ExiTec

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About ExiTec

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    Bambi
  • Birthday 06/13/1986

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  1. S.

    Hey Brother. If you have some suggestions for the guide please PM me ^_^

  2. ExiTec

    Update 0.9.6 and Traders Problems

    thx i have rechecked.... now its working.... has anyone the code for the stand still animation for the traders?
  3. ExiTec

    Update 0.9.6 and Traders Problems

    in my traders are nothing..... and when i say nothing then is nothing .... no cars no helis.... no flags... i hate it i have all made whats in the update process is... but nothing works for me... -.-
  4. ExiTec

    No Traders spawning after update

    Hi, my Problem is that after the Update, my Traders dont spawn anymore... anyone a solution? i hope anyone can help me... Update: my Traders spawning now... but its nothing in it. heres the Code: /////////////////////////////////////////////////////////////////////////////// // Static Objects /////////////////////////////////////////////////////////////////////////////// #include "initServer.sqf" [] execVM "addons\statusBar\statusbar.sqf"; [] execVM "custom\welcome.sqf"; if (!hasInterface || isServer) exitWith {}; //Your Traders go here /////////////////////////////////////////////////////////////////////////// // Armory Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Armory", "PersianHead_A3_02", ["InBaseMoves_SittingRifle1"], [6958.29,7524.3,0.239655], 179.314 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Armory"]; /////////////////////////////////////////////////////////////////////////// // Armory Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Armory", "PersianHead_A3_02", ["InBaseMoves_SittingRifle1"], [11488,11314.9,0.254456], 75 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Armory"]; /////////////////////////////////////////////////////////////////////////// // Equipment Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Equipment", "WhiteHead_19", ["InBaseMoves_Lean1"], [11483.7,11318.7,0.0943909], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Equipment"]; /////////////////////////////////////////////////////////////////////////// // Equipment Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Equipment", "WhiteHead_19", ["InBaseMoves_Lean1"], [6970.65,7524.23,0.358215], 197.804 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Equipment"]; /////////////////////////////////////////////////////////////////////////// // Hardware Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Hardware", "WhiteHead_17", ["InBaseMoves_sitHighUp1"], [7004.05,7486.83,0.0012207], 292.381 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Hardware"]; /////////////////////////////////////////////////////////////////////////// // Hardware Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Hardware", "WhiteHead_17", ["InBaseMoves_sitHighUp1"], [11474.4,11309.5,0.00140381], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Hardware"]; /////////////////////////////////////////////////////////////////////////// // Fast Food Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Food", "GreekHead_A3_01", ["InBaseMoves_table1"], [11460.7,11310.9,0.00137329], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Food"]; /////////////////////////////////////////////////////////////////////////// // Fast Food Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Food", "GreekHead_A3_01", ["InBaseMoves_table1"], [11465.6,11310.5,0.00137329], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Food"]; /////////////////////////////////////////////////////////////////////////// // Fast Food Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Food", "GreekHead_A3_01", ["InBaseMoves_table1"], [7008.75,7519.31,0.00112915], 280.547 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Food"]; /////////////////////////////////////////////////////////////////////////// // Office Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Office", "GreekHead_A3_04", ["HubBriefing_scratch", "HubBriefing_stretch", "HubBriefing_think", "HubBriefing_lookAround1", "HubBriefing_lookAround2"], [6997.4,7487.89,0.00131226], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Office"]; /////////////////////////////////////////////////////////////////////////// // Office Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Office", "GreekHead_A3_04", ["HubBriefing_scratch", "HubBriefing_stretch", "HubBriefing_think", "HubBriefing_lookAround1", "HubBriefing_lookAround2"], [11461,11348.6,0.00143433], 184.112 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Office"]; /////////////////////////////////////////////////////////////////////////// // Vehicle Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Vehicle", "WhiteHead_11", ["InBaseMoves_repairVehicleKnl", "InBaseMoves_repairVehiclePne"], [6958.94,7497.77,0.743073], 89.639 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Vehicle"]; /////////////////////////////////////////////////////////////////////////// // Vehicle Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Vehicle", "WhiteHead_11", ["InBaseMoves_repairVehicleKnl", "InBaseMoves_repairVehiclePne"], [11480.5,11349,0.533325], 183.708 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Vehicle"]; /////////////////////////////////////////////////////////////////////////// // Aircraft Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Aircraft", "WhiteHead_17", ["LHD_krajPaluby"], [4172.81,10885.9,0.00143433], 145.875 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Aircraft"]; /////////////////////////////////////////////////////////////////////////// // Waste Dump Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_WasteDump", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [4187.75,10895.6,0.00143433], 179.442 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_WasteDump"]; /////////////////////////////////////////////////////////////////////////// // Waste Dump Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_WasteDump", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [6983.46,7492.63,0.00131226], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_WasteDump"]; /////////////////////////////////////////////////////////////////////////// // Waste Dump Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_WasteDump", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [11458.4,11323.9,0.00143433], 103.092 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_WasteDump"]; anyone an idea?
  5. Hello guys, i need help to setup the Zeus for Events on our Server... only must be enabled for admins only - not for everyone... what must i do? i find nothing in Forum that works for me thx for help
  6. ExiTec

    Safezones not Working

    Thx thats worked for me for the next time i know whats the Problem is ty mate thread can be closed
  7. Hello, im new here and have a problem with my Safezones on Chernarus, there´s not Working.... who can tell me whats wrong with this code? class Item7 { position[]={6967.0679,284.02597,7523.7412}; name="TraderZone"; text="Trader City"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="SolidBorder"; a=100; b=100; drawBorder=1; }; class Item8 { position[]={4157.6982,338.99115,10896.639}; name="Safezone Airstrip"; text="Safezone Airstrip"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="SolidBorder"; a=100; b=100; drawBorder=1; }; class Item9 { position[]={11497.941,317.32538,11329.314}; name="Safezone Klen"; text="Safezone Klen"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="SolidBorder"; a=100; b=100; drawBorder=1; }; }; and now my triggers: class Sensors { items=3; class Item0 { position[]={6967.6128,284.03137,7523.5205}; a=100; b=100; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTrader"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item1 { position[]={4158.7998,338.99115,10896.64}; a=100; b=100; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTrader2"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item2 { position[]={11497.497,317.3251,11330.337}; a=100; b=100; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTrader1"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; }; }; i hope anyone has a solution for me btw.: the Safezones are created in the editor with the M3Deditor.