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Everything posted by BetterDeadThanZed
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Nope.
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Supply drops are going into the bottom left corner
BetterDeadThanZed posted a question in Serverside
Every supply drop goes into the bottom left corner of Esseker. I have not modified the code in any way: Is this a bug with supply drops or is it not working properly on Esseker? -
MOD EDIT: Please see this post..
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I was curious - what do you guys normally see as your average server FPS when your server is under load, say 25 - 30 players?
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Is there a way I can make it so the spawn markers aren't on the map? I'm setting my server up to use random spawns and would rather not have a bunch of green parachute markers littering the map.
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Let's start with this: I don't care if you think Exile should only be PVP. I am running a PVE server and a lot of people like it so nyah. Anyway, I found this Anti-PVP script on Github: https://github.com/PixelDetonator/A3-Exile-Mod-Anti-PVP I tried to integrate it with the ExileClient_object_player_event_onHandleDamage.sqf that comes with Exile Reborn, but I can't get it to work. I get errors. This is the ExileClient_object_player_event_onHandleDamage.sqf from Exile Reborn: I was wondering if someone could help me with merging these two files together so the anti-pvp will work with the custom stuff from Exile Reborn.
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I use JohnO's Exile Reborn mod and part of that mod includes getting wages. This file detects if you are within a trader safe zone and if you are, it won't let you get wages. Since i don't use safezones, I'd like to change this to detect if someone is within a territory that they have build rights in, and if they are, it doesn't give them wages. Here's the code: https://github.com/gianni001/ExileReborn/blob/master/%40ExileServer/addons/JohnOs_events/addons/Functions/Server/JohnO_fnc_wages.sqf I tried changing this line: if !([getPos _x, 0] call ExileTerritoryBuildRights) then I ended up with this error in my server log: 14:09:32 Error in expression <ive _x) then { if !([getPos _x, 0] call ExileTerritoryBuildRights) then { _pla> 14:09:32 Error position: <ExileTerritoryBuildRights) then { _pla> 14:09:32 Error Undefined variable in expression: exileterritorybuildrights 14:09:32 File JohnOs_events\addons\functions\Server\JohnO_fnc_wages.sqf, line 10 If anyone has any suggestions, please let me know!
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Is there an easy way to get all of the class names of items that a mod has? I know I can go into the game, open the infistar menu and get the classnames that way but is there an easier way to get all of them, preferably into a text file for easy reference when adding items to loot tables, etc? *EDIT* This has been solved:
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I see this in my logs quite a bit: "MAIN LOOP STOPPED! Last iteration took 0.342773s this one took 60.3428s and is not done yet.. anti anti hack? " Should I be worried?
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Include your custom objects and buildings in a server addon
BetterDeadThanZed posted a topic in Add-ons
Credits: The original PBO used for this post was obtained from someplace that I don't recall. I simply created the tutorial to make it easy for everyone to understand. This method lets you create custom content in the editor and make it into a server side pbo. All items can have simulation enabled on them. Make sure you have the Exile Eden plugin from the Exile Downloads page in your @Exile\addons folder. Personally, I created an @Exile_Edit folder and put it in the addons folder of that so I could just load that instead of moving that Exile Eden plugin every time I wanted to play. Start the editor and create your addons. I won't go into how to place objects and move them around, etc. You should know how to do that. Please don't ask how to do that. Create a new thread for that. Once you're happy with what you've designed, go to the File menu up top and save your creation so you can edit it later. Go to the "Exile" drop down menu and select "Save initServer.sqf": On the window that pops up on your screen, click on Copy: On your desktop, create a blank file and paste the contents that were copied to your clipboard. Save that file as yourcustom.sqf (Pick an appropriate name for your content). Download this pbo: https://www.dropbox.com/s/32v7i81loel8l2m/a3_custom.pbo?dl=0 and extract it to your desktop. Copy yourcustom.sqf to the pbo's a3_custom\mapcontent folder. Open fn_init.sqf, found in the pbo's "init" folder. Edit the lines to include each addon name. An example is included in the fn_init.sqf: [] execVM "a3_custom\mapcontent\yourcustom.sqf"; Repack it and upload it to your server's @ExileServer\addons folder. This puts your addons serverside to players don't have to download as much and it protects what you've created. You can also do the items around your traders this way too. NOTE: If you want simulation enabled (ie: you want a working light), the double click on the item you place and select "Enable Simulation". Be sure to enable simulation on any buildings you place or else you won't be able to open the doors. Enabling simulation lets flags flutter in the wind, lamps work, gates open, etc.- 159 replies
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Radio chatter for Exile Occupation, like A3XAI
BetterDeadThanZed posted a topic in Events, Missions & AI
I was wondering if there was a way to have radio chatter in Exile Occupation, like you have in A3XAI? -
When I tested CUP Units on my test server, everything was fine. On my live server, the textures are missing: Has anyone else had this happen?
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I decided to start 100% fresh with a new install of Arma 3 to try to get my server updated to 0.9.8. Everything was working fine until I changed the markers in mission.sqm. As soon as I put in my markers (traders, spawn zones, etc), the client crashes with the memory crash everyone is getting. I confirmed this by switching back to the default mission.sqm three times. Every time I switched to the customized one, my client crashed. Here's the markers section from the customized mission.sqm. Maybe someone can spot an error? Nothing is in the logs.
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In previous versions of Exile, we had "spawnChancePerBuilding" to set a chance that a building would spawn loot. Now we have all new loot settings. Can someone explain to me what settings I need to adjust so that not every building spawns loot for players and/or how I can reduce the chances for loot to spawn in each building?
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I would love to see the return of the lobby for several reasons: 1. Not having the lobby has been suggested as the reason for so many memory crashes since 0.9.8 (When the lobby was removed). 2. It gives you a place to escape to when you have to leave the computer for a moment (To use the restroom, get a drink, etc). 3. When switching from admin mode to player mode with Infistar, you don't have to log back into the server because you'd be sent to the lobby.
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[Release] Refuel helicopters with fuel barrels/Fill fuel barrels at gas pumps
BetterDeadThanZed posted a topic in Scripts
Nope. -
I'm using Advanced Urban Repelling: http://www.armaholic.com/page.php?id=31357 Does anyone know of a way to require a player to have a rope in order to use this?
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I use the advanced towing script (https://steamcommunity.com/sharedfiles/filedetails/?id=639837898). For some reason I can't find the topic here on the Exile forum. I'd like to modify it so that if a vehicle has X amount of damage or is missing at least 1 tire, the vehicle can't be towed. Is this possible or would it require a new mod?
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Does anyone know what I'd have to do to get this script to work in Exile? http://www.armaholic.com/page.php?id=26578
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I just noticed that Land_Barracks_01_camo_F doesn't seem to be spawning loot. It's in the loot table: class Land_Barracks_01_camo_F { table = "Military"; positions[] = {{-2.03223, -4.17578, 0.518449},{-12.3308, 3.25293, 0.518449},{-8.06128, -2.79688, 0.518449},{-13.0491, -3.41699, 0.518449},{-5.89697, 2.90039, 0.518449},{-0.161133, 3.46387, 0.518449},{6.76074, -3.37207, 0.518448},{3.97217, -3.37793, 0.518448},{3.79028, 3.08203, 0.518449},{13.0432, 2.82031, 0.518449},{10.2876, -2.74316, 0.518448},{-2.78931, -5.56543, 3.85143},{-12.4595, 3.32813, 3.85143},{-9.40015, -2.75, 3.85143},{-3.89746, 2.83496, 3.85143},{6.83984, -3.45605, 3.85143},{3.69678, 3.21973, 3.85143},{13.5459, 3.05859, 3.85143},{10.2222, -2.88086, 3.85143},{15.8203, 4.68457, 3.85143},{5.03662, 5.58203, 3.85143},{-11.1951, 5.7002, 3.85143}}; }; If you look at this screenshot where I have loot ESP turned on, that loot is spawning in the shed behind the barracks, but no loot in the barracks. I went to other locations with these buildings as well and no loot in those either. Has anyone else had any experience with this before? I even tried changing the loot positions to the same as the barracks that is like this, but grey (Land_Barracks_01_grey_F) but that made no difference. Anyone else running Tanoa that can confirm if they are getting loot spawning in these barracks?
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Using sledge hammer for scrap kills you
BetterDeadThanZed posted a topic in Constructing & Territories
I've been told by some of my players that while using the sledgehammer to get scrap metal from a container, that it kills you sometimes. Does anyone have a fix for that? -
I've decided to tackle the job of creating new traders for Altis. My idea is to make 2 trader cities that are safe zones with the aircraft trader also being a safezone. These traders will be the only locations with lockers. Then, I'll place individual traders scattered throughout the map that are not safe zones with no lockers. I don't run a server for Altis (although I really like the map) but I enjoy making these things more than playing some times. I hope to have something to release by next week. I have to work this Thursday - Saturday so my time will be limited for those three days. Here's a quick screenshot of the first food trader I made.
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Since the Arma 1.68 patch, it seems all of the spawned persistent vehicles I have on my server are blowing up. A player gets into the vehicle and they are immediately ejected then all of a sudden the vehicle is on fire. Sometimes it actually blows up. I know spawned persistent vehicles aren't part of exile. I use the Exile Reborn mod and it has that feature, and I know there's a script or two out there that allow you to do that as well. I'm hoping that other people that might have spawned persistent vehicles might be able to chime in and tell me if this is happening to them as well. This is the script that spawns the persistent vehicles in Exile Reborn: https://github.com/gianni001/ExileReborn/blob/Reborn_Zombies/%40ExileServer/addons/JohnOs_events/addons/Events/Persistent_vehicles/spawn_vehicles.sqf
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Is there a way to fill water bottles and canisters with water from ponds? I see class WaterSource has wells, tanks, etc but is there a classname for the pond water we can add? This is on Chernarus.