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13 NeutralAbout jedichris816
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- Birthday 11/22/1977
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Hmm...I wonder where to get the SQL scripts from???
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Keep Your Custom Trader(s) Arsenal After Exile Updates
jedichris816 posted a topic in Items & Weapons
With the last update to 0.9.46, I decided that I wanted to keep the inventory for my traders in a separate file, outside of the mpmission config.cpp. This would allow me to simply move the file after Exile updates, and remove the unneeded code (or comment it out and/or copy any newly added items) from the CfgExileArsenal class in the config.cpp. Since I use MAS weapons/vehicles, I figured this would be handy and prevent a large copy/paste job from old mission file to new mission file. I created a new .hpp file named arsenal.hpp. By all means, name it whatever you want. In the mpmission folder, after unpacking your mission pbo, open the config.cpp file (notepad++). Between the two classes, as shown below: class CfgExileArsenal { // custom arsenal #include "arsenal.hpp" // end }; class CfgExileCustomCode ...There is a bunch of trader inventory/items listed out line by line. You'd need to remove, by cutting or copying first, all those lines of items between the opening and closing braces. It's really a simple process. Paste what you copied/cut into the new .hpp file you created. Now save. Between the opening and closing braces in the config.cpp, simple add: // custom arsenal #include "YourFileNameHere.hpp" // end Save the config.cpp, and repack you mission pbo. Not a hard process, but requires paying attention to detail...and being able to read. I found this to be handy and figured I'd share. Maybe others will find it handy too.-
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Looking for a 3rd party server to play on. US based. I'm into the PVE style gameplay (will play PVP on less populated servers). My interests: *FuMS (no FuMS? Really, c'mon, it's a legit ass kicker over these other mission systems) *DMS *Optimized A3XAI *MAS Weapons/Vehicles (or CUP I suppose) Interested in these maps: Chernarus - Taviana - Australia - Esseker - Altis I have a couple servers hosted privately for myself and a few random other people, but nothing serious, so I'd like to find alternatives for myself.
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[SOLVED] Exile Esseker Tree Chopping - most models don't work
jedichris816 replied to Tartarus116's question in Serverside
How has this been solved? Not seeing a definitive solution posted. -
Xbox One for the win!!!
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You'll have to email the map guys at a3esseker.info. I have the current key but got my ass reamed for giving it to people who asked.
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Yes. Your config.cpp should have a block of code (around line 20-30) like: class CfgBuildings { //add #include "CfgBuildings_Taviana.h" }; Place the CfgBuildings_Taviana.h in the pbo (same root directory as the config.cpp and your CfgLootTables.hpp), repack, upload to server (or not if you have remote access) and start it up. You get the idea...
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www.fulcrum-missions.com is the official site for FuMS. You can also look there for support.
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Apologies. I've since stopped the sharing from my google drive folder for the bikey.
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@Torndeco I did donate. ...and I agree with your post, however, if any author wishes to be paid for their work, making it known upfront would be very helpful to avoid "questionable" tactic/ethics or agendas.
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Here's the bikey. This is for 7.3.1. The key has been posted here also: @Torndeco, making the server keys publicy available isn't hard...dropbox, google drive, onedrive, just to name a few. The map makers are really wanting donations in return for the bikey, as my email shows in this thread. I understand they want to be supported for their work, and that's reasonable, but to keep the bikey out of the download is comparable to saying, "Pay me, or no dice." I just hope they don't move 1 rock on the map then update it so the key I have been providing becomes obsolete.
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anyone have map centrer positions of bormholm plz share me
jedichris816 replied to nagato's topic in Maps
Because the land mass of Bornholm isn't exactly centered on the map itself, I would use some off center coords in regards to the actual map, and instead use coords that are centered on the land itself. Just my opinion. Here's the coords I recommend: x = 8781.6123 y = 9874.8105 z = 121.41355 X Z Y 8781.6123,121.41355,9874.8105 You'll want to use them in the order of x, y, z. 8781.6123,9874.8105,121.41355 -
Here's the one I use for Esseker...