I'm now making my own FSM script for Goat,Sheep or other animals.
I found config.cpp at exile_client pbo. there are classes which include Exile_Animal unit classes like Exile_Animal_Goat,Exile_Animal_Sheep etc..
animal unit class looks like below.
class Exile_Animal_Goat {
name = "Goat Main Task";
fsm = "\exile_client\fsm\Exile_Animal_Goat.fsm";
condition = "\A3\animals_f\Data\scripts\createSingleTask.sqf";
description = "";
destination = "";
resources[] = {};
};
class Exile_Animal_Sheep {
name = "Sheep Main Task";
fsm = "\exile_client\fsm\Exile_Animal_Sheep.fsm";
condition = "\A3\animals_f\Data\scripts\createSingleTask.sqf";
description = "";
destination = "";
resources[] = {};
};
I want to change that fsm. I don't want to edit config.cpp file at exilemod. How can I change that path. at the mission pbo or server side??
Anyone have an idea?