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Everything posted by xzerokoolx
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Awesome! would be great if we could test the Tanoa mission file.
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When does it crash for you? Loading map/mission file What was the last thing you have seen before it crashed? Load screen Does it crash every time or just sometimes? 9 out of 10 Which Arma version and branch (Stable, Dev, RC/Sneak Peak) are you running? Sneak Peak Which Arma DLCs do you own? Karts? Marksmen? APEX? Helicopters? Zeus? All Which operating system are you using? Win 7 64bit Are you using a custom memory allocator? (-malloc start-up parameter) no Please let off some steam here things like this could be avoided in main release with a nightly server build, and just have a 2nd Exile Nightly on a3 launcher for anyone that runs a dev server.
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So i noticed a few days ago that i was not getting a scripts.log file generated, in my root arma folder there is a Battleye folder with the config, dll and filters in it but there is also one in SC/Battleye that just conatins the BEserver.dll, so i assumed that it would load everything from the one on the SC profile and deleted the one in arma root and added everything to SC/Battleye but battleye fails to initiate and stops the server from loading. So i then added it back to the root and just left BEServer.cfg and the DLL in SC/Battleye and tried to boot, the cfg file in SC/Battleye changes its name to BEServer_active_2c3e and the server loads without an issue but i then cannot see or direct join the server. I have ports 2302 - 2303 open and if i go back and disable battleye myself and others can see it. RConPassword MyPassHere (only other place this needs to be is inistar config yah?) MaxPing 600 RConPort 2303 start "Arma3" /min /wait arma3server.exe -mod=@exile; -servermod=@exileserver;@AdvancedSlingLoading;@AdvancedRappelling; -config=C:\Game-Servers\Apex\@ExileServer\config.cfg -port=2302 -profiles=SC -cfg=C:\Game-Servers\Apex\@ExileServer\basic.cfg -name=SC -autoinit -enableHT -filePatching -nosplash -loadmissiontomemory -noLand
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Solved, big thanks to @hogansheroes for coming into teamspeak to unscramble my brain.
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Thanks @red_ned saved me some time. @ciberloky you will need to change (on the ExileClient_object_item_construct Ned gave you) ["WHOOPS", ["You cannot build within 200m of military buildings!"]] call ExileClient_gui_notification_event_addNotification; to throw "You cannot build within 200m of military or airport buildings!"; so that the toast shows the error.
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what were you doing to your DB and exile.ini? i dont remember touching ether when installing infistar or has there been some kind of sql logging added to it?
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
xzerokoolx replied to happydayz's topic in Scripts
Working perfectly, thanks mate. -
Legend, just loaded in 10 times without an error.
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
xzerokoolx replied to happydayz's topic in Scripts
hmm, could it have something to do with the overwrites? -
So if you have 2 people playing russian roulette and one of them combat logs the player remaining in game gets sent back to the trader (does not get the winnings) and the player who battle logged gets there money back and ALSO gets to keep the pistol. -Zero
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
xzerokoolx replied to happydayz's topic in Scripts
Just tested, its working but it dupes everything you have, because you get all your stuff back on your char and then when you go to pickup the main gun it also shows your full inventory on the ground. Edit: its also giving me a random hat? lol -
Hay zed, is there another way to extract the direction as radian from m3editor, i have tried pasting the code snippets provided into the console but when i hit execute i see no "hint". ive got it working fine i just cant get the convert to radian.
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Right oh thanks man, ill keep trying to sort it.
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ah ok, not sure why i got so confused over that, but any ways i dont suppose you have came across my original issue before? with AI at missions not unfreezing and and the failed/completed not being removed from the map?
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i kind of have this working but its like its only running client side as only 1 person can control the ropes at a time, Eg: i get in choppa as piolet and i can drop the ropes but then only i can pick them up, if Bob then gets in the chopper as pilot he can pick up the ropes but i no longer can. What i did: Put fn_advancedSlingLoadingInit.sqf in mission directory. Add [] execVM "fn_advancedSlingLoadingInit.sqf"; to init.sqf file. Do i also need to get https://github.com/sethduda/AdvancedSlingLoading and load it as a -servermod? @Huskie19 Did you manage to get it to work?
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[Update] Storage Invasion v2.1 DMS Static Mission (Altis)
xzerokoolx replied to red_ned's topic in Events, Missions & AI
Thanks man, i have a few done but i cannot workout how you know what to do with map markers, is there some way in the editor to create them so you know what they look like and what directions they face on the map? or is it trail and error im referring to this _circle = _markers select 1; _circle setMarkerDir 0; _circle setMarkerSize [275,100]; -
Oh ok i might have made a mistake when i saw "Integrated Exile Occupation by second coming" in the change logs i just assumed it would have full functionality and config. so the version of Occupation integrated into DMS is a diffrent one to the one by second coming?
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Currently using https://github.com/Defent/DMS_Exile sorry not sure why i said dev branch, so do i now just add Occupation to DMS_StaticMissionsOnServerStart and DMS_StaticMissionType? im not sure how to add occupation features 1 by 1 as i cannot find the config for it or do i need to add it myself?
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Having an issue were AI at missions are not unfreezing (the ones on 50cals are ok) and the map markers for compleate/Failed never get deleted, i did see @eraser1 say to switch to the dev branch of DMS and remove occupation and just enable it in DMS, i have updated dms to the test branch but still have occupation in my Addons folder because i cannot find the config for occupation inside of dms. To enable Occupation via DMS do i just add Occupation to DMS_StaticMissionsOnServerStart and DMS_StaticMissionTypes? and then how do i configure it?
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What was the folder you had an issue with? having the same problem on tanoa
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i have it working on apex with no problem and i only used the instructions provided.
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Hi all, im trying to setup a test tanoa server on my lan, but i cannot workout how to actualy get the map I have ran the following batch file but it just seems to download the stable version as i cannot find map_tanoa.pbo or and reference to tanoa. does the dev server branch not work? do i need to subscribe to the preview and then copy my game files over and use them as the server? Sorry this is probably something really stupid but i have just spent the last hr on google and found nothing of use, also searched the forum with little luck. Any help would be awesome Cheers Zero
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
xzerokoolx replied to second_coming's topic in Add-ons
Is there any chance that the helis spawned by SC_maxNumberofHelis that just fly around could drop a few AI parachuters out when around a player? also, awesome to see SC_occupyRandomSpawn added to config.- 3161 replies
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- survivor ai
- random ai
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What kind of proformance are you getting out of it atm? population, spec usage, fps? Also just keep in mind it does not matter about the specs at a certain point arma its self will become your bottleneck.