Haz

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Haz last won the day on March 16 2016

Haz had the most liked content!

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About Haz

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    Bambi
  • Birthday September 20

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  1. Haz

    [SOLVED] SQF Function Wiki?

    Really good idea! I don't mind helping out by adding content to it.
  2. Haz

    Haz's Roaming AI System

    First post updated! A couple of new features... Added "Progress" overview and explained a few things too.
  3. Haz

    Haz's Roaming AI System

    This isn't really a mission system although I'll be making that next once I have finished this system. I guess I could add boat patrols though.
  4. Haz

    Haz's Roaming AI System

    Just had a quick read through of this guide/tutorial and seems to be good. I'll add it to my to do list but am going to focus on the more important things for now but once I have made more progress, I'll see if I can implement it.
  5. Haz

    Haz's Roaming AI System

    Not at the moment, I may do it though but not promising... Is it really needed? The system is designed to be performance friendly by caching groups. I haven't really read much about HC but will do later, I will make a decision then and post back.
  6. Haz

    Haz's Roaming AI System

    @ka0s - At the moment, it is configured for all sides which can be changed in the config. @InsertCoins - Skills can be set in the config. For now I am using the setSkill command although it may change in the future.
  7. Okay. I really want to start coding something so I have decided to go with a Roaming AI system which also had the most votes, I know the poll hasn't been running for too long but I want to start coding as I said. I'll be working on a custom mission system after which will offer dynamic missions and more!
  8. Haz's Roaming AI System Overview: This is my custom Roaming AI system packed with lots of features. Features: - Performance friendly - Highly configurable - Dead body, vehicle, boat and aircraft cleanup - AI caching - AI reinforcements - AI building garrisons - AI infantry patrols - AI vehicle patrols - AI road checkpoints - AI boat patrols - AI air patrols - AI have random gear and loot - AI have a chance of dropping pop tags - AI can hunt players - AI can takeover cities - AI can steal weapons and man statics - AI can steal vehicles More to come! Progress: - AI caching (90% done) - AI reinforcements (90% done) - AI building garrisons (50% done) - AI infantry patrols (90% done) - AI vehicle patrols (90% done) - AI boat patrols (90% done) - AI air patrols (90% done) - AI have random gear and loot (100% done) - AI have a chance of dropping pop tags (not started) - AI can hunt players (5% done) - AI can takeover cities (not started) - AI can steal weapons and man statics (5% done) - AI can steal vehicles (5% done) ETA: When I am happy and ready to release! Why my Roaming AI system and not others? 1) Performance friendly - Stability for all player-base servers... Small, medium and large. 2) Support - A commitment made by myself to support the system and release updates, patches and hopefully new features. 3) Highly configurable - Easy to use and modify configuration file, containing lots of settings with full commenting and external documentation.
  9. Haz

    Haz's Logistics System

    Thank you for the offer but I think I've sorted it now, credit to Heeeere's Johnny. Expect release sometime this week IF all goes well with the code finish up which I will do tomorrow.
  10. Keep them votes and suggestions coming! I am reading all of them. I'll keep the poll running for a couple of more days.
  11. Line 10 is 7 deleteVehicle but I still get kicked with the same error. I have also tried the following lines: 7 eventHandler 7 showCommandingMenu Also, the error is #8 which is showCommandingMenu according to this: It's driving me crazy!
  12. What should I make next? I would like make something for myself and share it with the Exile community as well. Use the poll... If choose "Other" then please post what exactly you would like but please keep them reasonable. Already in in the works: Logistics System