Yash
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Bambi
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Ich habe jetzt 2 Tage rumgemacht und ich glaube ich habe die Lösung gefunden (auch wenn die Frage schon 2 Jahre zurück liegt, evtl. hilft sie anderen Leuten noch weiter): Wenn man wie ich einen billigen vServer hat, dann könnte es an der erhöhten Vehicle Spawnrate liegen. Denn sobald ich die wieder runtersetze, dann lande ich nicht mehr im Gras. Und wenn die Menge an Fahrzeugen kritischer wird, lande ich zwar auch im Gras, aber spawne dann doch noch nach einer Weile. Nur wenn die Rate ziemlich hoch ist, dann fliege ich irgendwann vom Server nachdem ich 5min im Gras gewartet habe. Einen Datenbankfehler konnte ich nämlich ausschließen, denn immer wenn ich die originale Server Config.pbo wieder reinkopiert habe, ging alles wieder. Nur sobald ich an den Fahrzeugwerten rumgespielt hab, ist das Problem aufgetreten. Vielleicht waren 50 Fahrzeuge pro Grid etwas zu viel
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Hello, is there a way to check if the player whos trying to connect have all mods we are using installed? Maybe with a antihack tool like infistar or so? Thanks
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Yes, your coordinates are wrong. Just compare it with the coordinates from the post of Snakeyes a few post earlier. I dont know the exactly cause, but you have 3 numbers in the coordinates, but you just need 2 of them.
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Same problem here
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Damn, i like the fog Ok, thank you
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Is there any solution for the problem with all going dark when you look on ponds and this white graphic bugs?
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I downloaded the DMS script again, put it in and no lags anymore. In the next step i did the same options in the config.sqf again and still no lags. So i dont know the cause but it works fine for me now
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Thanks second_coming, i will try your config later.
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Hey, on our server we have some huge lags, when a mission spawns. With every mission, at every time (even 5min after restart). I did screenshots of the ArmaServerMonitor.exe: The gap is the time before a mission spawns. After the mission spawned, everything is normal again. When i activate server monitoring (ingame as an admin) we have server fps around 50, around 1000mb memory used and around 4kbps outgoing and 40kbps incoming traffic. But when a missions spawns, the server monitoring stops (like in the picture above) until the mission spawned. When the mission is spawned, server monitoring starts again and with the first monitoring message, the outgoing traffic is around 250kbps. Server specs: Xeon E5-1650v2 3,50GHz 64GB Ram HDD Closed server, only for us atm. Battleye is active, but not infistar. We are using this mods: Napf, CUP, Nato/Rus Vehicles/Weapons, RHS, Ryanzombies/exilez, Tryk, DMS Can someone help us? Thanks
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No problem Im new in arma server config/scripting, i know the little problems very well Oh and i checked your fn_init.sqf: You know, that the third value is radius? So if your radius is 500, your safezone is 1000m from one end to the other end. Im not sure if this is intentionally, because this would be a very huge safezone
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For me it works on Napf. I have 4 safezones and the posistions in fn_init.sqf are: Mind that you need [Longitude,Latitude,Radius] not [Longitude, Altitude, Latitude] here aswell, like Patrix87 told you If i pull a zombie it despawns at the border of the safezone. Btw thanks for sharing your trigger positions for Napf.