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Everything posted by towatai
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die ganzen performance exe bekommt man auch ganz einfach hier ;-) https://drive.google.com/drive/u/0/folders/0B03-H4YIbhkFMUt5RzNqZjFlNGs Thread dazu https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-190-performance-binary-feedback/
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Komisch, wieso ist mein Spiel über Steam als auch das Serverupdate über die steamcmd auf 471 ? Übrigens, wenn ihr signaturprobleme habt, MODS NEU LADEN und auf den server hauen. ich wollte es auch erst nicht glauben.. lief dann aber problemlos. auch vor dem update der letzten tage und mit Verify 1 als auch 2!
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why is my text quoted in russian? MGT modded only the 64Bit version of the .exe and accordingly I started working on it myself and searched for the corresponding place in the 32Bit version . simply search for the following hex value in a hex editor of your choice (was the same in every 32bit .exe so far) and replace the 32 by e.g. a 64 (for 100FPS): "32 00 00 00 B8 E8 03 00 00 00 0F 45 CA 99" .
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ja, die .exe modde ich mir auch immer hin und hebe das limit auf 100FPS an. MGT modded ja nur immer die 64Bit version der .exe und dementsprechend hab ich mich selbst mal an die arbeit gemacht und die entsprechende stelle in der 32Bit Version herausgesucht . einfach nach folgendem hexwert (war bisher in jeder 32bit .exe gleich) suchen und die 32 durch z.B. eine 64 (für 100FPS) ersetzen: "32 00 00 00 B8 E8 03 00 00 0F 45 CA 99". Achja, auch wenns nicht zum Thema gehört, könntest du in infistar auch ne Anzeige der ServerCPS einbauen?
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naja, wenn man nicht gerade ne gammelleitung hat an der der server eh nicht hängen sollte, ist das ganze doch reeeelativ fix heruntergeladen. dann zieht die kiste halt mal ne Std oder länger Mods. Ist vermutlich schneller erledigt als auf nen Fix zu warten ;-)
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Ich fress n Besen... Läuft Dafür ist mir das Hauptspiel gerade mit ner "Access Violation" abgeschissen
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da an den mods ja rein gar nichts verändert wurde und diese bis zum update liefen, kann dies eigentlich keine abhilfe schaffen. das arma-update werkelt ja nicht in den mods herum und verändert dort das ein oder andere.
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Auf meinen Malden-Server komme ich ohne Probleme auch mit verify signatures auf 1 ODER 2, bei Redux gibts natürlich gleich nen Kick beim einloggen und ich muss die signaturprüfung deaktivieren
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
towatai replied to second_coming's topic in Add-ons
How could we ever forget you?! I just love you both! My heart is big enough for you two- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
towatai replied to second_coming's topic in Add-ons
have I already told you that I love you?- 3161 replies
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- survivor ai
- random ai
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[Release] Purchased vehicles spawn at specific location
towatai replied to BetterDeadThanZed's topic in Scripts
it's the case with all vehicles. i also have other car traders on the map and they work perfectly. this one worked without any problems for months and i didn't change anything at all on the trader itself. that's the funny thing about it... Edit: i guess meanwhile that the game doesn't like the exact place on the map since the last map-update and i will move the trader the days. if it were a general problem, the others wouldn't work properly... Edit2: Moving the trader to another location helped. The trader is now 20m away and behaves as if there had never been a problem. -
[Release] Purchased vehicles spawn at specific location
towatai replied to BetterDeadThanZed's topic in Scripts
i have a strange problem. i can't tell if this exists since the last arma-update or since the last chernarus redux update i have exactly ONE trader (car) that tells me that there is not enough space to spawn the car. it has been running for months and as i said, since one of the two updates... mistake. but ONLY with this one. i have already moved the helipad, have made more space all around etc. but it just doesn't want to work. -
This fix works 100%. You must have made a mistake somewhere.
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
towatai replied to second_coming's topic in Add-ons
What kind of "fix"?!- 3161 replies
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- survivor ai
- random ai
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
towatai replied to [RG] Salutesh's topic in Scripts
a short changelog would be nice- 255 replies
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what hardware is the server running on? especially the CPU has a big impact on the server FPS/CPS
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should someone be interested in the current 32bit server.exe with a 100 fps/cps limit, write me. i found the appropriate places to be able to modden any 32bit armaserver.exe.
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Would someone be so helpful and could merge the two scripts? the first is to load wood directly into the car when you drop it. i just can't get it, after several tries. WoodInCar-Script ( ExileServer_object_tree_network_chopTreeRequest.sqf ): https://pastebin.com/hdkUBFRn Many Thanks
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are those FPS drops gone with this fix too? they are the reason why i kicked VCOM from my server :-/
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
towatai replied to kuplion's topic in Add-ons
Random crashes have been "normal" since the last Exile or Arma update (what of both is still not sure), especially under Linux. The problems do not appear under windows. I use an ass full of mods, including a3xai, occupation, this mod here and it runs stable. there are already several topics on this in the forum :-( -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
towatai replied to kuplion's topic in Add-ons
Hmm, any Solution for this? It only happens when i am near a box, a wreck etc. -
Exile Scavenge Framework - 0.7 BETA (23.10.2017)
towatai replied to [RG] Salutesh's topic in Scripts
i have installed it now and unfortunately i don't get a search display. no matter what item. the server starts clean and i don't get any errors in the RPT either. MIGHT it be the latest infistar version? there is no longer the area "allowedActions" etc. EDIT: its working now. typo in the description.ext ;-)- 255 replies
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well, the barrier-free crossing of borders is currently "fashion" here in germany... but this is another topic and shows once again how close arma is to reality ;-)
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yeah, fixing the wall glitching AI would be great!