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Everything posted by ElDubya
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So use something like Beyond Compare or Diff Merge and compare/alter the 0.9.6 files to update them to 1.0.0 files. It's not hard, just a litte time consuming. But everything rewarding normally is
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Yay!! Now my Rust server and my A3 server can have matching Rcon programs!!!
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Works great man, thankyou. SHITLOADS better than DaRT.
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That's like General Motors filing an injunction against Ford because they also ...... wait for it ..... MAKE CARS! FFS. Nice stuff @Freakylein. Keep up the good work man
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[Release] Announce due dates of territory payment on logon (Updated 5/1).
ElDubya replied to Lunchbox's topic in Scripts
Yeah, nice addition man, thank you. Also used your Origins stuff back on A2. It was a hit as well -
[Release] Announce due dates of territory payment on logon (Updated 5/1).
ElDubya replied to Lunchbox's topic in Scripts
That fixed it man, cheers. Looks better too -
Awesome. Until now, all you had to do was fly around and look for black objects .... whammo, you found a base. Nice work guys, on everything so far.
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[Release] Announce due dates of territory payment on logon (Updated 5/1).
ElDubya replied to Lunchbox's topic in Scripts
Noticed on my server, (I am added to three territories) that the notifications pop up like this for me. Is there a way to fix this for people that are members of more than 2 territories? -
If you have the Extended Base Building or Donkey Punch addon on your server, you can use the service station roof and pretty much anything flat and concrete as a helipad.
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For starters, you have class RscTitles in there twice. Just do this : class RscTitles { #include "addons\statusBar\statusBar.hpp" #include "VEMFclient\hpp_mainVemfClient.hpp" }; and get rid of the other one.
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You sure are. Change mission file to exile.napfwinter.pbo Change servers config.cfg to reflect the same mission name class Missions { class Exile { template = Exile.NapfWinter; difficulty = "Custom"; }; }; Start server.
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Nope, not having this issue. Have you messed with : MaxSpawnDistance = 200; // Max distance a zombie should spawn from a player. _ryanzombieslimit = 250; // Player detection distance in meters Most of mine move, crawl and jump around with that set to 250.
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There ARE two versions, both by @Freakylein for some reason, called @extendedbase and @Extended Base Mod. I have both as well, no idea why as it points to the same Steam Workshop. Anyway, when you upload the files to the server, upload the @Extended Base Mod version as that is the most up to date, but change the name to @Extended_Base_Mod and change the server launch parameters to match the name change. Then, add the key to the keys folder and fire it up. If you have infiSTAR you SHOULD be able to spawn the various building packages. Once you have confirmed that ability THEN go ahead and add to traders, crafting recipes, etc.
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HAHAHA, love it.
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We used to combat the shacktak roll glitch in Overpoch A2 by building razorwire behind our base walls. Worked a treat
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@Freakylein Was there supposed to be a .bikey update as well? Noticed that the .pbo's and a few other files have been updated but the .bikey is from earlier this month?
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Maybe run around with infiSTAR, look at a tree, shift+I, take it's class and add it to "trees" in your mission config? You haven't accidentally altered that area of the config have you?
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Got poptabs?
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I have been stuffing around in the editor for well over an hour, trying to build a platform over water. Everytime I place something it sinks straight to the ocean floor. Could you possibly tell me how you achieved this please?
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Mine is suddenly working again, after not touching a thing. Weird I know.
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There are no "default" Napf mission pbo's, only what people have spent ages making and/or gathering info from here to use. The sooner you get started, the sooner you can get up and running Start looking in the Maps / Napf section of the forums.
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Yeah, it's working on the live server again now. Dunno what made it go tits up, but meh ........