ExiTec
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- Birthday 06/13/1986
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thx i have rechecked.... now its working.... has anyone the code for the stand still animation for the traders?
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in my traders are nothing..... and when i say nothing then is nothing .... no cars no helis.... no flags... i hate it i have all made whats in the update process is... but nothing works for me... -.-
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Hi, my Problem is that after the Update, my Traders dont spawn anymore... anyone a solution? i hope anyone can help me... Update: my Traders spawning now... but its nothing in it. heres the Code: /////////////////////////////////////////////////////////////////////////////// // Static Objects /////////////////////////////////////////////////////////////////////////////// #include "initServer.sqf" [] execVM "addons\statusBar\statusbar.sqf"; [] execVM "custom\welcome.sqf"; if (!hasInterface || isServer) exitWith {}; //Your Traders go here /////////////////////////////////////////////////////////////////////////// // Armory Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Armory", "PersianHead_A3_02", ["InBaseMoves_SittingRifle1"], [6958.29,7524.3,0.239655], 179.314 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Armory"]; /////////////////////////////////////////////////////////////////////////// // Armory Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Armory", "PersianHead_A3_02", ["InBaseMoves_SittingRifle1"], [11488,11314.9,0.254456], 75 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Armory"]; /////////////////////////////////////////////////////////////////////////// // Equipment Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Equipment", "WhiteHead_19", ["InBaseMoves_Lean1"], [11483.7,11318.7,0.0943909], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Equipment"]; /////////////////////////////////////////////////////////////////////////// // Equipment Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Equipment", "WhiteHead_19", ["InBaseMoves_Lean1"], [6970.65,7524.23,0.358215], 197.804 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Equipment"]; /////////////////////////////////////////////////////////////////////////// // Hardware Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Hardware", "WhiteHead_17", ["InBaseMoves_sitHighUp1"], [7004.05,7486.83,0.0012207], 292.381 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Hardware"]; /////////////////////////////////////////////////////////////////////////// // Hardware Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Hardware", "WhiteHead_17", ["InBaseMoves_sitHighUp1"], [11474.4,11309.5,0.00140381], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Hardware"]; /////////////////////////////////////////////////////////////////////////// // Fast Food Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Food", "GreekHead_A3_01", ["InBaseMoves_table1"], [11460.7,11310.9,0.00137329], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Food"]; /////////////////////////////////////////////////////////////////////////// // Fast Food Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Food", "GreekHead_A3_01", ["InBaseMoves_table1"], [11465.6,11310.5,0.00137329], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Food"]; /////////////////////////////////////////////////////////////////////////// // Fast Food Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Food", "GreekHead_A3_01", ["InBaseMoves_table1"], [7008.75,7519.31,0.00112915], 280.547 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Food"]; /////////////////////////////////////////////////////////////////////////// // Office Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Office", "GreekHead_A3_04", ["HubBriefing_scratch", "HubBriefing_stretch", "HubBriefing_think", "HubBriefing_lookAround1", "HubBriefing_lookAround2"], [6997.4,7487.89,0.00131226], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Office"]; /////////////////////////////////////////////////////////////////////////// // Office Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Office", "GreekHead_A3_04", ["HubBriefing_scratch", "HubBriefing_stretch", "HubBriefing_think", "HubBriefing_lookAround1", "HubBriefing_lookAround2"], [11461,11348.6,0.00143433], 184.112 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Office"]; /////////////////////////////////////////////////////////////////////////// // Vehicle Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Vehicle", "WhiteHead_11", ["InBaseMoves_repairVehicleKnl", "InBaseMoves_repairVehiclePne"], [6958.94,7497.77,0.743073], 89.639 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Vehicle"]; /////////////////////////////////////////////////////////////////////////// // Vehicle Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Vehicle", "WhiteHead_11", ["InBaseMoves_repairVehicleKnl", "InBaseMoves_repairVehiclePne"], [11480.5,11349,0.533325], 183.708 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Vehicle"]; /////////////////////////////////////////////////////////////////////////// // Aircraft Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Aircraft", "WhiteHead_17", ["LHD_krajPaluby"], [4172.81,10885.9,0.00143433], 145.875 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Aircraft"]; /////////////////////////////////////////////////////////////////////////// // Waste Dump Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_WasteDump", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [4187.75,10895.6,0.00143433], 179.442 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_WasteDump"]; /////////////////////////////////////////////////////////////////////////// // Waste Dump Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_WasteDump", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [6983.46,7492.63,0.00131226], 0 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_WasteDump"]; /////////////////////////////////////////////////////////////////////////// // Waste Dump Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_WasteDump", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [11458.4,11323.9,0.00143433], 103.092 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_WasteDump"]; anyone an idea?
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Hello guys, i need help to setup the Zeus for Events on our Server... only must be enabled for admins only - not for everyone... what must i do? i find nothing in Forum that works for me thx for help
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Thx thats worked for me for the next time i know whats the Problem is ty mate thread can be closed
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Hello, im new here and have a problem with my Safezones on Chernarus, there´s not Working.... who can tell me whats wrong with this code? class Item7 { position[]={6967.0679,284.02597,7523.7412}; name="TraderZone"; text="Trader City"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="SolidBorder"; a=100; b=100; drawBorder=1; }; class Item8 { position[]={4157.6982,338.99115,10896.639}; name="Safezone Airstrip"; text="Safezone Airstrip"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="SolidBorder"; a=100; b=100; drawBorder=1; }; class Item9 { position[]={11497.941,317.32538,11329.314}; name="Safezone Klen"; text="Safezone Klen"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="SolidBorder"; a=100; b=100; drawBorder=1; }; }; and now my triggers: class Sensors { items=3; class Item0 { position[]={6967.6128,284.03137,7523.5205}; a=100; b=100; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTrader"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item1 { position[]={4158.7998,338.99115,10896.64}; a=100; b=100; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTrader2"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item2 { position[]={11497.497,317.3251,11330.337}; a=100; b=100; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTrader1"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; }; }; i hope anyone has a solution for me btw.: the Safezones are created in the editor with the M3Deditor.