Screamer
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Everything posted by Screamer
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thanks, will try to set server lock for bit longer
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OK, I have some description from player, he was flying just before the restart and then desync. After server restart he log back and he was in water and order airdrop. So probably its a problem with player location.
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But its not me Apoc paste same reply 3 times
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That's the video sent by my player https://plays.tv/video/59e702bd8d83f33044/mah-money- Not sure why he was in water, but its just after server restart
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Hi, Few players on my server had a random problem with removed all money from locker after airdrop delivery. I discover that all players were ordering airdrop few min after login into the server, and they all were in the water. RPT error and my config Don't think so that I have error in config, cuz this error is very rare any ideas ??? Thanks
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/* PvP_ReflectDamage option should reflect damage from player vs player (the player still takes damage) */ PvP_ReflectDamage = "false"; /* PvP_BlockDamage option should block damage from player vs player */ PvP_BlockDamage = "false"; ???
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So I have a funny bug on my militarised server. We have armed UAVs but only (independent green) I_class_name working with Exile player. The problem is when player kills other player using this UAVs then he is instantly killed by exile (suicide). When UAVs are used against NPCs (red) then all working fine. We have these UAVs and UGVs: I_UAV_02_F I_UAV_02_CAS_F I_UGV_01_F I_UGV_01_rcws_F It's looks like some kind of punishment for killing player from the same fraction. Any idea how to disable ???
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Please delete, I posted in wrong place... sorry
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- green
- independent
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Any chance back to this addon ??? Few players asked me about this function I think only for Equipment will be awesome, weapons they can buy in a traditional way. Just one click to buy (Uniform, Vest, Backpack etc)
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Hi I'm trying to write script showing admin (me) marker for all players on map. For some reason _test = getPos player; return my cords but when I'm trying to use in createMarker then nothing happened private["_test"]; _test = getPos player; _markerS = createMarker ["_markerS", _test]; _markerS setMarkerColor "ColorRed"; _markerS setMarkerType "mil_destroy"; _markerS setMarkerText 'Admin Convoy'; Where I have error ??? Please help
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ok I sorted out not sure if this is nice or not but working _markerS = createMarker ["_markerS", [5000,5000]]; _markerS setMarkerColor "ColorRed"; _markerS setMarkerType "mil_destroy"; _markerS setMarkerText "Admin Convoy"; [] spawn { while{not isnull Player} do {"_markerS" setmarkerpos getpos Player; sleep 5;}; }; please close thread
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1) I was not sure where to post my question... 2) Thanks for reply but I don't understand According to this -> https://community.bistudio.com/wiki/setPosATL its for set object but I want to get cords from my player and set to marker
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Its simeple fix for wastedump problem with sell tanks or oter tracked vehicles HOW TO : 1) Download file - > click 2) Open your mission folder and create folder named fixes 3) paste inside downloaded file 4) open mission/config.cpp 5) find CfgExileCustomCode class 6) add your fixed file like this example class CfgExileCustomCode { // Fixes ExileClient_gui_wasteDumpDialog_show = "fixes\ExileClient_gui_wasteDumpDialog_show.sqf"; }; 7) DONE
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Hello, After few tests we notice that upgraded wood walls are fully indestructible (100 shots by KUMA Unfortunately Wood floor have no upgrade option and can be easy destroy by few explosions. Any idea how to set allowDamage false; for all building elements on server side?
- 17 replies
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- base
- indestructible
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Hello, I created highly customized server on Esseker map. So far I cant fix only one issue with rocket launchers. Does Exile have some black list of weapons save in code files? We add RPG and NLAW to traders but after purchase launcher didn't appear on player. Missiles working fine in trader but launchers not... Any idea why? p.s. It is not infiSTAR problem for sure (black weapon list modified), also BE filters added (no kicks) Thanks for little help
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ExileClient_gui_xm8_slide_territory_event_onRadiusButtonClick
Screamer posted a question in Serverside
Hi, I noticed some problem with XM8 territory radius marker function ExileClient_gui_xm8_slide_territory_event_onRadiusButtonClick.sqf At the same time few players had active function on territories level 10 In this time server simulated objects counter showed over 8000 objects Server FPS drop down to 5 fps and Client side fps reduced 50% average. Is the any chance to reduce numbers of those markers around ??? to like 1 red arrow every 10m , it will still showing your territory radius but it will improve server performance a lot code: /** * ExileClient_gui_xm8_slide_territory_event_onRadiusButtonClick * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_display","_territoryDropDown","_flagNetID","_flag","_radius","_flagPos","_objects","_i","_location","_object"]; disableSerialization; _display = uiNameSpace getVariable ["RscExileXM8", displayNull]; _territoryDropDown = _display displayCtrl 4132; _flagNetID = _territoryDropDown lbData (lbCurSel _territoryDropDown); _flag = objectFromNetId _flagNetID; ["Show radius?", "Show", "Hide"] call ExileClient_gui_xm8_showConfirm; waitUntil { !(isNil "ExileClientXM8ConfirmResult") }; if ((ExileClientXM8ConfirmResult) && !(_flag getVariable "ExileRadiusShown")) then { _radius = _flag getVariable ["ExileTerritorySize", -1]; _flagPos = getPos _flag; _objects = []; for "_i" from 0 to 360 step (270 / _radius) do { _location = [(_flagPos select 0) + ((cos _i) * _radius), (_flagPos select 1) + ((sin _i) * _radius), 0]; _object = createVehicle ["Sign_Arrow_F", _location, [], 0, "CAN_COLLIDE"]; _objects pushBack _object; _i = _i +1; }; _flag setVariable ["ExileRadiusObjects",_objects]; _flag setVariable ["ExileRadiusShown", true]; ['apps', 1] call ExileClient_gui_xm8_slide; } else { _objects = _flag getVariable "ExileRadiusObjects"; { deleteVehicle _x; } forEach _objects; _flag setVariable ["ExileRadiusShown", false]; ['apps', 1] call ExileClient_gui_xm8_slide; };-
- arrows
- territory marker
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thanks, i was looking for this
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Did any of you have problems with exile loot table after Cup_Weapon 1.5 update ??? For some reason loot stop spawning after this update. No errors in RPT about some unknown class names etc. We swap back to 1.4 and loot working fine, then switch again to 1.5 and no loot at all... strange
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I just removed ARMA_LOAD.dll and ARMA_LOG.dll from root folder. So no logs atm but its working
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I have Bornholm and NAPF And im also sure that's mission.pbo but the problem is we had no changes.... I updated to latest version of infi... still the same ... endless loop I had this issue before (2 weeks ago) and funny thing is then its gone after few manual restarts without any changes... and never shows again up to today
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same problem here... after last restart, mission file loop. No changes. When infiSTAR off then all working fine hmm...
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Question... Its that OK ??? -> http://scr.hu/9c95/fg8ks
- 131 replies
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- vehicle
- invincible vehicles
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He have the same problem
- 1 reply
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- loot
- exile update
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Hi, I notice that after last exile update and new loot system, loot stop spawning in additional map buildings added by initserver.sqf In original map buildings all working fine without any issue, and yes im sure we used correct class names and we have them in loot positions example: _objects = [ ["Land_Mil_Barracks_i",[3998.8,4354.73,0],80.4833,0,0,false], ["Land_Mil_Barracks_i",[4014.67,4357.6,0],80.4833,0,0,false], ["Land_Mil_Barracks_i",[4030.08,4360.11,0],80.4833,0,0,false], ["Land_Mil_Barracks_i",[4046.08,4362.72,0],80.4833,0,0,false] ]; { private ["_object"]; _object = (_x select 0) createVehicleLocal [0,0,0]; _object setDir (_x select 2); _object setPosATL (_x select 1); _object enableSimulation false; // :) _object allowDamage false; } forEach _objects; any idea why ???
- 1 reply
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- loot
- exile update
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Exilie Server Selling ingame pop tabs allowed?!
Screamer replied to KhanOnYoutube's question in Serverside
That's so sad how new forum member can join and post fake accusing to other community. Community with 450 members and 2 years of history...