VirtualMechanic
Member-
Content count
34 -
Donations
0.00 EUR -
Joined
-
Last visited
Content Type
Profiles
Forums
Wiki
Servers
Devblog
Everything posted by VirtualMechanic
-
Come and try out our Vanilla Exile Altis PvP server with extra added Scripts, vehicles, choppers, jets and more! We have custom respect and prices on all items and vehicles to balance everything, so it will not be easy to acquire a tank, and certainly not easy to keep it ones you did buy it! For more details check the info below or come and check it out yourself! Specific questions you can [contact](http://exiledspecialforces.uk/contact/) us. Cheers, VirtualMechanic =========================================================================== Server details: Name:ExiledSpecialForces.uk|PvP WAR|5k|Altis|Exile1.0.2|APC/Tank+More IP: 109.70.137.89:2302 =========================================================================== Server side Scripts: - Towing, loading crates to vehicles, move crates - Vehicle Godmode in your base over restart - DMS Missions & ZCP Capture Points - Custom hotkey for meds - Occupation AI - Sell whole crates - Halo Jump - Extra Spawns =========================================================================== Added Arma 3 Vehicles: – Tanks – APC’s – Attack Helis – Attack Planes – Infantry launchers =========================================================================== Bambi loadout: – Can of food – Can opener – Water bottle – Lee-Enfield =========================================================================== Basic Server Rules: =========================================================================== Rules in SafeZones: - No stealing nor lurking at vehicles, crates or gear - Even "just" looking into the inventory or getting in can and will get you banned - All vehicles inside SafeZone willunlock on restart and are free to take when unattended =========================================================================== Do not: - Grief, be toxic or abuse anyone, not in chat either - Glitch, dupe or use other exploits - Don't be a Dickhead, even if you are one =========================================================================== No building on or near: – Military bases – Main roads – Traders – Spawn Towns – Don’t place base flags unreachable* =========================================================================== Have fun and play fair - Don't agree with something? Come and talk on our TS. - 24/7 day - English only in Side Chat – No refunds =========================================================================== Come test it out! Feedback is always welcome, =========================================================================== VirtualMechanic, Server Dev. =========================================================================== For more info, go to our website; www.ExiledSpecialForces.com.
-
Hi all, I took a look into the code of the script and I was curious about a couple of things; 1. Does it still work on Arma 1.66? (there was an issue logged on github that it stopped working after 1.66) 2. Where do you set the ammo prices? Can you customise these? 3. If you cannot set the ammo prices, where does it get it from? Cheers, VirtualMechanic PS: I tried to install the AVS rearm/refuel script but got stuck on some problems.. So I started looking into other scripts
-
Did you ever get an answer to this? I am looking into disabling vehicle radar on choppers and AA tanks, so any help would be cool!
- 1 reply
-
- 1
-
Anyone know or have a good script to unlock not used vehicles after x days?
VirtualMechanic replied to VirtualMechanic's question in Third Party Mods
Yeah I thought so ;-) Tho my explanation could have been clearer too anyway, lets see if we have some SQL/SQF wizards here -
Anyone know or have a good script to unlock not used vehicles after x days?
VirtualMechanic posted a question in Third Party Mods
Hi everyone, I am looking for a script or SQL code that I can put in my server to unlock not moved/used vehicles after 'x' days. This way I want to keep the server clean without it just being deleted so people have more ways of stealing stuff as well. I know this can be done by some MySQL scripting, but I by far no pro in that... so I would appreciate a script or some help of someone who does know his way! Cheers, VM -
Anyone know or have a good script to unlock not used vehicles after x days?
VirtualMechanic replied to VirtualMechanic's question in Third Party Mods
I have fiddled a bit with it, and I think the code should look something like this below: Tho I am not sure where and how I can set the interval time, and probably need something to define that, and I might have some syntax errors too (first try ever that I wrote some SQL script..) -
Anyone know or have a good script to unlock not used vehicles after x days?
VirtualMechanic replied to VirtualMechanic's question in Third Party Mods
that's deleting yeah, I want a second option, to only unlock after x days. Example: after 3 days car unlocks, after 7 days car gets deleted (if not interacted with) -
Some how this script is not working on my server, and I cannot find out why... So, who can help this noob? ;-) my watercrate.sqf, placed in the a folder for neatness efforts ;-) the lines out of the init.sqf I am running the latest Arma 3 and InfiSTAR. After I added this, packed the PBO again and started the server. But no markers can be found... Anyone knows what I am doing wrong here? Am I missing "Starting spawncrates.sqf" or is that a standard sqf that every server has? I also run DMS and ZCP, and those do work fine. Server is running the Altis map, no additional mods. Cheers, VM
-
Works like a dream! just tested it! Here a step-by-step guide: 1. Download the mod @ http://steamcommunity.com/sharedfiles/filedetails/?id=720335480. You do this by subscribing to it, and needs to be done client side. 2. Navigate to the folder where it is downloaded on your PC (Steam\SteamApps\workshop\content\107410\720335480\Keys\) and copy the file called "sadminifix.bikey", and paste it in your keys folder server side (Server\keys\). This will make it an optional mod. Meaning people will not HAVE to download and activate it to enter your server, but can, when they want it to be fixed. 3. Let the client load the fix as a mod (in default Arma 3 launcher: add local mod, then select folder: Steam\SteamApps\workshop\content\107410\720335480\) together with Exile and any other mods you are running. When now launching into your server with the additional mod loaded they can use the miniguns! Other players who do not have this downloaded and activated can still join and play, but the fix will not be applied to them until they download this. I did not find this out myself, I am only sharing the information I have found and made a step-by-step guide out of it. I am not responsible for any damage that may be done by installing this. I have personally tested and installed this as well on my server as explained above, so I am only speaking out of personal experience and can not fill in for others. Cheers! VirtualMechanic
-
Hi everyone, Does anyone know if its possible in Exile to add UAV's from other factions to the trader and them still being usable? I know that in Vanilla Arma it is not possible, unless writing a mod or script enable it (if I am right that is..) So the question is, can you and how? (in case of extra needed scripts or edits in the existing mod) I would personally like to add the MQ-12 falcon to my server, as I have an all out war Exile server. Tho when testing it in InfiSTAR I was not able to connect to the NATO UAV terminal, meaning I could not control the drone... (nor with scrolling on it when standing next to it). My guess this is because of faction limitation (Exile being in Independent and the MQ-12 Falcon is not..) Cheers, VirtualMechanic
-
Hi everyone, I noticed, that since a certain Exile update on (or InfiSTAR) the UAV camera overlay (AV camera) does not work anymore, and this bugs me... I loved that feature.. So, I would like to get it to work again. Do any of you know why it does not work anymore? is it simply by IDD blocked by @infiSTAR, or has is it something that has been done by the Exile devs? Either way, I would like to know and get a solution to fix it! Thanks in advance, VirtualMechanic
-
Maybe a noob question, but where would I put this script? (step by step ) Edit: Managed to execute the script (was easier then I thought... just a simple script execution in MySQL...) Tho I would not know (yet) how to reverse it of everything goes to shit and my server burns in hell Edit2: Thanks @berserker_x86 for your explanation and the script itself! So far so good with the script in this post. I am manually checking the "player" database table for dupes still, to make sure it does not fuck up. This for setting the damage to 0 every 2 minutes has worked, and it did not create any dupes of player bodies either, nor have I had reports of other problems in the last 24 hours of testing. Will keep you guys and girls updated if it does start showing problems in any way.
-
The "block vehicle sell glitch" I already added a while ago. As I said, nothing is being sold, and no respect is gained either.. Are you speaking about a different script he shared? Either way, thanks for the effort. I will keep searching
-
Hi all, For a bit of background info: I am running a full on PvP server with extra added vehicles like tanks and attack helicopters and planes that go for a good amount of money. To let the players be able to afford that, I made the missions more rewarding, but nothing over the top (you need to play a LOT to be able to get those vehicles, and will be taken down "easily" by missiles, but that besides the point.. After dealing with a lot of dupers (including the dead body dupe) I have now seen people gain a lot of money (up till 1 million) without re-logging or selling anything. It has happened too often for it to be someone simply giving someone money, and even then, someone should get poor, which does not seem the case. I read through the logs a lot, and I can only find it back in InfiSTAR's surveillance log, without being able to trace how the player gains the money (as said, nothing being sold and no re-logging of the player itself) Does anyone have any idea if there is a new exploit out there? If that is the case, please let me know by private message (when possible in detail) what it is, and how to fight it. TL;DR people gaining large sums of money, without gaining respect, re-logging or selling anything. It's not the "usual" amounts, but I have not been able to track down the source yet. please help if you have any additional info about new exploits. Cheers, VirtualMechanic
-
I have got the same problem still as well. I am going to try the "requiredBuild = 139586;" fix now, as it did make the problem much worse since the last 1 or 2 Arma builds... For the people not knowing where to find that: "~Server\@ExileServer\config.cfg" I will keep you guys and girls posted on the topic. Please do re-link any fixes that worked for you as well. When doing so, please be in dept about where you placed certain code or scripts and how they work. More often then not it is quite fugue for the people who are no Arma Dev Pro's (like me) to figure out which specific file and place advice us to put it in. Not even speaking about the Syntax itself! A big thanks in advance and let's all keep Exile alive! VirtualMechanic Edit: Updated Infistar to the latest version, have Arma on the latest version as well and changed the "requiredBuild" as sugested, but already had multiple "fresh" instances of the same problem after cleaning up the database of "old" ones.. Trying the SQL script of @berserker_x86 now (details in his comment below)
-
I got the same problem with my server (I am the main Admin). When people spawn in on a new connection, or die, they spawn on the middle island, under the ground, without their money or anything else visible in the HUD. Here the error it gives server side: Pls help me finding a fix, I have had a similar problem before, where you need to delete a couple of entries out of the database to fix it, but that doesnt seem to work... Cheers, VM Update 1: It seems to occur after about 40min of server up time. After restarting the server it works fine again, until 40 min later it starts again..
-
I keep getting this kick in from Scripts.txt since the @infiSTAR Update today... The exception I then add: The last part always changes ever restart (after "player setVariable") which makes adding specific exceptions more or less useless... After trying to fix it myself several times and 5 restarts later I am resorting to you guys... Please help! (I am probably just being a noob here...) Cheers, VM
-
Come and try out our Vanilla Exile Altis PvP server with extra added Scripts, vehicles, choppers, jets and more! We have custom respect and prices on all items and vehicles to balance everything, so it will not be easy to acquire a tank, and certainly not easy to keep it ones you did buy it! For more details check the info below or come and check it out yourself! Specific questions you can ask in the reactions Cheers, VirtualMechanic Server details: Name:ExiledSpecialForces.uk|+++PvP|5k|Exile|Tanoa|APC/Tank+More IP: 109.70.137.89:2302 TeamSpeak: ts.ExiledSpecialForces.uk Mods needed to run: Exile Server side Scripts: – DMS Missions – ZCP Capture Points – Occupation AI (Roaming AI Vehicles, ground + air) – R3F (Towing, loading crates to vehicles, move crates) – Sell whole (mission) crates (custom) All scripts and settings have been modified for more fun and balance! Added Arma 3 Vehicles server side (high priced): – Tanks – APC’s – Attack Helis – Attack Planes – Infantry launchers Bambi loadout: – Can of food – Water bottle – Can opener – Lee-Enfield + 1 mag Basic Server Rules: Do not: – Steal/lurk/troll/camp in or around safezones – Glitch, dupe or use other exploits – Grief, be toxic or abuse anyone – Don’t be a Dickhead, even if you are one – Leave vehicles at traders during a restart – They will be unlocked and are free to take! (first 10 minutes) No building on or near: – Military bases – Main roads – Traders – Spawn Towns – Don’t place base flags unreachable* Have fun and play fair – Don’t agree with an Admin? Come and talk on our TS. – 3h day 1h night – English only in Side Chat – No refunds** Admins: VirtualMechanic Smeg Moderators: TheKevlar Chief Wakey Chubbs First offence: Until next restart ban Second offence: 2 days ban Third offence: Permanent ban Depending on the situation, the Admin or Moderator will first warn you before taking action Come test it out! Feedback is always welcome, VirtualMechanic * Don’t place base flags unreachable A flag needs to be visible (from inside the base) The only object a flag may be (physical) inside, blocking the “steal flag” option is a wood support beam like this. Hiding it inside a room is fine as well: like this. However, don’t place multiple layers of walls without spacing between them just to protect the flag. We encourage base raiding. If you break this rule, your flag or base will be removed without notice. Here a list of removed flags/bases: The list ** No refunds We do not refund for anything you lost during gameplay in any way. You can report bugs and players breaking rules here List of Admin Banned players: The list
-
- new
- tanks/apcs+more
-
(and 3 more)
Tagged with:
-
Unfortunate the fix was not just simply adding something.. was a deeper problem in my server, thats why I thanked hogansheroes as he took a real effort to help me. So can't really explain the fix as it's complex and I don't even remember everything we did lol..
-
Works perfect here! Putting the "class CfgExileCustomCode" in ~\Server\mpmissions\Exile.Altis\config.cpp And then putting the .sqf files in ~\Server\mpmissions\Exile.Altis\custom\Overwrite (or wherever, as long as you put it inside the Exile.Altis map and put the right file path in the congig.cpp of the Exile.Atlis one) Added some extra crates because I can: ~\Server\mpmissions\Exile.Altis\custom\Overwrite\ExileClient_gui_wasteDumpDialog_show.sqf ~\Server\mpmissions\Exile.Altis\custom\Overwrite\ExileClient_gui_traderDialog_updateInventoryDropdown.sqf I personally use it with R3F, have added all the crates in there as well, and made it so that I can walk with them through R3F, which makes me the owner, and able to sell them. Lifting them with default Arma slingload works as well, IgiLoad I dont know as I dont use it.. Have fun with it! VM
-
Fixed with special thanks and personal help of @hogansheroes!
-
That specific one is not a problem anymore, I can fix single exceptions, but the main problem is, is that it will come up with a new one like the bottom examples: Example 1: (added this one to the exceptions) Example 2: (next restart, did not add this, and changed line 37 from 7 to 1 to only log it) Example 3: (the restart after example 2: even tho I did not add the exception above, it still came up with a new line. If you pay attention you can see that only the last part has changed. In my view, this indicates that adding single exceptions it not the answer, as it will just come up with a million different variants). So instead of adding a million different variants, which I am capable of doing, I would want to see if there is a variable that you can put (for example) at the end of the filter/exception that would include the whole range. I think only a BE filter specialist or pro/very experienced scripter knows how to do that and which one to implement in this specific case. I can't press enough that I know how to convert scripts.log reports to scripts.txt filters 1 on 1. That's not where I am looking for and that's not the answer from my point of view either (correct me if I am wrong). This is also the very first time I see it happen that it comes up with a variant each time, even if you don't add the previous exception it gave you in Scripts.log. Hope there is someone who is somewhat of an expert in this.... VM
-
This is the whole scripts.log error message, thats the problem; only adding the exception of the error you have that 1 restart, won't help the next, as the part after "Set Variable" in the scripts.log changes every single restart. But I will post a larger part of the scripts.log just because I can so you can see it yourself. Scripts.log restart 1: Scripts.log restart 2: Scripts.log restart 3: My Scripts.txt line 37 (Changed line 37 to 1 instead of 7 to temporary to fix the kicking until I have a better fix.) (not all codes have been added as I sometimes restarted without adding the "old" #35 error to see if it would change or not. Awnser: it changes to a new #35 error every restart, with or without adding the exception). As you can see I added multiple similar codes, as it gives a new one every time, and THAT is the issue I have. I know how to put simple BE filters in, but this one seems to need a variable inside it to include all the possibilities, and I could not find it in the BE Filters @infiSTAR provided. Maybe I need to add something somewhere else, I don't know. Or I messed up updating it somehow? Again, I don't know and cannot not find the core issue/fix. Thanks for trying to help @hogansheroes and sorry if I was a bit blunt or something. I just sighted by the short reply you gave, which in my eyes told me you only read part of my post and therefor missed the core problem (I am not sure if you did or did not read the whole post at that time, or that it was an unclear post from my side). I am not completely unskilled, but this specific problem I did not have before (an error changing ever to slightly every restart, no matter if you do or do not add the exception). Again, please try and help me, I do not know why this happens like this. The only thing I changed was InfiSTAR plus all that where needed with that. Cheers for the effort, VM
-
Read my second spoiler plus the whole post (it's really not that long) and you will understand that does not fix the whole problem. The numbers/symbols/letters after "player setVariable" change every restart. Making a specific exception only work for 1 restart.... and therefor more or less pointless Thanks but I really do know how to put in a straight bit of exceptions, only it is not enough this time... Hope there is someone who does know how to fix this.
-
Make a "Possible Dupe" log
VirtualMechanic replied to VirtualMechanic's topic in Constructive Criticism
Sounds very good! If you ever need more server to test stuff on PM me, tho you probably have enough people wanting to help out ;-) And GJ BI... as always lol