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[SOLVED] Questions about starting a server
bazzaro135 replied to bazzaro135's topic in General Discussion
Ah as for the post, I wasn't sure where to post it. As for the server I haven't found a server even somewhat close to what I described everything is high loot or militarized. And havent seen any good US servers with roaming AI. -
bazzaro135 started following Adding Building, Adding Building to Loot Table, [SOLVED] Questions about starting a server, Co Owner/Manager Needed, I have everything already and and 3 others
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The Goal I have run a few servers in the past along with lots of play time in arma in general. I really enjoy the concept of Exile but my friends and I are not a huge fan of the high loot, no progression of loot. Meaning we don't like walking in a shed and walking out with a Lynx let alone choosing if we want the Lynx out of the other 3 guns in the pile. We want more low-end gear at the beaches and towns (sting, vector, shotguns etc) and military gear at military bases. As for the trader we would love a more dynamic trader that only shows up for x amount of time and either he only sells what has been sold to him or a limited supply in thus you still need to loot for what you need. We want roaming ai soldiers along with the mission AI, not zombies as they are pretty bad in arma 3. The Question Well are these things possible? I have an i-5 intel, 16gb linux dedicated box would that work for this or should I just get a game server from a host for simplicity(I know they are low on resources). I have considered getting tcadmin to make the management side easier. Would anyone be interested in helping?(Pretty low question I know, but any help is very appreciated)
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Co Owner/Manager Needed, I have everything already
bazzaro135 replied to bazzaro135's topic in Server Staff
This offer is still available, I am still looking for someone who is interested in creating something. -
I am looking for a co owner and manager to start a small scale community. Wait don't leave yet I know how this looks but I have all the pieces to start this community, little over a month ago I got the arma server(US East) web hosting and teamspeak server. I was planning to start a community and had a pretty basic server going, and well to be frank with working full time and being a father I simply lack the time required to do this alone. I need help. If this is something you may be interested in. Message below or pm me with some basic information. Name: age: Location: Developer: experience: What kind of server would you like?:
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This appears to be dead as the link goes to a cd key site. I have all the free tools to do this, but I can't wrap my head around how it would work. I love role playing just don't see how it could be done in exile. Could so.e one try to enlighten me
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Starting a New Community up called Exiled
bazzaro135 replied to ♦■LuckyWalker■♦'s topic in Server Staff
Do you have any experience with managing a server? Cause to be frank you are just asking for money. -
I'm sorry to bump but I'm lost as to why this wouldn't would work.
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Thank you this does seem to work.
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Thank you for the direct response. As to everyone else thanks for all the responses. I hope this mod continues its one of the only things I play on Arma these days.
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The creator is stepping away for life reasons. From what I've read the devs have moved onto new things. What's going to happen to exile? Has this been stated anywhere, I understand community members will continue to make scripts for the current version but what about in the long run? Sorry if this has been asked before or I may have it all wrong just couldn't find any information on this.
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Any tips?
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So this is the building code Im using. I changed it to look like the other lines. class CampEast : Military { positions[] = {{34.3047, 38.1162, 5.09924}, {0.0205078, 1.83984, -1.31195}}; }; but loot doesnt seem to be spawing there. Ideas?
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Ive added some military tents to the map but loot doesnt seem to be spawning in them. They are the CUP tents. Which file would I add their name to so they will spawn loot?
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Ok well i added this to the mission.sqf but its not showing on the map
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What line dictates how large the area is?