NAIL
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Still the point though, flag is supposed to be a prominent part of a base, front and center. Nature of the game makes offline raiding a thing, where as a military base would never be "offline" as a veteran I think the flag should be displayed. If a person really tried to assult a base, the room they would want to get into would be the security room, where the guns and cctv is, much like this game. Hence my idea for a laptop. Some black lady climbed a flag pole here in charleston to pull down the confederate flag, does that mean she finally single handedly beat the south? Also taking 10+ minutes to cut a flag rope seems a little ridiculous. That time is consistent with hacking a laptop, and grabing the flag on the way out.
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I hate having to hide a flag. I feel the flag should be a prominent part of the base, should be movable, so that it can be displayed proudly. Maybe make it so a laptop has to be linked to and within 15m of the flag. If you "hack" the laptop, it gives you the steal flag option. How building would work imo: 1. Buy flag kit 2. Place flag (only thing flag allows is laptop) 3. Place laptop now building is completely unlocked. 4. Build room around laptop to secure base. Flag is still prominently displayed. Movable flag, and center of base. As you grow, maybe the flag needs to be adjusted. You can move the flag, but have to set it and a laptop near to be able to build, and have lockable doors. Base is vulnerable while moving flag. Check your radius after move, anything outside radius would lose protection at the date it last was protected till. All this is only a suggestion. I like the flag, but having a flag and hiding it seems totally opposite of what a flag means. If you wanted you can even glitch the flag into the ground making it un-stealable .
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Not following you 100% but what I tried, from what I could understand , not working. I made a second BE folder with a new name, copied contents, and linked to that with BEC, no go, still closes.
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oh, yeah, I read somewhere to comment out every thing but the ip to try to figure out the error. I never did find the rpt file they claimed would show the error. I must have not uncommented out all the lines, but this was still the problem before all the added comments, and still closes right away after i just now removed them again.
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my batch (StartBEC10.bat) @ECHO Off echo. echo Starting BEC Extended... start /MIN Bec10.exe -f config10.cfg --dsc exit My config10.cfg [Bec] IP = 127.0.0.1 #Port = 2302 #BePath = D:\ARMA3_EXILE\battleye #Admins = Admins.xml #Commands = Commands.xml [Misc] #AsciiChatOnly = True #Timeout = 30 #Scheduler = Scheduler10.xml #ServerExeName = arma3server.exe #SlotLimitKickMsg = Your late to the party! - GPG is currently full! nothing changed except exile. I am noticing that "beserver.cfg" is renaming itself to "beserver_active_59cd.cfg". I think this may be related.
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My BEC is starting and immediately closing when I try to open it. BEC worked in the last version, and is also running on the arma 2 epoch server I am running as well. Server is a dedicated box. Settings all seem to be fine, I have no errors and everything I have found so far online doesn't seem to help. I can connect with dart, and BattlEye RCon tool. Second unrelated question, "Quick Exile.ini Update" where is this file on the install? Thank you, NAIL
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In the trader view, we see armor, speed, fuel, and capacity. I would like to see other options that effect price. Any way to show seats, and maybe check boxes for radar, smoke, float, NVG? Seats should really be shown as it is one of the highest price modifiers with the new pricing criteria.
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Can we make it so purchased vehicles have 0 ammo, but the ammo is still re loadable? I would like to take the ammo price out of the purchase price, so that the resale price is based only on an "empty" vehicle. If the player chooses to sell a loaded vehicle his/her loss for example a tank may be worth 100k unarmed. ammo to arm tank may be a second 100k I want the tank sold empty so the resale price is half the value of an unarmed tank (50k) not the price of an armed tank without having to change the modifiers.
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Thats right. The trucks. Sorry. Again not sure where your problem is but I am willing to help you if you like. From what I tested all works pretty much perfectly.
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This shouldn't be a problem. I have not seen it. Let me know if you would like to try to reproduce this on my server. Btw exile has no armed vehicles, they are all arma 3 or mod.
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Sorta fixed it, red I want to name the vehicle green is now working. // Add a debug marker if (AVS_DebugMarkers) then { _debugMarker = createMarker [_uid, _position]; _debugMarker setMarkerColor "ColorOrange"; _debugMarker setMarkerType "mil_dot_noShadow"; };
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What Database column is direction azeroth? I want to spawn in a vehicle in a certain place facing a certain direction, so I parked it there to copy the database criteria, but it has 3 columns. direction_x, direction_y, direction_z. I see _x and _y are populated on an AVS vehicle spawned in, so I am assuming it is a combination of both?? Both are numbers <1 and >.360 so I am not sure how to check this. Maybe just compass direction in game?
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Great work, I really like the script. I was hesitant to add it when I first saw it as I figured it would be buggy and garbage due to Arma logic but Arma 3 aparently fixed aome of the issues we had in Arma 2 That being said I really enjoy this and look forward to having it fully configured. I am really trying to set up the economy on my server to be accurate where as ammo prices are subject to the firepower they represent, and vehicle pricing reflects it as well. With this mod each type of ammo can have its own price, making it perfect for my goals. I do have a few questions/requests if they are possile. 1. I would like to implement rearming at the ammo vehicles, but currently they will bypass this script I think. Any way to disable the auto rearm when pulling up next to for example an ammo taru pod? 2. I would love to have an option for exact locations for persistant spawns. I know this could be a problem if something else gets parked in a location that spawns a vehicle, and both blow up, but this is something I am willing to deal with for the added option of being able to spawn a heli on the hospital roof, or a tank in the millitary dome. Or a strider under a tarp somewhere. 3. Lastly with some vehicles having many different types of ammo, any way we can get a seperate action per type? Currently you can only rearm all or none. If you don't have enough cash to do all your SOL. It would be nice to have a "guns only" option or something to give an option to load a lower cost round but not the rockets I will have for 1k each, or the guided rockets I intend to have for 20k each. All being said, this is just my option wishlist, all in al thank you so much for this addon.
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Oh, wow I totally missed the hidden content. Sorry for my speed reading. I will try this when I get home as it's exactly what I am missing.