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Everything posted by GoodOldPhoenix
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CUP Weapons in trader wrong price
GoodOldPhoenix replied to GoodOldPhoenix's question in Third Party Mods
It was all CUP stuff, turns out that I was using a colon instead of a semi-colon on the CUP_arifle_* skins *insert facepunch here* -
Hi, All the CUP weapons I have added to the trader are showing as zero pop tabs in game but I have set all the prices in the config.cfg. Any help would be greatly appreciated.
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Cup Units, Weapons & Vehicles Pricelists/Class Names
GoodOldPhoenix replied to Pistashio's topic in Items & Weapons
@ASDG_JR -
Safes and containers not saving to database
GoodOldPhoenix replied to GoodOldPhoenix's topic in extDB2
Yep, I fixed it by removing it, I wasn't all keen anyway -
Hi Folks, Wondering if anyone can lend me some helpful advice with this. If a player places a safe or any other container, it does not save to the database and they "go missing" when the server restarts. TIA
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Safes and containers not saving to database
GoodOldPhoenix replied to GoodOldPhoenix's topic in extDB2
Issue is solved. When I added the lottery script and replaced the exile.ini, there was errors like spaces missing, commas missing and entire lines of code missing. Using WinMerge (DL: http://winmerge.org/) I discovered the differences between my exile.ini and the stock one from a fresh server zip download and updated it with the correct code and syntax. Everything is now working. Might be worthwhile either pinning this or creating a pinned post to highlight this issue and make sure new server developers are aware of the issue and how to fix it. -
Safes and containers not saving to database
GoodOldPhoenix replied to GoodOldPhoenix's topic in extDB2
So I might have solved this issue, uploading the changes I have made to my exile.ini file and I will post an update. -
Can I have a link to wherever you got this bootstrap from?
- 52 replies
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- admin panel
- a3ap
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Yeh that't the affect I'm trying to achieve haha
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Has anyone managed to make an air drop make a marker on the map and post a notification in side chat to all players? Been messing around all night and not yet come up with a solution...
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We have updated our server to 1.58 now and It is showing as green on our clients but when we go to join, it says connecting failed.. Anyone else experiencing this?
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Show me the code for one building please in your SQM file
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Hi community, I have an Exile Altis server, completely fresh and I want to run a Chernarus Exile server with MAS weapons. Has anybody got any guides or anything to help me?
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Not sure about this maybe raise a new forum post..
- 84 replies
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- aia
- custom map
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What happens when you try to build walls? Battle eye restriction or " No permissions to build in this area "?
- 84 replies
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- aia
- custom map
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(and 3 more)
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Have you got stuff to work in your actual server?
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Okay, everything is good for the server now, I have admin and no BE kicks but I use M3Editor to add stuff and then I copy everything to where it needs to be but it doesn't work..
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Can someone help me? I did the part where you add buildings and whatnot, copied the code into my initServer.SQF and reuploaded into PBO and onto server but the new buildings don't show?
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Right, to anybody getting script restriction #58 like Nebukinezza, you need to go in your scripts.txt file and make this change on the very last line: 7 .sqf !"\\__CUR_MP.Altis\\" !"exile_client" !"A3" !"GNT_C185" !=" true;\n\n[] spawn compileFinal preprocessFileLineNumbers \"intro.sqf\";"To: 7 .sqf !"\\__CUR_MP.Chernarus\\" !"exile_client" !"A3" !"GNT_C185" !=" true;\n\n[] spawn compileFinal preprocessFileLineNumbers \"intro.sqf\";"Then save and reupload to server. You will have to install infiStar after changing mission file too.
- 84 replies
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- aia
- custom map
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I got Chernarus to load but no infiStar
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Its an Exile server hosted by GTX Gaming.. I just changed the config.cfg to exactly how it is in the code snippet you posted with a stock Exile.Chernarus.pbo..
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/////////////////////////////////////////////////////////////////////////////// // Static Objects /////////////////////////////////////////////////////////////////////////////// #include "initServer.sqf" if (!hasInterface || isServer) exitWith {}; //Your Traders go here All he has put in the initPlayerLocal.SQF
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Seems to be a problem with the mission file he provided..
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I done the first step (mission file) and the server loads up nice, but when I try to join I get Script Restriction #58
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Thankyou very much, I will try this and reply here how I get on