McDaggart
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Everything posted by McDaggart
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class Item4 { position[]={25713.313,20.344301,21329.576}; name="SpawnSofia"; text="Sofia"; type="ExileSpawnZone"; }; I would like to change the "chute" map symbol used for spawn points as its ground spawning. I changed exilespawnzone to mil_triangle and it displays ok but it doesn't function as a spawn site, can I change the symbol? and if so, is it a case of another variable entry? what lines of code are available in class item? Thank You.
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thank you.
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could you post what code and where you have put it if you have it working please? thank you.
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this one doesnt show up in rpt file but autorun doesnt work on foot or in car, but havent tested it any further, would it be a seperate check for each type of vehicle? is player in car=false is player in air=false so is player in boat=true but not not needed as default is true?
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in this file ExileClient_system_autoRun_canAutoRun is Could if !((vehicle player) isEqualTo player) then { throw false; }; be turned into check if in a vehicle but if its a boat its ok? (iskindof) "boat" or "ship" and just uncomment out this bit to autoswim? if (surfaceIsWater (getPos player)) then { throw false; }; the aim is to autorun or autodrive whilst in a boat and whilst swimming, many thanks,
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would that include AI as a player or would that be different wording/script context call? thank you,
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just not good enough, lol >joke< thank you,
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thanks for reply, ive got this but if throws this in rpt file.... missing a bracket somewhere, im trying to say if player in vehicle (but in a ship is ok) throw false so the script would allow you to press "0" to auto run if your in a boat/ship but not aircraft or car !?
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thank you, as you guessed, bambi version, will test tomorrow
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hi, love the new edition but im trying to simplify it and failing miserably lol i have the custom load on spawn script which can give out 3 different items (one per respect level) i just need to check which one they have in inventory and spawn that vehicle accordingly , im "if" and "else" confuddled, any help much appreciated , thank you
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at line 43 of surveiller_conditions_actions_menu.sqf if i remove "&& _vehicule_joueur" would this allow players to access vehicle contents whilst in flight? my aim is to load a crate with backpacks and then be able to load it onto the helo, go to mission then drop crate from helo at height and then chute down (cant get front backpacks or fast rope to work,lol) if this wrong, how would i do that please?, thank you.
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may i ask for a release for those that dont use xm8 apps , ty
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After a few head scratches and tweaks, then figuring it was better to have a lower number to increase the chance of chat/display it (lol) this works, Thanks for the script
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no different login than any normal player, i read the rpt file and time stamps show every 60 secs but watching chat in game its like every 12 mins!? literally sat there watching screen lol testing map marker now,
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thanks will try again tomorrow, at the moment the "trader is seen at ****" is firing every 60secs (test setting) on rpt file, but not in game!!??? I'm assuming this is the timing? fnc_traderLocations = compile preprocessFileLineNumbers "traderLocations.sqf"; [360,fnc_traderLocations,[],true] call ExileServer_system_thread_addtask; (360 is now 60)
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11:41:11 Error in expression <if (_displayMarker) then { _markerPos = getPos _randomTraderPosSelect; if (_cha> 11:41:11 Error position: <getPos _randomTraderPosSelect; if (_cha> 11:41:11 Error getpos: Type Array, expected Object,Location 11:41:11 File mpmissions\__cur_mp.Altis\traderLocations.sqf, line 33 11:41:59 Road not found _displayMarker = true; // True if you want a marker displayed for 30 seconds on the trader location _displayGrid = true; // True if you want the grid location anncouned if _displaymarker - false; the annoucement works, testing a more frequent shout atm, prefer a flash up marker though, thought it might be a missing comma but no, is it brackets???? thank you
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im trying to have it steam uid spawn for myself, doesnt work but could someone point me in right direction right before the case switch i did get nvg on me tho
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deleted, my missions were badly tweaked causing the script to look for things that weren't there, my bad
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this works great, I'm using it with custom loadout spawn and equipping players with wrench or screwdriver depending on respect but, ive tried to spawn different vehicles using different items either with "ifs" or a case switch with no luck, anyone help with if screwdriver spawn bike a if wrench spawn bike b else oops something wrong thank you wip
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Great, thank you, have added it, will test tomorrow
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apart from increasing the numbers of traders so players can find them.. is there a way to flash a map marker every 5 mins say or only show a map marker when trader is less than 2km from a player? tried very unsuccessfully on the first one lol
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lol looking back I prob should have posted my whole code // v1g Fast Rope by [STELS]Zealot #define MAX_SPEED_WHILE_FASTROPING 10 #define MAX_SPEED_ROPES_AVAIL 30 #define STR_TOSS_ROPES "Toss Ropes" #define STR_FAST_ROPE "Fast Rope" #define STR_CUT_ROPES "Cut Ropes" if (isdedicated) exitwith {}; //deleted this line waituntil {player == player}; //deleted this line zlt_rope_ropes = []; zlt_mutexAction = false; zlt_rope_helis = the script doesn't look to fire as it reads it as a dedicated server and stops? or change it to if !(isdedicated) ? is waituntil player=player etc needed as the trigger(#include) is in initlocalplayer.sqf ? I'm kinda firing in the dark lol hope it helps should it be #include or []execVM? does it need ";" at the end, SK says not!!??