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Hi, Edit My Problem was fixed, AddonBuilder was ignore the PboPrefix, so it was only use "a3_dms" instead of "x/addons/DMS" as path.
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I was already made manually this adjustments, but i need to do this every time i make an Update.
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Multiple scripts.txt Kicks after installing infiSTAR. Server rund Vanilla with Statusbar and Welcome Message this errors we get: #35 "wnerID = owner _logic; [_logic] joinsilent _group; if (count units _groupOld == 0) then {deletegroup _groupOld;}; }; _logic se" ------------------------ #36 "h {}; if (!isserver && !(_logic getvariable ["bis_fnc_moduleExecute_activate",!_isTriggerActivated])) exitwith {_logic setvari" i was also have a returne of the: "e "lastGestFreezeT"; the fastest Solution for me was, to deactivate the whole scripts.txt to allow players to join the Server. The funny fact is, that we wasn't have this issues on our Testserver and the Files from our Testserver are exact the same as on our Live Server-
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I was not consider to take the Seats as additional Cargo, since it is possible to increase the Cargo with Players. But it won't reduce the Cargo, when Players are sitting in the Vehicle. I will took the Strider as reference and Take Backpacks as additional Cargo for every Person: Vanilla value: 4000 Cargo + 4 Seats (1 Driver + 3 Passanger) Max Cargo should be with 4 Players: 4000 + 1200 = 5200 Edited value: 400 Cargo + 4 Seats (1 Driver + 3 Passanger) Max Cargo should be with 4 Players: 400 + 1200 = 1600 So you can increase the Possible Cargo, by carry some Friends to Mission while every one is carry a Carryall Backpack, so you need more TeamPlay instead of be only a lone Wolf. But i feel that most people they should Cry that they maybe loose their Armored-Cargo-Scout-Carryer called Strider. Since i read most time the Strider as reference. But most people don't count, that this Car should only be an Armored-Scout-Vehicle with no Cargo Space at all. The Strider is based on the Fennek, and also the Fennek don't have any real Cargo-Space available. So if i would make it Real like Real-Life it should be Carry 0 Cargo. My personal balancing Mod was created to fit realtive to the Vehicle-Size and the available Cargo-Space in it. Without counting Seats as Cargo, since this would not disappear when People are inside, but you can increase it with Players. And there should be an additional Option, how you can keep the "old" unrealistic Size of Vehicles, by using the Base Vanilla Arma 3 Class-Name instead of the Exile Classname. But i have maybe an solution. If the Exile-Dev-Team will do it and allow it, i would alter the Classnames of my Changes and also included in the Exile Mod then you should have 2 possible cargo variants of the Car, so People / Server-Owner can choose by themself which Cargo they should use on their Servers.
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Butterzeugs started following sancron
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If the Cargo get changed for Vehicles, they still keep the Items above the Limit, but you won't be able to put new Items in it. So people should not loose their Items.
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Name Old New ----------------------------------------------------------------------------- Kart 0 0 Quad Bike 600 200 Hatchback 2000 800 Hatchback (Sport) 2000 700 // Becaus it's Sport SUV 2000 1000 Offroad 4000 1800 Offraod (Repair) 4000 1200 // Repair Vehicle Offroad (Armed) 4000 800 // It has a mounted Gun Strider 4000 400 // It has no real Cargo Space Hunter 2000 1600 Ifrit 2000 1400 Van 3000 2200 Van (Box) 3000 2400 Van (Fuel) 3000 400 // Fuel Trucks don't have much Cargo Zamak 3000 4000 // It's the smallest Truck Temptest 3000 5400 // It's the biggest Truck HEMMT 3000 5200 // It's Cargo is a little bit smaller MH-9 1000 600 M-900 1000 600 MI-280 Taru 4000 400 // No real Cargo Space MI-280 Taru (Covered) 4000 4500 MI-280 Taru (Transport) 4000 400 // No real Cargo Space PO-30 Orca 3000 2000 CH-49 Mohawk 5000 4000 CH-67 Huron 6000 6000 WY-55 Hellcat 2000 2000 I was also try, to reconfigure the Cargospace of all Vehicles, to be more realisitc, the result we have in our Mod are above. I was create a own Mod to reconfigure it, called exile_vehicles_enhanced.pbo and our Community like this changes. So i don't mean all people would like it, but it should be also a idea how the Cargo can be configured. Our Sourcecode for this is: https://dl.dropboxusercontent.com/u/91457742/exile_vehicles_enhanced.7z
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Delte the Tables from the DB and import it again through the SQL File.
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Just a question, why should revive would have a negtive impact on Gameplay? You Play PvP, and if one man should be killed, you need to get to his last Position to revive him. So if you say that the time to Revive maybe take up to 20 Seconds, the person how should reivev another one, should need to stay 20 seconds in an unsafe Position. So in this fact, i don't see a negativ impact in Gameplay at all. On the other hand, maybe there should be an special Item you need to revive, which should be a "Special Backpack" you need. So there are enough ways, to improve PvP.
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Advanced Flight Model is forced to turned of by default on Exile.
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extDB2 isn't loading (no Logs are created) so i get Stuck in "Reciving Server Version" since i Update extDB2 with the Files in 0.9.20b and no, i don't overwrite the extdb2-confi.ini
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We noticed the same Problem, but it was only noticed after adding DMS AI-Missions, so maybe it should be related to DMS?
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The funny thing is when you read the Changelog from 0.9.19: - Added proper vehicle god mode to purchased vehicles so they will not spawn damaged (especially the hellcat) But it should not work actually now, we also have the Problem on our Server, that Helicoptes spawn sometimes damaged. But such things happen some times. We need to wait for a fix