gszeus

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About gszeus

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  1. gszeus

    sikgodsgaming Chernarus Winter

    Made for the person looking for a challenge, you start off in a parachute with little more than a bottle of water. If the AI Heli's do not hunt you down, then the roaming AI vehicles or the Zombies may do. Including Infection chance so don't get hit by a Zombie or it could spell your end. If all that does not get you, maybe another player will. Not made to be easy, nothing is handed to you on a plate, loot, kill, and survive. Active admins, and simple custom settings. Small community of players all just out to have fun. Visit our website for a full list of Mod requirements, information and support. We are always looking make this a great place to play with input from players we can make it even better.
  2. gszeus

    Exile Malden.

    Hi Kuplion, Thanks for your work on this, I have been reading with interest. Would you have an ETA for the Malden Map support for Exile. Thanks in advance Zeus
  3. found this bit in fn_spawncrate.sqf Do I just change this to true? _ZCP_SC_box allowDamage false; Tried the above setting to true but that didn't work. Zeus
  4. Hi. Looking to make the crates explode along with the base when the Bomber comes past. Enabled damage to buildings etc.. and crate is not in god mode. But stays after bombing. I saw this bit of a script from a Zelenogorsk Bandit Base mission Created by NRP - (fantastic mission by the way thanks NRP) Can I insert this bit anywhere to make it happen. Anyone know where or how ? { deleteVehicle (nearestObject _x); } forEach _crateClasses_and_Positions; Zeus
  5. OK I went back to previous version of occupation config before changing it to debug and before vehicles showed up in the database for Occupation. Now the Player vehicles lock properly appear on the ground and loot can be taken from them. Database entries show updates all ok. Can anyone advise me. zeus
  6. Ok this is getting weird. I decided to enable debug. To see Vehicles and Heli's I set debug to 20 of each. I am now seeing spawn vehicles in the logs but NOW i am back to getting the problems accessing Contents of vehicles or getting in them and from storage containers. But player info is fine. When I hit flip on the car it moves up in the air 1 foot or so. Also not seeing any updates to the Vehicle database. This is getting crazy. Gonna try switching debug off again. and leave all debug and extended logging off and try this again. Zeus
  7. Not sure whats going on but I am having issues trying to get AI roaming Heli's and Vehicles to spawn. I can get random AI like they are going out of fashion. I can get mission AI all ok. But just no Roaming. Already installed latest DMS and Occupation. All fresh, working well except for this. This is my setting in Occupation. Config.sqf - There is nothing in the logs to say there is an error. Extended logging seems ok. I think. I also attached a clip of that too. Log file info Am i missing something ??? Zeus
  8. gszeus

    DMS - Defent's Mission System

    FYI . Never found out how the system passed the queries to SQL so gave up trying to fix the issue i was having. I downloaded and installed fresh copies of DMS and Occupation and the safes, crates and vehicles issues I had are gone. I am still now wondering where my Roaming AI Vehicles and heli's are but thats for another day. Will keep testing but I would have preferred to find what caused it. Just to know why and how. Anyway, if you get these issues with containers etc.. mine worked by doing the above. Cheers. Zeus
  9. gszeus

    DMS - Defent's Mission System

    OK . This has been bugging me for a while now. I posted this today on the server side thread. I have since found out something and wondering if we can get to the bottom of it .. As i have seen lots of people reporting this. I decided to Log everything ! from the MYSQL database to a file. I had the server running with everything and every time I went to a safe to put stuff in or lock it or take stuff out. I would then check the live feed from the log file to see not one request to the database to do an update on said containers. I tried moving around in vehicles and same thing. No updates on locks or contents. I shut down the server. Copied and deleted the log file so it starts fresh. Restarted without DMS and Occupation by removing the PBO's and started the logging again. I went to the first vehicle I had drove it 30m locked it and checked the log file. I instantly saw requests to update vehicle position and lock status. I then went to safes and another vehicle . removed or added items . Locked the safes and instantly I saw messages in the log showing updates to these items in the database. Everything working as it should. However this is without my friend DMS and Occupation. Would anyone with deep knowledge of these systems have an idea to why they are blocking database requests to such items. It sometimes starts from the very beginning of a restart. Then sometimes it does it randomly. I would really like to get to the bottom of this. As this will mean I cannot reliably use DMS or Occupation without knowing what is causing it. If you need logs or want me to run a specific test. I am at your disposal. As i really want to see this issue fixed. Could it be a BE Key or something as silly as that ? Why does it not do it to players just seems to be vehicles and containers? Regards Zeus Data from SQL Log: Before removing DMS and Occupation No containers or Vehicle updates in DB. Only user queries: After restarting with DMS and Occupation removed . These queries appear throughout the DB log
  10. gszeus

    Databases, storage, safes, crates

    I have move the rest of this query to DMS thread. I think there is an issue there. Will explain over there my findings Zeus
  11. gszeus

    Databases, storage, safes, crates

    Can anyone give me a idea where i need to start or even if this is the right section to be asking in. Having issues with Safes and Crates not accessing. I cannot put stuff in safes or they will not allow you to take stuff out. It mainly happens with Safes and wooden crates, but would say its elsewhere too. I am trying to find out how I can get some logs from exile that can show me the requests to the database.. maybe to help identify the issue. Or better still if anyone has found the problem, maybe the fix would be good. I can see from the database itself ,that it isn't updating some of the containers. As if something is blocking the requests. So seeing what is going to it would help fix it i think. Thanks in advance Zeus
  12. Hi Buddy. I can only add that I had 4 AI Heli's set up in 4 different locations on my Chernarus test server. They all seemed to spawn in the right places. Maybe its an error in the latest update or in the script ? If your really stuck I can power it up again and test it with the update some time soon if you want , I can try 4 or 5 locations. Let me know if your still stuck. Zeus
  13. Hi everyone. Having an issue with spawned AI at military areas. The Al Rayak Map has approx 4 areas. The AI do spawn but they do nothing but stand there. Even if you are in front of them, Roaming AI seem ok.. Can someone point me in the right direction ? Zeus Just an update on above post. I rebooted the server twice and also turned on Debugging. Went to all the locations checked logs and the AI was all working fine. Must have been a glitch. Very intermittent though, and quite annoying. Zeus
  14. gszeus

    Editing Trader Props

    Just a general question. not a bug. Where do I edit the props that are at traders that have been added, for instance things like Vehicles, and crates etc.. Just to make the trader look like a real trader. I have some props at a trader that I want to move / add. I have checked and they are not in initplayerlocal.sqf and initserver is disabled. Just wondering what file it would be in. Zeus
  15. gszeus

    [Release] Al Rayak Exile 1.02

    Hi JDubb18T Been working on using your settings and map etc.. I have changed the traders a bit and added some stuff we want. I have added more spawn Points and started on some markers for PVP Zones. With help from community I have fixed some issues with errors I was getting in RPT file . Maybe they were due to 1.68 update. However I am still getting errors with the Fallout Island and Bridge missions. Do you know who scripted them ? This is one of the errors I am getting. Cannot see why the Variable is undefined. Cannot see what format its meant to be defined in. Thanks in advance Zeus