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@Crazy Mike Ok, that's what I was thinking: set each vehicle with its own spawn and coordinate. Well done! I don't know why the vehicles spawned on each other, normaly it's spawn in safe position.
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@Crazy Mike What do you want exactly? Can you post your "AVS_spawnedPersistentVehiclesLocation" to know a little bit? Otherwise, there is a little update following the pull request of @Edisubaru (AVS 1.4.4) . You can download it on first post of Rod Serling. Click here to go. Or directly from here. Thank you @Edisubaru.
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It's normal, you've some different things that are being on server side and client side... But which is very weird is that you've a lot of strange errors. It's like if you've something that blocks what there is on AVS server side (like "AVS_configuration.sqf"). Now can you give me your full server rpt log that match with this client rpt log ? I hope I will found what is wrong.
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Ok, can you give me your client rpt log (%APPDATA%\Local\Arma 3)? To see what hapen on client side.
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I clearly understood that you want both but I tell you to remove missiles for a test.
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Well, if you can rearm the rockets I think you've remove it from the blacklist (AVS_GlobalWeaponBlacklist and AVS_GlobalAmmoBlacklist) so try to back it in this black lists to see if you've a price when you try to rearm your chopper. If it's the case so try to get out/get in from your chopper and see if you've some bullets.
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@CameraChick I need to make some test, I'll tell you if it hapen the same for me and if it's the case so I think I could make something. @xDaVIRUS You need to add the belt in "AVS_configuration.sqf" in the variable "AVS_RearmCosts". What is vehicle you want to rearm the belt? May be I could help you to find the belt name...
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@xDaVIRUS Normaly, I suggest you to choose another object to rearm your vehicles (an object where you can land your chopper on the ground) but if you still want to rearm on roof of fuel station you can change the line 101 in the "AVS_fnc_updateInteractionMenu.sqf" file: if (AVS_RearmSystemActive && (_pos select 2 < 0.1)) then by this: if (AVS_RearmSystemActive && (_pos select 2 < 8)) then ("AVS_fnc_updateInteractionMenu.sqf" file is in your mission.pbo/AVS)
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@xDaVIRUS It may be several things for this errors but one thing may have been the cause: I see you've this vehicule: "shounka_buggy_noir". Where is from this vehicule?
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@Crazy Mike Are you sure that you've removed what you added when you've merged the exile.ini file? If not, try to erase this file and put the original from the exile server installation files.
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@Crazy Mike Have you try to simply put the "avs.ini" file into your "extDB\sql_custom_v2" folder, instead to merge with the "exile.ini" file?
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@Crazy Mike Have you execute the following query on your exile MySQL database: ALTER TABLE vehicle ADD ammo text NOT NULL; UPDATE vehicle SET ammo='[]' ?
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For this: And for this: I've pushed a little update (AVS 1.4.3). You can download it on first post of Rod Serling. Click here to go. Or directly from here. Enjoy !!
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It working on my server test, but I haven't tested everything with AVS (especialy the AVS vehicles spawn). I need more time. Like you know, I'm not the creator of this mod and I'm just resume this work and this is not easy. I do my best. I know this and I've tried a simple function but for a misterious reason it don't work. I'll working on it soon and as soon as it working I'll update AVS.
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I've seen Freakylein has updated the Armaholic version. So there is no confusion anymore. I don't know why he didn't say anything but it's done. It was a pleasure to make feedback. You're welcome