Yann20QC
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Hi, The players are saying that campfires are killing them when they use them for crafting, is anybody else getting this? I did read infistar would fix this in the next update but wondered if anybody had a fix for this already.
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
Yann20QC replied to Janski's topic in Scripts
after reboot- 2256 replies
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- virtual garage
- vg
- (and 20 more)
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
Yann20QC replied to Janski's topic in Scripts
The virtual garage works but it has vehicles on the map that still respawn after reboot- 2256 replies
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- virtual garage
- vg
- (and 20 more)
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
Yann20QC replied to Janski's topic in Scripts
Yes- 2256 replies
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- virtual garage
- vg
- (and 20 more)
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
Yann20QC replied to Janski's topic in Scripts
Someone can help me please? extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname deleteVehicle- 2256 replies
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- virtual garage
- vg
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Or Is there a way to just make them spawn everywhere! find in config this option , its spawns random zombies on all map ( near players ) UseHarassingZombies = true; and some config for random zombies HSet = [ /* 0 Groups Size */ 1, // maximum number of zombies around a player /* 1 Frequency */ 600, // time in seconds between each new zombie. /* 2 Vest group */ Nothing, // Vest function defined in ZVest.sqf /* 3 Loot group */ Nothing, // Loot function defined in ZLoot.sqf /* 4 Zombie group */ Easy, // Group function defined in ZClasses.sqf /* 5 Avoid Territory */ true // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true spawn distances MinSpawnDistance = 50; // Closest distance from any player to spawn a zombie. MaxSpawnDistance = 100; // Max distance a zombie should spawn from a player. MaxDistance = 250; // Max distance to players before delete.
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go in ExileZ-2/exilez/init/TriggerPositions.sqf and change the position
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This is because the mod loads as if it was on the altis map
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So you must add one , after "Exile_Item_CodeLock"(here)
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Send your mission.sqm please I already had this problem and it came from my mission.sqm
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logs RPT?
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I think my start.bat is not good because when I use TADST the server it launches with the new modification but not with my start.bat Start.bat: echo Demarrage du Serveur ping 127.0.0.1 -n 2 >NUL cls echo Serveur Exile... Actif ! start "Exile" /wait /high "arma3server.exe" -port=2302 "-serverMod=@ExileServer;" "-mod=@Exile;" "-config=@ExileServer\config.cfg" "-cfg=@ExileServer\basic.cfg" -profiles=SMC-EXILE -name=SMC - EXILE -malloc=tbbmalloc -autoinit -enableHT ping 127.0.0.1 -n 1 >NUL echo Le serveur Exile est arrete!
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The .pbo files are not checked but the @ExileServer and the Exile.Altis are checked and I use Windows Server 2012