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Is there a way to override an existing function? I have a server running in Virtualbox and monitoring the console output, I see all these "override" statements. I am using the ExileZ mod on my server and would love to add some functionality around the Hordeloop but I do not want to edit the mod directly, so it will be easy to update. The override statements in the console make me think I could just override the hordloop with my own addon but not sure if I am comparing apples to apples.
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I did get this working, thank you for the offer. I am sure I will have several more questions on other areas as I am learning how to run a server. I will be sure to happy to take you up on your help.
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Damn, we issue hits on this stuff huh? good to know
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Oh, I own my own software company and would never steal someone else's work. I have just been trying to reference other people's code to learn how to setup my own framework. All my stuff is developed by me but definitely informed by other people's work. In this case, I have not referenced VEMFr's code, I just assumed it was part of DMS the way it worked. I saw the notifications on someone else's server.
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Just to confirm, I was able to get it to work. Thanks for the link Wolf, that plus this tutorial helped me display text with backgrounds!
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Thanks for Wolf, that link looks very helpful. Also, thanks for the clarification on where the invasions come from, did not realize it was a different mod.
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Thanks for the quick replies metal man. I actually did try hint. You are correct, it does display a black background. I guess I was hoping for a little more control. I noticed on some servers that have the "invasion" missions, which I think is part of DMS, when an invasion happens, a white box appears on the bottom of the screen. It shows an icon on the left plus the details of where the invasion happened. Also, on other missions, it will display a box in the top left, similar to hint with the black background, but there will be a header bar that is blue or yellow. It gave me the impression there was a way to customize the displayed text boxes. Would love to mimic the "Invasion" one. I found DMS is referencing BIS_fnc_dynamicText, like in your original post, but I cannot get a background to display with it.
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I cannot test the code at the moment but just looking at it, I do not see anything about specifying background color, am I missing it? I see it setting the text color to red. Not sure I know what the last set of parameters are doing though.
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Hello All, I am working on my first series of scripts for my server. I am able to display messages via system chat, hint, and using structured text. What I would like to do though is set a background color for my text boxes. I tried the attribute "colorBackground" as well as html styling rules but never see the background color set. I can change font, font color, insert images, etc... I would like to mimic the DMS mission notifications and tried triggering the same events from the DMS scripts. I am not sure if it is just because I am still working in the editor but cant seem to set Background color on any of my notifications. I have been referencing this documentation: Structured Text What am I missing?
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Thank you Mezo!
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Arma Client & Server Update Discusion #1.64 New Perf Build
Ghostbuck replied to Valthos™'s topic in General Discussion
Why would the Editor -> Play Scenario crash? -
Arma Client & Server Update Discusion #1.64 New Perf Build
Ghostbuck replied to Valthos™'s topic in General Discussion
Hello, I do not have a server but I am not able to join any Exile Servers after 1.64 was applied locally. Tried uninstalling Arma and mods, and reinstalling. My client just hangs on the "Loading Map..." screen. Also, if I try to open Edit Editor > Play Scenario with Exile loaded, it just crashed back to the editor every time. -
Sorry, was searching for this wrong, my thread is a duplicate.
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Anyone else having trouble joining exile servers after today's Arma 3 update? If I try to join a server or even launch the editor with Exile loaded, Arma 3 hangs on "Loading Map". Tried uninstalling and reinstalling Arma.
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Hello All, A group of buddies and I are setting up our own server. We all have development backgrounds but very new to Arma and modding. I started writing my first script referencing several other addons. I have a drone that gets deployed to a Military Base when a players runs in it. I have checks in the script that do not send a drone if a drone is already deployed kind of thing. In one of the addon examples, I saw a method that appears to execute code on the server rather than the client. This has me wondering if I have coded my scripts wrong. For my script, I have been using the Eden editor. I added a series of scripts that get initialized in the editor when the player loads. The plan was to have the server mission.sqm file initialize these scripts on the server. However, I am starting to think I dont understand where these scripts are executed. Are they downloaded to the client? If my boolean is set on one client that the drone has already been deployed, are all other clients updated to see that or are the variables client specific? For example, if I am in a party, we both run into the military base, will two drones get deployed because my code is client specific instead of server specific? Thanks!