Frenkert

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About Frenkert

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  1. Frenkert

    [RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack

    For the guys having this issue.. I found out this override is causing the issue ---> ExileClient_action_execute = "CDAH_crafting\logic\CDAH_ExileClient_action_execute.sqf"; I have this commented out for now and flag steal/ hotwire works again. Hope this helps
  2. Frenkert

    [Done] ExtDb3 Compatibility with Exile

    ALTER TABLE `territory` DROP FOREIGN KEY `territory_ibfk_2`; ALTER TABLE `territory` DROP INDEX `flag_stolen_by_uid` ; Can`t run this in heidi.sql ---> "Can`t drop territory_ibfk_2, check that collum/key exists" Got this error in rpt as well: 14:31:06 "ExileServer - Done loading families!" 14:31:06 "ExileServer - Loading territories from database..." 14:31:06 Error in expression < = _data select 12; _moderators = _data select 13; _flagObject = createVehicle [> 14:31:06 Error position: <select 13; _flagObject = createVehicle [> 14:31:06 Error Zero divisor 14:31:06 File exile_server\code\ExileServer_system_territory_database_load.sqf, line 31 14:31:06 Error in expression <eTerritoryNumberOfConstructions", _data select 15, true]; _flagObject setVariabl> 14:31:06 Error position: <select 15, true]; _flagObject setVariabl> 14:31:06 Error Zero divisor 14:31:06 File exile_server\code\ExileServer_system_territory_database_load.sqf, line 47 14:31:06 "ExileServer - Done loading territories!" 14:31:06 "ExileServer - Loading constructions from database..." Any pointers?
  3. I`m looking for active admins for my Namalsk server. 30+ prefered. Please send me a pm if interested. Cheers, Frenk
  4. Frenkert

    Creepy Night Fog for Exile

    Yea i tried that, but it`s not doing the job. Looks like it should be the right number if you consider it to be x.y.z
  5. Frenkert

    Creepy Night Fog for Exile

    Can anybody explain how to get the fog lower on the ground
  6. What else did you edit? Only loadouts, or loottables etc as well? I`ve compared your file in a file merger to the vanilla Exile config.cpp. The only 2 things that are different from your file compared to the vanilla one are the 2 typo`s we were on about above. My advice, double check it again and make sure all items end with a comma exept for the last item (the axe). Sorry i can`t be more of help on this.
  7. If you changed all to this i see no reason why that error would pop up to be honest {5, "Exile_Bike_OldBike"}, {5, "Exile_Bike_MountainBike"} "ItemCompass", "ItemMap", // Because why not "Exile_Item_XM8", "ItemRadio", "Exile_Item_PlasticBottleFreshWater", "Exile_Melee_Axe"
  8. Where did you find that item code for the axe? I don`t think it exists but i could be wrong Try this: "Exile_Melee_Axe"
  9. {5, "Exile_Bike_OldBike"}, {5, "Exile_Bike_MountainBike"}; <---
  10. Rest looks fine so i`m not sure why this would happen. You sure you uploaded the right file and not the same one by accident? You are welcome to send me a copy of the whole file so i can get an extra pair of eyes on it.
  11. Frenkert

    Problem with trader setup.

    You sure this started after adding traders? My best guess it`s this override: exileclient_system_lootmanager_thread_spawn = "EBM\exileclient_system_lootmanager_thread_spawn.sqf"; ExileClient_object_player_event_onEnterSafezone = "ExileClient_object_player_event_onEnterSafezone.sqf" <----------------- missing ;
  12. I`m looking for a group of people that like to run an Exile server but need a hand with setting it up. I like doing the setup and maintenance of Arma servers but don`t have the time to admin them. In my opinion there are enough servers allready so i don`t see the point of creating more when people could just combine resources, this is the main reason why i`m giving this a try on here. Please send me a pm if interested.
  13. Frenkert

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    Nah you were right the first time Some sneaky caps in the W4Y_ were in the way. Needs to be lower case, all working fine now. Thanks a lot dude.