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Everything posted by ACAB
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i am pretty sure i saw it in a dev branch change log once. something like: Fixed:AI would not engage MRAPS with low caliber.
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Fixed:BDRM now has proper armor. Fixed:HMMWV now has decent top speed. Fixed:HMMWV Psycho (GPK)now has better textures. Dont know if a am missing some more vehicle changes but good work @Psycho.
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This fits some Exile servers really well. I play on a vehicle intensive Takistan server and it feels like this is what a Mad max game should be like.
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- apocalyptic
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Camp Headshot on the best server out there. Takistan baby.
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Same issue here.
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First of all thanx for opening the test version of the new update to the public. Early acces to tanoa and the Exile in the same week! Bye bye social life. Heres my feedback: bugs------------ *Flip bike option not working( ejecting your bike means you are walking) *Confirmed could not pick up wallet(this was in the trader city in a building) *Kills show up in Killfeed as roadkills(minor but wanted to report it anyways.2kills 2times roadkills). *lmg fits long range scopes even tho the model clips true. (I know this is just a server setting but i think the mk200/zafir and pkm should only fit medium range scopes.This for basic weapon balancing and the moddels are clipping true when reloading.) @Psycho Vehicle and weapon bugs---------------- First of all thanx for fixing the physics on the arma 2 SUV xl. Now there are still some bugs with the new vehicles that you might still be working on. I have no idiea how easy or hard it is to fix these but i wanted to report the ones that i think are important. *Hummvee window armor missing? Apperently 556 shoots straight tru the windows al tho it does reduce the velocity. *Armored SUV This one is the other way around. Window can stop a .50 round but the body/Doors are penetrated by 9mm.(armor none). This is the same as in the CUP version of the armored SUV. *Would really like some more clips for the huey. Most servers have no way to rearm. I think these two vehicles are highly anticipated and would be my nr1 priority to fix. Then again i have no experience in that aspect. Minor bugs/tweaks------------------ *M134 on 4k rpm has a bugged sound *M1014 has no aim down sight option even tho it has iron sights. *M1014 pallets act like a slug . If this is entensional because of dificulty of coding then forget i said it. *For Anyone trying to load in with the development branch of arma, thats the reason ure stuck on the loading map screen. Thanx again for releasing, ACAB
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Top should do fine. Not a big thing but keeps it easyer to keep an eye out on the background.
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@William Rogers I think this can just be done by changing some serverside settings. Dont believe loot should spawn fast enough for moving cars.
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The mobile phone is just consumed. And for the tracking part you could maybe use the group system in some way . So just shows up on the map like a unamed group member. but with some restrictions like: must be in vehicle/Hide name Just wondering If this can be used one way. So If the player tracked will see your group or notice it in some way. I do agree its alot of problems to solve. Maybe there is another script thats easyer to develop to find out peoples locations/bases.
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........... A moment of silence please for this horrible news. Lets hope it's a rumor.
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Posted all these armor values but they might be hard to fix. Maybe they are working as intended? Sucks because the models are awesome and more servers are going modless.
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Getting eaten by my base. Got back to base,Die to the base again. Spawn bike ,almost back to base,crash bike DIE AGAIN! Always ending with the wife asking why i still play that shit.....
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I think the armor is broken. Windows can stop a lynx round If you are lucky but the doors itself wont stop a 9mil. Dont know If this is going to be changed.
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If i join a new server ,i should buy every vehicle to find out there fuel consumption ,acceleration ,armor or whatever else they make configurable????? Its not that bad to have some consistency.
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I suggested a (kick body from vehicle upon death)script once but alot of people where against it. Back on arma 2 when you killed a helicopter gunner ,he would auto eject and was lootable.Now you take down a entire helicopter and hope there is something left to salvage. Not game breaking but would be nice to change back. ACAB
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+1 adding car wrecks to container class. I know these are the nr1 requested building parts but this cant be done without adding a mod. This is because the models are not in the game yet. You could post it in the suggestion section for the Exile mod itself but i am pretty sure this has been posted already.
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I think server owners should put there effort in loot table/economy and respect system balances. This combined with scripting and map setup is already alot of things to get right. Leave the vehicles up to the Exile devs. This way there is at least some consistency amongst servers.
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Nice to see you here ginsu. Maybe post your suggestion here: ACAB
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I dont agree on this one. Its a game in the end and i think running a helicopter should have its drawbacks. Fuel consumption should be the biggest one. I would rather lower the fuel on the other heli's then raising it on the huey. Basic risk reward . Risk when refueling but gain eyes in the sky and fast travel/picking up dead team mates. Cars should have the same balances with fuel economics. Armed hummvee refuel every 45min Unarmed hummvee every 60min etc etc
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I like this one. We had a website on ccg that showed top killers as well. Maybe ad: Top kills this week Top kills this month Rolling killboard? ACAB
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@Psycho Is the armor rating getting changed on the arm.SUV and hummvee or is this working as it should?
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Madmax buggie looks awesome! Cool detail with the axe on the hilux.
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Awesome. Hopefully i can find some people bases and hidden safes. Should placing bugs be impossible in safezones?