EZKatnipz
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Everything posted by EZKatnipz
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it appears that whenever i have the .pbo from this installed on my server, i get stuck on the "connecting..." screen. i can remove just the .pbo and i can load into the server again. have the revive script installed, working great.
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I don't know if anyone has shared how to add mod vehicles into the Vehicle Customs, but after hours of searching and using leads from many sources, I finally figured it out. I could never find any one straight answer. For anyone that is having issues with this and cannot find any actual information: For this example, I am using Hollows Vehicle Pack, adding his Monster Truck into the trader. Set up your vehicle under the CfgVehicleCustoms class in the main mission config.ccp just like the default Exile ones: Then, look for the vehicle .pbo in the mods folder. (For this example, you would look for Mrshounka_monster_p.pbo.) Unpack the .pbo in another folder and look for your vehicles config.ccp. (In this example, it is in the first directory after you unpack Mrshounka_monster_p.pbo) Open the config.pbo in notepad++, and look for code similar to this: (Note: most likely will look different for each mod. In this example, the code is located near the bottom) In the top of this bit of code, "class shounka_monsteur : Mrshounka_monster_base" lies the vehicles class you need. (For this example, "Mrshounka_monster_base" is what we are looking for.) Obviously this will be different for each vehicle and mod, but I hope it can help people struggling with this like I was. Some vehicles may not have names in the Vehicle Customs lists, such as the Monster Truck, but according to some information I gathered in my searching, that is on the mod author. I do know there is a script for Exile that allows you to add vehicles to the list as well as add your own skins, however I could not get the script to work. Also, this allows you to keep your mission file a little smaller.
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Im having problems with my Headless Client not staying connected for more than a few minutes. It seems like i have everything configured correctly, however i also saw that it is a common thing. I have seen servers claiming to have a stable HC running missions and AI. Does anyone know how to get a stable HC connection? Kinda pointless to run one when all the AI are constantly swapping to and from the server. Thanks for any help.
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Expansion list in server browser not complete?
EZKatnipz replied to Jerrico's topic in Configuration
Having the same issue. I've posted in some topics and asked a question and absolutely no responses. It seems that either no one knows what we are talking about or no one wants to help and watch us struggle with what they think is trivial. -
[SOLVED] Where are the Scroll Wheel Options?
EZKatnipz replied to - VJ -'s topic in General Discussion
About the CfgInteractionMenus, how to the targets work? I've noticed that some will just have a simple keyword like "Car" and others will have actual class names. Im going to assume that the simple keywords are defined groups. How do i go about creating a new group? -
would like to know this as well
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So no one has this issue or a solution?
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I am running mods on my server, and I understand how the command line works, and I have it set for my server for the mods correctly, everything loads in just fine. However, when looking at the server through the server list in-game, under the "Expansions" list in the bottom right corner, it only shows a few of the mods I am using. For example, I now have five mods running on the server. Everything I was running before shows up on the list, but the 5th one does not show on the list. When I change the order on the command like, like from @Exile;@NATOV;@NATOW;@Ryanzombies;@HVP;@TYRK; ones that show: NATO SF & SPETSNAZ VEHICLES, NATO SF & SPETSNAZ WEAPONS, Ryan's Zombies & Demons, Hollows Vehicle Pack to @Exile;@TYRK;@NATOV;@NATOW;@Ryanzombies;@HVP; ones that show: TRYK's Multi-Play Unifrom's pack, NATO SF & SPETSNAZ VEHICLES, NATO SF & SPETSNAZ WEAPONS only the first few show up (as seen above). The new mod now shows, but the last two no longer show. I would like for all of them to show. Anyone have any information on this? Note: I have changed the names of the folders for some of the mods, as that does not affect anything.
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Thanks, everything is working just fine now!
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or do i just add the ini to the folder, and not into the existing ini? will try that now
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just installed the script again, this time adding the ini stuff however, i still get the same error.
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That is not in the install instructions so I completely skipped over it. Thank you.
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This script sounds cool and all, however when i try to load it, i get this error: and the server shuts down
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How about changing it to if a player has a radio?
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Alright, so after installing Infistar on my server, I have some BE filters to go through. Not a problem, I've done this a bit now and am quite familiar with how you add the filters to your files. Now, this particular restriction I cannot figure out. I have used @infiSTAR's guide he had on a post to replace the new lines and such that has worked before, I have used @maca134's BE filter site that has also worked before, and I have done it manually. Nothing I have tried seems to be working unless there is something I am missing. I am new to server hosting but have made great progress in the last week of doing this. I mean, you gotta start somewhere, right? Any help is greatly appreciated.
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I have set the value to false, however it still gives the error
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now, i have added the mods into the command line properly, and all of the mods show up just right for me, however once i add a 5th mod, the 5th mod does not show. I can change the order of the mods, and the 5th on the list will not show.
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I had set it to true because i thought it would be a neat feature. I mean, EMP right? But does it have to be set to false?
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BE Filter THAT I CAN NOT FIGURE OUT FOR THE LIFE OF ME
EZKatnipz replied to EZKatnipz's question in Serverside
tried both copy pasting, and doing it myself in different ways and still no luck. However, it now swaps between that one and this new one: -
I get this error in my rpt logs when my server boots up. Doesn't cause any problems, but the blowouts never happen. Took a look at the code but I can't see anything wrong, probably since I do not know scripting for this.
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Any of the sound files not being used, or can be removed? Just looking to lighten the mission file a bit.
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I have no idea if this works for me as I have yet to try it, but perhaps make sure that everything in the path is spelled correctly. such as "addons" and "defines.hpp" as well as make sure that is actually where it is. Example: if the file "defines.hpp" is located in the folder "blowout" make sure you change the path to match, "addons\blowout\defines.hpp". Just something else to check on.
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Well, I got it to change the font and all, but.. its not center to the screen for some reason, its all the way to the left. Copy and pasted the code, didn't change anything besides the first class. Now, I do not know much scripting what so ever, just a tiny little bit to where I can edit some very minor things. class Attributes { align="center"; <<It does say center. color = "#ffffff"; font = "OrbitronLight"; }; Not to sure what is going on. Will supply a screenshot if needed. EDIT: According to my friend, his is centered while mine is not. The hell O_o
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BE Filter THAT I CAN NOT FIGURE OUT FOR THE LIFE OF ME
EZKatnipz replied to EZKatnipz's question in Serverside
As long as adding multiple filters will not interfere, i have them all in the scripts.txt yet I still get the kick for the same restriction after multiple restarts. I have removed the scripts.txt for now so i can continue to add some other scripts and configure things. -
BE Filter THAT I CAN NOT FIGURE OUT FOR THE LIFE OF ME
EZKatnipz replied to EZKatnipz's question in Serverside
Nether options worked for me, loaded one at a time, refreshed my scripts.txt and still get a kick upon loading into the server