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Everything posted by jedichris816
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Hmm...I wonder where to get the SQL scripts from???
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Keep Your Custom Trader(s) Arsenal After Exile Updates
jedichris816 posted a topic in Items & Weapons
With the last update to 0.9.46, I decided that I wanted to keep the inventory for my traders in a separate file, outside of the mpmission config.cpp. This would allow me to simply move the file after Exile updates, and remove the unneeded code (or comment it out and/or copy any newly added items) from the CfgExileArsenal class in the config.cpp. Since I use MAS weapons/vehicles, I figured this would be handy and prevent a large copy/paste job from old mission file to new mission file. I created a new .hpp file named arsenal.hpp. By all means, name it whatever you want. In the mpmission folder, after unpacking your mission pbo, open the config.cpp file (notepad++). Between the two classes, as shown below: class CfgExileArsenal { // custom arsenal #include "arsenal.hpp" // end }; class CfgExileCustomCode ...There is a bunch of trader inventory/items listed out line by line. You'd need to remove, by cutting or copying first, all those lines of items between the opening and closing braces. It's really a simple process. Paste what you copied/cut into the new .hpp file you created. Now save. Between the opening and closing braces in the config.cpp, simple add: // custom arsenal #include "YourFileNameHere.hpp" // end Save the config.cpp, and repack you mission pbo. Not a hard process, but requires paying attention to detail...and being able to read. I found this to be handy and figured I'd share. Maybe others will find it handy too.-
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- herp-a-derp
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Looking for a 3rd party server to play on. US based. I'm into the PVE style gameplay (will play PVP on less populated servers). My interests: *FuMS (no FuMS? Really, c'mon, it's a legit ass kicker over these other mission systems) *DMS *Optimized A3XAI *MAS Weapons/Vehicles (or CUP I suppose) Interested in these maps: Chernarus - Taviana - Australia - Esseker - Altis I have a couple servers hosted privately for myself and a few random other people, but nothing serious, so I'd like to find alternatives for myself.
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[SOLVED] Exile Esseker Tree Chopping - most models don't work
jedichris816 replied to Tartarus116's question in Serverside
How has this been solved? Not seeing a definitive solution posted. -
Xbox One for the win!!!
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You'll have to email the map guys at a3esseker.info. I have the current key but got my ass reamed for giving it to people who asked.
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Yes. Your config.cpp should have a block of code (around line 20-30) like: class CfgBuildings { //add #include "CfgBuildings_Taviana.h" }; Place the CfgBuildings_Taviana.h in the pbo (same root directory as the config.cpp and your CfgLootTables.hpp), repack, upload to server (or not if you have remote access) and start it up. You get the idea...
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www.fulcrum-missions.com is the official site for FuMS. You can also look there for support.
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Apologies. I've since stopped the sharing from my google drive folder for the bikey.
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@Torndeco I did donate. ...and I agree with your post, however, if any author wishes to be paid for their work, making it known upfront would be very helpful to avoid "questionable" tactic/ethics or agendas.
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Here's the bikey. This is for 7.3.1. The key has been posted here also: @Torndeco, making the server keys publicy available isn't hard...dropbox, google drive, onedrive, just to name a few. The map makers are really wanting donations in return for the bikey, as my email shows in this thread. I understand they want to be supported for their work, and that's reasonable, but to keep the bikey out of the download is comparable to saying, "Pay me, or no dice." I just hope they don't move 1 rock on the map then update it so the key I have been providing becomes obsolete.
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anyone have map centrer positions of bormholm plz share me
jedichris816 replied to nagato's topic in Maps
Because the land mass of Bornholm isn't exactly centered on the map itself, I would use some off center coords in regards to the actual map, and instead use coords that are centered on the land itself. Just my opinion. Here's the coords I recommend: x = 8781.6123 y = 9874.8105 z = 121.41355 X Z Y 8781.6123,121.41355,9874.8105 You'll want to use them in the order of x, y, z. 8781.6123,9874.8105,121.41355 -
Here's the one I use for Esseker...
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I would just use CUP Terrains Complete v1.0.1. It's mod folder is named @CUP_Terrains. It is CUP Terrain Core and CUP Terrain Maps merged. Can be obtained from here.
- 10 replies
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- spaces
- launch parameters
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I have a Chernarus Summer server, you can try these files, CfgBuildings_Chernarus, lootTables.h, and the config.cpp for the mpmission/exile.altis.pbo.
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@speedweasel Did you update your server using the InstallArma3 batch file from the original setup instructions/download for Exile? I was getting this in my logs also: [14:55:54:646693 +11:00] [Thread 16196] extDB2: Error Invalid Format: 9:ADD_DATABASE_PROTOCOL:exile:SQL_CUSTOM_V2:122925:exile [14:55:54:647693 +11:00] [Thread 16196] extDB2: Error Invalid Format: 9:SHUTDOWN [14:55:54:647693 +11:00] [Thread 16196] extDB2: Error Invalid Format: 9:SHUTDOWN ...until I updated my servers using the batch file.
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I started at 1.54, and never had to update to 1.54. Hopefully the batch file for the Exile Install guide will work to update to 1.56. ***RESEOLVED*** Using the worked to update my servers to 1.56.
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I host my own servers.
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Yeah... I don't know how to update my servers because I can't get them to work with the new update. Now restoring from last nights backup and taking a snapshot before moving forward. A How To Update Your Server guide would be useful...
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My question is how do I update my server? I've changed the config.cfg to reflect 1.56 along with the current build no. and copied over my local game client arma3server.exe to my servers... Am I missing anything else? The reason I ask is because I am getting this in my exile.ini log for extDB: [06:45:35:908437 --5:00] [Thread 2852] extDB2: Database Type: MySQL [06:45:35:922109 --5:00] [Thread 2852] extDB2: Database Session Pool Started [06:45:35:926015 --5:00] [Thread 2852] extDB2: SQL_CUSTOM_V2: Loading Template Filename: C:\Arma\Server\@exileserver\extDB\sql_custom_v2\exile.ini [06:45:35:926015 --5:00] [Thread 2852] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available [06:45:37:868398 --5:00] [Thread 2852] extDB2: Error Invalid Format: 9:ADD_DATABASE_PROTOCOL:exile:SQL_CUSTOM_V2:574093:exile [06:45:37:869375 --5:00] [Thread 2852] extDB2: Error Invalid Format: 9:SHUTDOWN [06:45:37:869375 --5:00] [Thread 2852] extDB2: Error Invalid Format: 9:SHUTDOWN Previously at my 12am restart, I did't get the last 3 lines: [06:45:37:868398 --5:00] [Thread 2852] extDB2: Error Invalid Format: 9:ADD_DATABASE_PROTOCOL:exile:SQL_CUSTOM_V2:574093:exile [06:45:37:869375 --5:00] [Thread 2852] extDB2: Error Invalid Format: 9:SHUTDOWN [06:45:37:869375 --5:00] [Thread 2852] extDB2: Error Invalid Format: 9:SHUTDOWN So... Aside from making a two changes in my config, and replacing the arma3server.exe with the up-to-date one, am I missing anything else?
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SQL for Altis, Chernarus, Bornholm, and Esseker:
https://drive.google.com/folderview?id=0BwnVUzyBsLh7c3plYVdOLWU4RUE&usp=sharing
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Here's my Chernarus loot files. It has Chernarus loot spawns.
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Anyone ever see BattlEye do this before? It spamming for whatever reason... How many times does the update need to run? How many times does BattlEye need to initialize? Cause? Solution to fix?