Fatboy

Member
  • Content count

    11
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

Community Reputation

3 Neutral

About Fatboy

  • Rank
    Bambi

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Fatboy

    [Solved] Camp fire kit

    hey there , sorry I was working. did you add the whole overrides folder or just the 2 sql's? you need to make sure your calling them from the right place. and make sure you dont paste the linecode in the cpp inside the green lines
  2. Fatboy

    [Solved] Camp fire kit

    yes it does .
  3. Fatboy

    Draw Bridges?

    I'm pretty sure if you look in the craftables its commented out too , hope they will realise it next update looks sick ..even untextured
  4. Fatboy

    [Solved] Camp fire kit

    just for you , so yo get it fixed
  5. Fatboy

    [Solved] Camp fire kit

    forgot to quote so you get the link haha my bad
  6. Fatboy

    [Solved] Camp fire kit

    its actually a easy fix , download this file : https://mega.nz/#F!XJtHkBQQ!Lx5RSTOkE2J9ncDDbKWsIQ put it in your mission file . then in your mission file open your config.ccp and look for CfgExileCustomCode then add the two lines there ExileClient_construction_thread = "overrides\ExileClient_construction_thread.sqf"; ExileClient_util_world_canBuildHere = "overrides\ExileClient_util_world_canBuildHere.sqf" , its like there version of the complies on arma 2 . see screen shot for what i mean then repack... boom done
  7. Fatboy

    [Solved] Camp fire kit

    Hey it is possible , I have it done on my server , if you have not got it yet let me know and i will share
  8. Fatboy

    Add water barrels to all territories

    would it not be easier to add to the craftable list ? that way you can decide if you want it and what it takes to make it . from what i can see you could even craft the water dispenser like in the safe zone as a craftable if you choose .
  9. Fatboy

    Anyone have a working tow script

    add !"r3f_log_remorque" !"r3f_log_est_deplace_par" !"r3f_log_objets_charges"to the setvariable.txt not the setvariableVal.txt apart from that looks like it should work
  10. Fatboy

    Anyone have a working tow script

    it works , i dont call the init from anywhere , just made the file entered the code and dropped the other code in the description. as for base glitching you can do the same with a pushbike , just ride up jump off and your in , first person through the wall and your back out. i like this script because it has the load feature so you can load things into the back of trucks and stuff. script is not mine its just the re vamped R3F for Arma 3
  11. Fatboy

    Anyone have a working tow script

    nice to see milk taking the credit haha . you need to move your [] execVM "addons\R3F_LOG\init.sqf"; into a new init.sqf and then place the #include "R3F_LOG\desc_include.h" at the bottom of the description then it should work , thats what i did hey milk hahaha