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ok, thanks will it be enough to add the word "VEMF" or do I need the whole string? _aLocalM = ["VEMF","_marker","_markers","_x","_members","_unit","DMS_MissionMarkerCircle","DMS_MissionMarkerDot",""]; G;>
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Hi players keep getting banned by infistar with the following. 01-10-2015 09:26:46 infiSTAR.de | Player1(11123223334445555) LocalMarker: ["VEMF_DynaLocInva_ID3125.78"] (v0008e) 30-09-2015 19:58:34 infiSTAR.de | Player2(11123223334445555) LocalMarker: ["VEMF_DynaLocInva_ID7543.02"] (v0008e) Any tips on what I should add to filters, or other stuff? Thanks
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Updated my client to 1.52. Updated server to 1.52, server starting with no errors, update ok with no errors getting "Bad version, server rejected connection" Server is showing required version 1.50.131969 in list, should be requiring 1.52.131969 Any1 know what to do? Thanks EDIT: Ehmm.. *facepalm*,, found something, updating this post soon. EDIT2: had put wrong path in the update.bat file.. my bad, working now.
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Hi, Seems you solved it here:
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Step-by-step adding a Tank to trader in a new category. 1. Open http://wiki.7thcavalry.us/wiki/ARMA_3_Vehicles to find the Arma 3 class names. 2. Locate the Tank you want to add, in this example I used "B_MBT_01_arty_F", the "M4 Schorcher". 3. Open your Exile.altis\config.cpp 4. Locate "CfgExileArsenal" and add (in red) the following below "class Exile_Car_Zamak" /////////////////////////////////////////////////////////////////////////////// // Zamak /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Zamak { quality = 1; price = 3000; }; /////////////////////////////////////////////////////////////////////////////// // ARMOR /////////////////////////////////////////////////////////////////////////////// class B_MBT_01_arty_F { quality = 1; price = 20000; }; 5. Locate "CfgTraderCategories" and add (in red) the "Armor" class below the "Trucks" class class Trucks { name = "Trucks"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Car_Van_Black", "Exile_Car_Van_Box_Black", "Exile_Car_Van_Fuel_Black", "Exile_Car_Zamak", "Exile_Car_Tempest", "Exile_Car_HEMMT" }; }; class Armor { name = "Armor"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "B_MBT_01_arty_F" }; }; 6. Locate "CfgTraders" and add (in red) Armor to the list of the vehicle trader (see I also added "Bikes" that was missing orginally) class Exile_Trader_Vehicle { name = "VEHICLE"; showWeaponFilter = 0; categories[] = { "Bikes", "Cars", "Trucks", "Armor" }; };
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Hi, I have been reading through lots of topics on loot issues, traders & loot compiler etc.., but I can't figure out how to add the stuff from the spawn list in the infiSTAR admin menu to the traders, like the tanks, attack helis and APCs etc... I only want them to appear in the traders list, not spawn as loot. I understand that I need to add something to the Exile.altis\config.cpp but I do not know where to find the names for the stuff and I am not completely sure where to add them. I can see the names in the spawn list in the admin menu, but I need to know where I can find them in a file so I can copy them. If someone could do a step-by-step guide for one item it would be great. EDIT: Solved by using the steps below. Thanks. G;>