NAIL

Donator
  • Content count

    49
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

Everything posted by NAIL

  1. I hate having to hide a flag. I feel the flag should be a prominent part of the base, should be movable, so that it can be displayed proudly. Maybe make it so a laptop has to be linked to and within 15m of the flag. If you "hack" the laptop, it gives you the steal flag option. How building would work imo: 1. Buy flag kit 2. Place flag (only thing flag allows is laptop) 3. Place laptop now building is completely unlocked. 4. Build room around laptop to secure base. Flag is still prominently displayed. Movable flag, and center of base. As you grow, maybe the flag needs to be adjusted. You can move the flag, but have to set it and a laptop near to be able to build, and have lockable doors. Base is vulnerable while moving flag. Check your radius after move, anything outside radius would lose protection at the date it last was protected till. All this is only a suggestion. I like the flag, but having a flag and hiding it seems totally opposite of what a flag means. If you wanted you can even glitch the flag into the ground making it un-stealable .
  2. NAIL

    Flag system redo

    Still the point though, flag is supposed to be a prominent part of a base, front and center. Nature of the game makes offline raiding a thing, where as a military base would never be "offline" as a veteran I think the flag should be displayed. If a person really tried to assult a base, the room they would want to get into would be the security room, where the guns and cctv is, much like this game. Hence my idea for a laptop. Some black lady climbed a flag pole here in charleston to pull down the confederate flag, does that mean she finally single handedly beat the south? Also taking 10+ minutes to cut a flag rope seems a little ridiculous. That time is consistent with hacking a laptop, and grabing the flag on the way out.
  3. I have RHS:AFRF and RHS:USAF installed and working. The vehicles are available at the trader and can be bought/sold. What I want to do is add them to Vehicle Customs. I would like the Customs vendor to be like a mod shop. I will use the HMMWV as an example. RHS has many versions of the HMMWV but for this example I will work with 4 versions: rhsusf_m998_w_2dr, rhsusf_m998_w_2dr_halftop, rhsusf_m998_w_4dr, rhsusf_m1025_w_m2. I want to be able to sell a "base" model at the trader. -> rhsusf_m998_w_2dr (working) Next I want the customs guy to recognize the rhsusf_m998_w_2dr and give the optioon for the "upgraded" versions. in class CfgVehicleCustoms: This is not recognizing the original rhsusf_m998_w_2dr, so it gives me the "none of your vehicles are recognized" error. From what I can tell this is the only array needed to find said vehicle and change to new. Is this even possible or am I chasing my tail here? Thanks in advance.
  4. NAIL

    BEC not working anymore

    My BEC is starting and immediately closing when I try to open it. BEC worked in the last version, and is also running on the arma 2 epoch server I am running as well. Server is a dedicated box. Settings all seem to be fine, I have no errors and everything I have found so far online doesn't seem to help. I can connect with dart, and BattlEye RCon tool. Second unrelated question, "Quick Exile.ini Update" where is this file on the install? Thank you, NAIL
  5. NAIL

    BEC not working anymore

    Not following you 100% but what I tried, from what I could understand , not working. I made a second BE folder with a new name, copied contents, and linked to that with BEC, no go, still closes.
  6. NAIL

    BEC not working anymore

    oh, yeah, I read somewhere to comment out every thing but the ip to try to figure out the error. I never did find the rpt file they claimed would show the error. I must have not uncommented out all the lines, but this was still the problem before all the added comments, and still closes right away after i just now removed them again.
  7. NAIL

    BEC not working anymore

    my batch (StartBEC10.bat) @ECHO Off echo. echo Starting BEC Extended... start /MIN Bec10.exe -f config10.cfg --dsc exit My config10.cfg [Bec] IP = 127.0.0.1 #Port = 2302 #BePath = D:\ARMA3_EXILE\battleye #Admins = Admins.xml #Commands = Commands.xml [Misc] #AsciiChatOnly = True #Timeout = 30 #Scheduler = Scheduler10.xml #ServerExeName = arma3server.exe #SlotLimitKickMsg = Your late to the party! - GPG is currently full! nothing changed except exile. I am noticing that "beserver.cfg" is renaming itself to "beserver_active_59cd.cfg". I think this may be related.
  8. NAIL

    Seats shown in Trader

    In the trader view, we see armor, speed, fuel, and capacity. I would like to see other options that effect price. Any way to show seats, and maybe check boxes for radar, smoke, float, NVG? Seats should really be shown as it is one of the highest price modifiers with the new pricing criteria.
  9. NAIL

    Direction??

    What Database column is direction azeroth? I want to spawn in a vehicle in a certain place facing a certain direction, so I parked it there to copy the database criteria, but it has 3 columns. direction_x, direction_y, direction_z. I see _x and _y are populated on an AVS vehicle spawned in, so I am assuming it is a combination of both?? Both are numbers <1 and >.360 so I am not sure how to check this. Maybe just compass direction in game?
  10. NAIL

    AVS - Advanced Vehicle System

    Can we make it so purchased vehicles have 0 ammo, but the ammo is still re loadable? I would like to take the ammo price out of the purchase price, so that the resale price is based only on an "empty" vehicle. If the player chooses to sell a loaded vehicle his/her loss for example a tank may be worth 100k unarmed. ammo to arm tank may be a second 100k I want the tank sold empty so the resale price is half the value of an unarmed tank (50k) not the price of an armed tank without having to change the modifiers.
  11. NAIL

    AVS - Advanced Vehicle System

    Thats right. The trucks. Sorry. Again not sure where your problem is but I am willing to help you if you like. From what I tested all works pretty much perfectly.
  12. NAIL

    AVS - Advanced Vehicle System

    This shouldn't be a problem. I have not seen it. Let me know if you would like to try to reproduce this on my server. Btw exile has no armed vehicles, they are all arma 3 or mod.
  13. NAIL

    AVS - Advanced Vehicle System

    Sorta fixed it, red I want to name the vehicle green is now working. // Add a debug marker if (AVS_DebugMarkers) then { _debugMarker = createMarker [_uid, _position]; _debugMarker setMarkerColor "ColorOrange"; _debugMarker setMarkerType "mil_dot_noShadow"; };
  14. NAIL

    AVS - Advanced Vehicle System

    Great work, I really like the script. I was hesitant to add it when I first saw it as I figured it would be buggy and garbage due to Arma logic but Arma 3 aparently fixed aome of the issues we had in Arma 2 That being said I really enjoy this and look forward to having it fully configured. I am really trying to set up the economy on my server to be accurate where as ammo prices are subject to the firepower they represent, and vehicle pricing reflects it as well. With this mod each type of ammo can have its own price, making it perfect for my goals. I do have a few questions/requests if they are possile. 1. I would like to implement rearming at the ammo vehicles, but currently they will bypass this script I think. Any way to disable the auto rearm when pulling up next to for example an ammo taru pod? 2. I would love to have an option for exact locations for persistant spawns. I know this could be a problem if something else gets parked in a location that spawns a vehicle, and both blow up, but this is something I am willing to deal with for the added option of being able to spawn a heli on the hospital roof, or a tank in the millitary dome. Or a strider under a tarp somewhere. 3. Lastly with some vehicles having many different types of ammo, any way we can get a seperate action per type? Currently you can only rearm all or none. If you don't have enough cash to do all your SOL. It would be nice to have a "guns only" option or something to give an option to load a lower cost round but not the rockets I will have for 1k each, or the guided rockets I intend to have for 20k each. All being said, this is just my option wishlist, all in al thank you so much for this addon.
  15. NAIL

    How to fix selling tanks

    Oh, wow I totally missed the hidden content. Sorry for my speed reading. I will try this when I get home as it's exactly what I am missing.
  16. NAIL

    How to fix selling tanks

    Anything change? The flip/repair options are not showing up for me with this fix.
  17. NAIL

    AVS - Advanced Vehicle System

    Any way to force spawn location without looking for safe location? I want the heli to spawn on the hospital roof.
  18. NAIL

    AVS - Advanced Vehicle System

    I want to use the ammo vehicles along with this mod. Is there a way to disable the auto rearm on the ammo vehicles and ammo pods?
  19. I would like to add a few persistant unlockable vehicles that spawn in specific locations. For example I would like to have the hospital heli pad spawn a chopper. This chopper would be unlocked and persist where it is parked on server reatarts till destroyed or sold. If destroyed or sold it would respawn again at the hospital heli pad. I want to do this with a few vehicles. Maybe 5ish.
  20. NAIL

    Developmental server kicking me

    Found it, got it running, if you have problems making a server PLEASE check this step! Make sure the steam_appid.txt in the installation folder contains value 107410. Unfortunately the Steam client currently automatically changes this to 233780 with every update of the app. We're trying to solve this with Valve. Make sure the steam_appid.txt in the installation folder contains value 107410. Unfortunately the Steam client currently automatically changes this to 233780 with every update of the app. We're trying to solve this with Valve.
  21. NAIL

    Developmental server kicking me

    I set up a server on my local host. server is running, everything seems to be ok when I connect I get kicked right away, before even getting to lobby. Server is 100% vanilia, and my mod versions are right. .rpt console I am not sure whats wrong. using xampp
  22. NAIL

    Developmental server kicking me

    Checked this over and over again. Exile is only mod running on client, and exile and exile server are only mods running on server. I even tried a plain un=modded local server, Still kicked. It has to be a port or something. Have anything else for me to check? Man, if I can get this running, my life would be so much better for scripting the Live server.
  23. NAIL

    TEMPEST TRANSPORT VEHICLE

    and dead underneath it.
  24. I am being asked to delete crates due to players not able to move/pack them in the current build. Please consider makeing crates moveable/packable.