jabeds
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As i said before the only reason i did this was to prevent base de-spawning, but now that i know this has nothing to do with causing it i will most likely change that, as yes you are right that it is probably killing frames especially with the high population. I just want to get this bug figured out first. When i had it set to 1 week the bug occurs, nearly 2 months and still the bug remains.
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// Remove all territories (and contructions + containers in it) that were not paid after X days territoryLifeTime = 50; // Remove all containers outside of territories that have not been used for X days // Example: Tents containerLifeTime = 10; // Remove all constructions outside of territories that are older than X days or not moved for X days // Example: Work Benches constructionLifeTime = 2; I know 50 days is a very long time but was trying to avoid this base de-spawning issue
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Yes but bases that were payed 1 day ago and bases that were payed along time ago all de-spawned, after this last happened before I increased the rent period to 2 months to avoid this however for 80% of flags to disappear over 1 restart that would not make sense. The system clears bases on restart that haven't been payed during that server uptime, it does not just clear all bases that were unpaid in the last month.
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A few days ago there was a huge base disappearance, over half the bases on the entire server de-spawned. In itself the fact that they all went over one restart indicates that it certainly had nothing to do with rent being up to date. I also noticed that all the bases that de-spawned where bases that we made over 9 days before the incident. I also know that it wasn't something I had done that restart as i hadn't touched / changed anything on the server and this has happened on a smaller scale in the past. If anyone has any pointers it would help massively as I really don't want this to happen again.
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[Fixed] Players cannot use inventory actions such as drinking and eating
jabeds replied to jabeds's question in Serverside
Fixed (Issue in the mission.sqm) -
[Fixed] Players cannot use inventory actions such as drinking and eating
jabeds posted a question in Serverside
Today my players were suddenly unable to interact with items in their inventory. This includes being able to eat and drink! I need help fast. I did an entire server revert back to before this issue was happening, including reverting all server files yet this is still a problem. Restarting the server also did not help -
Dedicated Server - Unable to eat/drink/craft
jabeds replied to xAberranthianx's question in Serverside
AHHHH. I'm having this issue to, but after restarting the server it is still broken. I need help as its a major issue that no one on the server can eat or drink! Are you sure you didn't change anything when restarting? -
I am running pomelo but I figured out a simple workaround for anyone else who might happen to read this. create a new sqf file in your mission folder named death_timer_bug_temp_fix.sqf and in it write this player allowdamage false; sleep 20; player allowdamage true; At the top of the initplayerlocal.sqf file, add this [] execVM "death_timer_bug_temp_fix.sqf"; This very simple work around gives players god mode for 20 seconds once loaded in. In theory you could change it to just a couple of seconds and it should still work (well at least for the bug I had in which player died right at the moment they left the load screen).
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I think i have this bug, but when i do this fix it breaks the server, everyone on the server spawns in and dies instantly, also everyone has 0 caps and respect
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Players dying when loading back into the server [FIXED]
jabeds replied to jabeds's question in Serverside
I figured out a simple workaround for anyone else who might happen to read this (well at least for the bug I had in which player died right at the moment they left the load screen). create a new sqf file in your mission folder named death_timer_bug_temp_fix.sqf and in it write this player allowdamage false; sleep 20; player allowdamage true; At the top of the initplayerlocal.sqf file, add this [] execVM "death_timer_bug_temp_fix.sqf"; This very simple work around gives players god mode for 20 seconds once loaded in. In theory you could change it to just a couple of seconds and it should still work. -
Players dying when loading back into the server [FIXED]
jabeds replied to jabeds's question in Serverside
Well i might have missed things as it is hard not to with a 6mb rpt file xd. But near the end i did find this: 14:39:00 Server: Network message 1a40fc is pending 14:39:00 Server: Network message 1a4101 is pending 14:39:00 Server: Network message 1a4166 is pending 14:39:00 Server: Network message 1a4166 is pending ....it goes on a few more times this mean anything to you, would it helping changing my sql mode? under my exile.sql i have SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO"; -
When players load back into the server, they load in and die instantly. This isn't the well known dead character bug, as I have seen that before. The only option they have is to commit suicide, rather than having the respawn option you usually have when you are dead. Does anyone know of a fix for this bug or anything that could work as a workaround to prevent people from loosing their stuff every time they log or there's a restart
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NVM got everything sorted,t hanks again for the help
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Yer, guess i didnt check that, loots fixed However i noticed another problem, all of the item traders have nothing to sell, do you know what needs to be changed to get this up to date?
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Since the Pomelo update, loot is no longer spawning in on my server. I have updated the exile_server_config file with the esseker spawn points in the config file just like I had before but now the spawns are not working. Is there something else we must do?