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20 NeutralAbout ArnieGAMES4U
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ArnieGAMES4U started following Need Help, Rearm Script, Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible and and 5 others
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did anyone find a solution for this?
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So there is no way to salvage my current database? I have to restart?
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@Patrix87 I'm not sure if this is still something you want to do...but I would like to contribute...I've been working on my own framework for this exact idea.
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Use the vanilla Bohemia arma 3 launcher, right click on the mod and click show in folder.
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As @Chronus said, the folders can be whatever they want as long as they don't contain spaces. Just remove the space and make sure it matches your command line and you should be good.
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Can you post the complete .RPT....I want to see if the mods are launching... In the meantime... Try renaming your mod folders to the following and adjust your commandline accordingly... @BG21 French Uniform Pack ----> @BG21_French_Uniform_Pack @Zombies and Demons ---> @Zombies_and_Demons //You can use @Ryanzombies or @Zombies_and_Demons I personally use @Ryanzombies @Exile;@NATO_Rus_Weapons;@NATO_Rus_Vehicle;@CBA_A3;@R3F_ARMES;@extendedbase;@a3_dms;@A3XAI;@task_force_radio;@BG21_French_Uniform_Pack;@Ryanzombies;
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Post your command line and server.rpt. I've seen this before and it was because the mod wasn't launching properly due to a space.
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Make sure you don't have any spaces in your command line for -mod=
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To put it simply..
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I don't think it works that way. You should place the test.sqf in your mission file directory and do... execVM "test.sqf";
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This is identical to mine Your script rearms your Marshall Cannon?
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Awesome! I will give this a shot in a few hours.
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Do you mind sharing it?
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Ditto.