Kappa Slappa

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Everything posted by Kappa Slappa

  1. Kappa Slappa

    [RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)

    Follow the Instrcutions @lachev If you don't have a init.sqf just make one.
  2. Kappa Slappa

    dms help

    Unpack a3_dms.pbo, Find config.sqf and open and search for "Loot Settings" should be strait forward from there, Edit what you want then repack .pbo and that's it =]
  3. Kappa Slappa

    working atms

    Not sure which map your using etc, But Extended Base Mod as ATMs so you could using the editor place EBM ATMs (Land_Atm_02_F) around the map and save to initServer ( I recommend using 3DEN Editor) to do this. Then..... Go to your mission file "MAPNAME.exile", open config.cpp find "class CfgInteractionMenus" and add.... class ATM { targetType = 2; target = "Land_Atm_02_F"; class Actions { class Locker : ExileAbstractAction { title = "Open ATM"; condition = "true"; action = "_this call ExileClient_gui_lockerDialog_show"; }; }; }; That should do the trick. Hope this helps.
  4. Kappa Slappa

    i need to add a zeus in my server.

    Try this, Not sure if still working etc. http://www.armaholic.com/page.php?id=30621 The steps to install Seelenlos Zeus on your server after you download the mod. 1. Place @SLZ in your server root folder. 2. copy and paste the userconfig folder from inside @SLZ to the root folder of your server. 3. Edit your slz_settings.sqf file and add the uid of the person(s) you want to have Zeus access. 4. Add -filepatching to your startup script. 5. Add @SLZ to your -servermod lists (ie. -servermod=@exileserver;@admintoolkitserver;@slz;) 6. Start your server and have fun. The steps to install Seelenlos Zeus on your server after you download the mod. 1. Place @SLZ in your server root folder. 2. copy and paste the userconfig folder from inside @SLZ to the root folder of your server. 3. Edit your slz_settings.sqf file and add the uid of the person(s) you want to have Zeus access. 4. Add -filepatching to your startup script. 5. Add @SLZ to your -servermod lists (ie. -servermod=@exileserver;@admintoolkitserver;@slz;) 6. Start your server and have fun.
  5. Kappa Slappa

    Auto restarts on hosted servers

    There must be a similar setting somewhere on there CP? Most hosts provide a scheduler
  6. Kappa Slappa

    Auto restarts on hosted servers

    There should be a section that looks like this on your GSP control panel. Set the time you want your server to restart then change the 3 in the "Repeat every" to a 6. That will then restart your server every 6 hours. As for restart warnings you can use BEC or even infistar if you have it on your server.
  7. Kappa Slappa

    [RELEASE] Use DLC vehicles without the DLC.

    Edit: Scratch that its working after start fresh.
  8. Kappa Slappa

    Base light overhaul (+EBM) (Updated 04.03)

    That's pretty awesome!
  9. Kappa Slappa

    XM8 Apps Configuration

    Yeah no backslash, I found that out the same way! glad you got it sorted!! as for the Donate App no idea.... I don't use it, I use the little yellow writing on the bottom of the XM8.
  10. Kappa Slappa

    XM8 Apps Configuration

    Your welcome @SleePyHollow150 When I say mission file I mean Exile.altis or which ever map you use, If you don't have a folder called "Custom" you can either make one or chuck the .paa file into the mission root its self and change your file path to this it will work just the same. pic = "mosquito_XM8_edit.paa";
  11. Kappa Slappa

    XM8 Apps Configuration

    @SleePyHollow150 Does the button spawn the mozzie? From that pic you provided its simply saying that picture doesnt exist.... Just put the mosquito_XM8_edit.paa in your mission file and change file path accordingly e.g pic = "Custom\mud.paa";
  12. Kappa Slappa

    [RELEASE] Use DLC vehicles without the DLC.

    Anyone else fall asleep reading this?
  13. Kappa Slappa

    1.04 VG Issue

    Im not convinced that's why its not working, Send me you exile.ini so I can compare it with mine
  14. Kappa Slappa

    1.04 VG Issue

    So you can store the vehicle but cant receive?
  15. Kappa Slappa

    1.04 VG Issue

    Do the vehicles in your Database have a nickname?
  16. Kappa Slappa

    1.04 VG Issue

    Did you update the Territory / Vehicle tables? using the SQL 1.0.3-1.0.4?
  17. Kappa Slappa

    Can't use SDAR underwater

    That's pretty odd... Tried it in the Editor? I mean im pretty sure the multi-purpose ammo works under water as standard.
  18. Kappa Slappa

    1.04 VG Issue

    Ahhh okay, have you doubled checked all the database side stuff? I had to make a few changes when reverting from ExAd to Exile VG
  19. Kappa Slappa

    1.04 VG Issue

    @OldManRixAre you going from ExAd to Vanilla Exile Virtual garage?
  20. Kappa Slappa

    Can't use SDAR underwater

    Use the correct ammo? 20Rnd_556x45_UW_mag
  21. Kappa Slappa

    Extra Earplug

    Im so doing this XD
  22. Kappa Slappa

    Retrieving Vehicles From Virtual Garage

    Vehicles retrieved from the Virtual Garage will face the same direction as they were stored..
  23. Kappa Slappa

    DMS dont fill the Loot correct in Mission Crates

    @Admiral EliteSuicide you could try going into each individual mission - addons\a3_dms\missions\bandit Open any mission SQF and look for.. switch (_difficulty) do { case "easy": { _AICount = (4 + (round (random 1))); _crate_weapons = (8 + (round (random 2))); _crate_items = (10 + (round (random 3))); _crate_backpacks = (3 + (round (random 1))); }; case "moderate": { _AICount = (4 + (round (random 4))); _crate_weapons = (10 + (round (random 1))); _crate_items = (10 + (round (random 3))); _crate_backpacks = (2 + (round (random 1))); }; case "difficult": { _AICount = (5 + (round (random 2))); _crate_weapons = (12 + (round (random 0))); _crate_items = (12 + (round (random 0))); _crate_backpacks = (3 + (round (random 1))); }; //case "hardcore": default { _AICount = (6 + (round (random 2))); _crate_weapons = (15 + (round (random 0))); _crate_items = (1 + (round (random 1))); _crate_backpacks = (6 + (round (random 1))); }; }; and edit the numbers on the line where you see _crate_weapons = (xx + (round (random 0))); This may work.