BarryBlack
Member-
Content count
9 -
Donations
0.00 EUR -
Joined
-
Last visited
Community Reputation
1 NeutralAbout BarryBlack
-
Rank
Bambi
- Birthday 07/16/1982
-
I managed to fix it by adding it to the start of the line and not at the end of line 2. @Silent Hog I assumed you fixed it by adding !="takegive_poptab" to line 2 and 3 in publicvariable? As it will react on both. There's enough lack of information about problems such as these so it helps others if you actually post your solution.
-
I cannot for the life of me get the battleye stuff working with this script. I keep getting the following. #0 "\takegive_poptab.sqf"; "takegive_poptab" addPublicVariableEventHandler {(_this select 1) call takegive_poptab}; }; if(hasInterf" And i have tried to put it into scripts.txt as such. !="\takegive_poptab.sqf\";\n\"takegive_poptab\" addPublicVariableEventHandler {(_this select 1) call takegive_poptab};\n};\n\nif(hasInterf" All this on line #2 but for the life of me it keeps doing the same kick over and over again. Anyone willing to share their battleye stuff for this? EDIT: It might be worth mentioning that i am also running infistar.
-
I've yet to only see the percentage option you need to pay to change the code in the config files. Feels like something was left out?
-
Cars in Safe Zones - Should all be lockable?
BarryBlack replied to Bjornadal's topic in Constructive Criticism
@Bjornadal Read the backstory of the game. We are criminals. Safezones are never "safe". Bandits and thieves lurk everywhere. Learn from your mistakes, choose a less busy safezone, have patience and then sell. Or ... go to a unprotected waste dump and try your luck there. -
Knifes and get in Vehicles while in combat
BarryBlack replied to Artwas's topic in Constructive Criticism
Letting server owners control chance of success via config is an idea. I'm quite baffled that there wasn't one. Personally, i immediately took it out because yes, it will be duped and abused. -
Just to conclude this topic, it was related to new performance binaries which they forgot to include some BE filters in or something. It's all in the thread on BI forums. Waited for new updated files, worked like a charm.
-
Already posted about it on BIS forum in the topic i linked to in my first post. It's apparently something that will be fixed in v20 of the performance builds. So hopefully monday.
-
So this problem only started a few hours ago, and it's related to the performance binaries that can be found in BIS forums. I've tried to google the problem but other than one post here on exile forums. There are no searches that give me anything related to it. I found the "fix" for it which was to revert to the original arma3server.exe but as long as i want to run exileZ that causes problems. As the performance builds was the only ones that worked without the "ran out of memory" problem. 19:35:15 BE protection kicked in for player id=2, name='__SERVER__', msgType=85 19:35:16 BE protection kicked in for player id=2, name='__SERVER__', msgType=85 19:35:18 BE protection kicked in for player id=2, name='__SERVER__', msgType=85 19:35:19 BE protection kicked in for player id=2, name='__SERVER__', msgType=85 19:35:19 BE protection kicked in for player id=2, name='__SERVER__', msgType=85 19:35:19 BE protection kicked in for player id=2, name='__SERVER__', msgType=85 19:35:20 BE protection kicked in for player id=2, name='__SERVER__', msgType=85 Server will keep trying to kick the server and any client that tries to connect. Clients hang on load basically. Any thoughts?
-
I just got this error myself. I found that reverting from the performance binary build 134533 to the original arma3server.exe fixed the problem. But, i kind of need that performance binary for zombies. Anyone have a workaround for it?