sql_mode! Many thanks, bye Remoz -
solved Linux Exile Server can't load into server properly (camera stuck to ground + no player data created)
Remoz replied to Deiaros's question in Serverside
Hello Deiaros, i'm stuck with my Ubuntu 16.04 LTS and Exile Server cause mysql connection :-( Can you help me please? I'm owner of a working Exile Windows server but i'm trying to prepare a linux server for migration. During the server load, if i try to use extDB2.so classic, i got this error: The same that i had on windows and resolved with a different tbbmalloc.dll, but here on linux, i dunno what try to do! I tried also with extDB3 addons version (@extDB3) loaded as a server mod, but nothing has changed :-( Can you help me please? Many thanks bye Remoz