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and infistar detected it as a hack menu players will in my hack log for open the menu.
- 258 replies
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[UPDATED]EXILE 1st person in Combat mode and in vehicle
HazeProduktion replied to bombajack's topic in Scripts
thanks ♥ -
[UPDATED]EXILE 1st person in Combat mode and in vehicle
HazeProduktion replied to bombajack's topic in Scripts
dosent work for me too after the update. My safezones are dead too -
Gibt es eine möglichkeit dass ingame überprüft wird ob die Leute auch im TS sind? Falls nicht dass ingame irgendwie eine Meldung aufplopt oder so?
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damn that looks awesome!
- 258 replies
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TaskForceRadio dosent work with Infistar
HazeProduktion replied to HazeProduktion's question in Serverside
i just updated to the last infistar version- 3 replies
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- tfr
- taskforceradio
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(and 1 more)
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edit: fixed it!
- 3 replies
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- tfr
- taskforceradio
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(and 1 more)
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For all wo cant attach the Pods be sure u have the [] execVM "IgiLoad\IgiLoadInit.sqf" in the init.sqf not in the initPlayerLocal.sqf for me is the script now working!
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i forgot to remove the second one :'D
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Try it like this: class CfgRemoteExec { class Functions { mode = 2; jip = 0; class fnc_AdminReq { allowedTargets=2; }; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; }; class APOC_srv_startAirdrop { allowedTargets=2;}; class SA_Simulate_Towing { allowedTargets=0; }; class SA_Attach_Tow_Ropes { allowedTargets=0; }; class SA_Take_Tow_Ropes { allowedTargets=0; }; class SA_Put_Away_Tow_Ropes { allowedTargets=0; }; class SA_Pickup_Tow_Ropes { allowedTargets=0; }; class SA_Drop_Tow_Ropes { allowedTargets=0; }; class SA_Set_Owner { allowedTargets=2; }; class SA_Hint { allowedTargets=1; }; class SA_Hide_Object_Global { allowedTargets=2; }; }; class Commands { mode=0; jip=0; }; };
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where do i find the client log? Sorry for that stíupid question ._.
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the .rpt log shows no error when i want to airdrop something
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i send u a pn