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18 NeutralAbout Chronus
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Chronus started following Stratis trader camp plus air and boat props, ExileZ 2, Base Raiding Feedback and and 1 other
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Ryan's Zombies had an update of some kind the same day the 1.58 patch came out. I had to update mine on the server because the key was mismatching. Have you updated it?
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Chronus replied to second_coming's topic in Add-ons
Got it, thanks! Was losing my mind for awhile becuase it specifically wasn't spawning vehicle patrols only. It would but boats on before vehicles. Is there a priority system for that the choses to not spawn vehicle patrols first?- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Chronus replied to second_coming's topic in Add-ons
I am running a Quad Core Intel® Xeon E3-1240 4x 3.3Ghz 16gb Ram dedicated box. I am usually running at about 50FPS server sided. I kicked it up to 200 and they started spawning no problem. But I am also running about 4-5 dynamic and 2 static missions at any given time. Plus I am running VEMF so that's adding the count.- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Chronus replied to second_coming's topic in Add-ons
Question: Does the SC_maxAIcount setting also take into account DMS units? I ask because I had mine at the default 100 and no vehicle patrols would spawn. Logs consistently indicated Occupation: Vehicle would not spawn any new AI as there was averaging 145 units already on the map. I had to increase it to 200 in order for vehicle patrols to start spawning. I am running 3 static DMS missions, 2 are running shortly after server start and a third kicks in sometime during it's cycle.- 3161 replies
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- survivor ai
- random ai
- (and 9 more)
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Chronus replied to second_coming's topic in Add-ons
Any chance we can get a bus driver that isn't on the sauce? He likes making hard turns for no reason on a nice straight road into solid objects and then spends a long period of time trying to drive through it... I hate to turn the feature off, I love the idea of it. Also, can boat patrols be more prone to patrol the shore instead of open water? focus on the bay area and the shoreline of the island?- 3161 replies
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- survivor ai
- random ai
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I dont' recall one way or the other with A2 actually.
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What do you mean? I get storm sounds during the event and some other sound effects until the blackout.
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I spent the weekend working on a main Trader camp for the Stratis map running EXILE. This is a pretty complete looking camp, it has stations for everything except the following traders as I put them at other more logical places for them: Aircraft Aircraft Customs Boat Boat Customs This put the trader camp just south of Mike 26 at a dead end road that ends at ruins of a few buildings. It puts signs for Aircraft and Customs trader at the very south hanger of the Stratis Air field and puts the boat trader and customs signs at Jay Cove. It also throws some clutter around at a few spots like the airfriend (car, plane, and helicopter wrecks). I am sharing this here to try to do my part to share with the community as there are a LOT of very hard working and smart developers offering up some terrific content for EXILE and not trying to keep it exclusive. To use this simply replace the default initServer.sqf with this file. This will not give you the safe zones, map markers, or traders themselves at that location. This is simply all the objects for a fully standing trader village. I will post pictures here when I can. You can find the script here: http://pastebin.com/sdi5QYuN Images: http://images.akamai.steamusercontent.com/ugc/284099968504544516/29D00A64E8A1F9701ABD2DA2E2A209C685CEAD29/ http://images.akamai.steamusercontent.com/ugc/284099968504544516/29D00A64E8A1F9701ABD2DA2E2A209C685CEAD29/ http://images.akamai.steamusercontent.com/ugc/284099968504545781/45493255438D4BAEF05D2876E6C8EFC7CCE6866A/ http://images.akamai.steamusercontent.com/ugc/284099968504545646/E7AB0736BCA60C9EA84761DE881B5220E938CEEB/ http://images.akamai.steamusercontent.com/ugc/284099968504545516/2E01F433FB38840B893C04C91D619001DE66BDD8/ http://images.akamai.steamusercontent.com/ugc/284099968504545399/FD0333F849D5EA0DDE5B0D753ED7651F64B2FE0F/ http://images.akamai.steamusercontent.com/ugc/284099968504545106/E2E58C3F1E2474BC744FC41E895DF6F6FA90D74D/ http://images.akamai.steamusercontent.com/ugc/284099968504545014/9A4473FE9FABB070D4B8E610832EB7E76B072E82/
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No problem, enjoy!
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I went ahead and did it for people to use if they want too. Here ya go: http://pastebin.com/JCckgXwc That's everything you need to get them into the trader integrating them into the existing categories instead of them being seperate which is not very elogant. I did add two categories to the traders, one being Shotguns and the Other being Grenade Launchers. The info is all there for them.
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Are you just putting in the weapons pack? I will share my config's with you so you can copy and paste the trader classnames. I also redid all my loot tables for it, however I do have some other stuff you may not be loading in your loot tables such as the defib and zombie cure items.
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I always wished BIS would put a semi trailer in that was compatible with the base HEMMT for better logistics.
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Mine does as well but I only use that stuff limitedly. I prefer to install most things myself on my server and keep control of my mission file. Actually I got my host to change out the original EXILEZ script they had in their one click install mods over to Patrix's EXILEZ 2. I have a dedicated box with GamingDeluxe and they are usually pretty good about working with me as long as it doesn't make a mess for them with everyone elses stuff. Especially Sam, he is sharp as a tack and has done a few things for me that were not standard.
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It does, but it only needs the client. There are no server functions that are called on it for CUP Weapons. The clients need it loaded, you just need the key file on your server to allow the client to connect with it loaded. You are correct, upload CUP Weapons to the server, have it load as a mod on the -mod section of the command line, and put both the key for CUP and the key for CBA in your server keys. The clients will load CBA as it's needed to load CUP weapons and you don't have that nightmare on your server.