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Everything posted by Gattaca
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Ok I have tried and tried to get this to work properly. I know there has to be something, small and stupid, I am missing. config.cpp I added: The preview you can see the images: (as you start you flag construction) but once placed the pole is void of a flag. Any ideas why? I tried all different sizes from 64 to 1024, 64x64 to 1024 to 512 on pixel sizes. As the above preview shows even the .PAA that is in the data_f.pbo doesn't show a proper flag. NOTE: I used: ImagetoPAA and TexView 2 (both) to produce "my custom PAA" files. I am getting this: (when placing a custom flag) Exile_Construction_Flag_Preview: Flag - unknown animation source flag
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I will try that. I think I had it set as a PBO but I could have left it as just a folder but with Arma its a random crapshoot at times. Cheers
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sounds like this: (AI Occupation was the cause for this)
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Doors not Opening (Custom Map Content)
Gattaca replied to GolovaRaoul's question in Third Party Mods
no the door wont open at all. We have to use another door or remove the wall and replace it -
Doors not Opening (Custom Map Content)
Gattaca replied to GolovaRaoul's question in Third Party Mods
(not 100% on topic but. . . ) Christian @infiSTAR could this happen: someone is hacking a door on the server so infiSTAR reacts and all similar door types won't open? example: concrete base door on someone's base is being hacked so that "named door" won't open on anyone's base that has a concrete door? the topic but it made me think. I, as an admin and server owner and player, would see one type of door not open and my friends would say "yes same type of door" not opening for them. You don't need to respond but it is something to think about? -
The easiest way to add this is: http://bfe.marma.io/# go to your script exception #, in this case #7, take everything from the first quote to the end quote and paste it in.
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you need to post which log file this belongs to: scripts.log attachTo.log createVehicle.log etc. . . (this is for your benefit not mine. I already know which log file this is part of) if (isNil "BIS_fnc_MP_packet") then {BIS_fnc_MP_packet = compileFinal ""}; if (getnumber (configfile >> "CfgFunctions" >> "v" http://bfe.marma.io/# (go here, find "disableCollisionWith", line 22) add the above code with all the spaces. or load the file into notepad++ find the line that starts with "5 disableCollisionWith" and add the following to the very end. Don't forget to put a space after that previous exception !="\nif (isNil \"BIS_fnc_MP_packet\") then {BIS_fnc_MP_packet = compileFinal \"\"}; \n\n\nif (getnumber (configfile >> \"CfgFunctions\" >> \"v\""
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Battleye restrictions setVariable.log (Advanced repelling)
Gattaca replied to fLu_'s topic in BattlEye
add: !="aur_is_rappelling" to the end of line #2 of your scripts.txt (note: you need a space after the last exception then you add the new exception. //new2 <------------ line #1 5 createUnit <------- line #2 http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ (Still relevant information) -
you need to post the exact error from the scripts.log or no one will be able to help
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its either a hacking attempt, e.g. if the value contains a bunch of random code spread over multiple lines, or an A3 engine bug. BIS_ in publicvariable.log should be treated as a false positive but lean on the safe side and watch those individuals (if time permitted).
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the BE filters given to you by Exile (this site) you need to mash with the BE filters given to you by Infistar. Mash = combine both into one file. http://bfe.marma.io/# @maca134 provided us with a very easy way to edit the BE filters. Do some research on how to edit them and searching this site and googling your error will help you tremendously. The community doesn't mind helping but the whole philo of, "teach a man to fish. . . " is more my mantra.
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you need to post error from the log file.
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I am going to move from my hosting company to an i5/8GB server sitting next to me. I appreciate you spending the time once the questions start flying
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@speedweasel would you be willing to work (answer questions) for those of use that are interested in ALIVE. I wouldn't be against putting the time into the system. We use to use Fmissions (Foamy's system) back in the A2/Epoch days. You had to build your own missions (which 90% of the population are either too lazy or don't want to spend the time) so it never really took off. ALIVE has amazing potential from what I've seen about it.
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Christian @infiSTAR. I was on @odizzzzle server when someone killed me in a safe zone then spammed me with private chats which lead to infiSTAR to do a ban to my account. is the bann a bug from someone spamming private chats? + safezone ? He is using your XM8 programs (private chat) and of course infiSTAR. semi funny but still an issue if someone can spam a person and they can get banned.
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not related to the topic but.... LOL at your signature @Crazy Mike
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get a program called "Beyond Compare" it is AMAZING on comparisons. Notepad+++ does it as well.
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mod = ADK Texture. Bigger Safes.
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https://github.com/sethduda/AdvancedTowing (covers this issue in here) and Also in your remoteExec.txt, add !="sa_\w+? \[.*\]" advance towing is cancer (my opinion)
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Defent made a BE filter post but i don't think he covered "merges" I learned to merge (exile filters with infiSTAR filters with changes) out of sheer desperation on fixing the issues I was having. between that and "asterisks" so you can cover a host of different variants without a bloated filter log... it saved my brain.
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you need to post the RPT log part where the error is. We need to see the full error from start to finish to help you.
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just add this to the end of your line. This will cover all variants of ""R_80mm_HE" or "R_mas_MAAWS_AT" or anything else that starts with R_ !"R_*" I did this with Titans missiles for my server. !"M_Titan_*"
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This is what grinds my gears. someone figures out something then doesn't post the solve. This comment isn't for my benefit but maybe we (as a community) can post 'SOLVED' on our posts (only takes a "EDIT" to do so) then post what you did to solve the issue.
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any news on updates on this? I am trying to migrate over to headless myself. I'm in the process of building a server.