Johnny_Bravo
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[RELEASE] Player Market - Players Buy and Sell to each other!
Johnny_Bravo replied to Cyunide's topic in Add-ons
I'm sorry. Been a long day. I read exile 1.0.4 for some reason. I can give it a try in a few hours to see if I can get it to work. I don't think I ever did install the actual 1.04 version for exad. I just converted the old one to work I think. -
[RELEASE] Player Market - Players Buy and Sell to each other!
Johnny_Bravo replied to Cyunide's topic in Add-ons
I do. -
Johnny_Bravo started following [RELEASE] Player Market - Players Buy and Sell to each other!
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[RELEASE] Player Market - Players Buy and Sell to each other!
Johnny_Bravo replied to Cyunide's topic in Add-ons
This looks really awesome, but I have just one question. I do have this running on my server and everything seems to be working just fine, except that I've noticed when an item does sell, the seller does not receive the money. Is this the intended way of this or have I made an error somewhere? Everything else is functioning the way it should. -
Exile Scavenge Framework - 0.7 BETA (23.10.2017)
Johnny_Bravo replied to [RG] Salutesh's topic in Scripts
Sounds like something you've missed with cfgremoteExec or rsctitles. I'm on my phone so can't pin point where anything related to the scavenge system is showing in your RPT report.- 255 replies
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Johnny_Bravo started following John
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Johnny_Bravo started following OSG ChernarusRedux
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Welcome to Outsiders Gaming (OSG)! We are using the Chernarus Redux map. You will need to ensure you have all the mods in order to play on our server. They will be listed below. Our community has been around since 2014, we first started out on the Arma 2 Overpoch server and finally made the switch over this past September to Arma 3. Admins are active on the server but they are there to play. When it comes to using their admin powers, it is to monitor the server when required. They are not to be using their powers unless it is required. All logs are checked daily. The server runs infiSTAR & Battleye. Our features include: Zombies 20,000 Pop Tabs for new players Virtual Garage Safe Hacking Door Grinding MarXet Most Wanted Vector Building Halo & Ground Spawn System DMS AI System Occupation AI System ZCP (Zupa's Capture Points) R3F Logistics Claim Vehicles Repair Vehicles at Trader Cities Safezone Change View Distance Custom Stats Bar (Editable) Server Info Enigma Revive Vote Day/Night Maintenance: Protection = 21 Days (Must pay protection money before this) Vehicles = 28 Days (Must move the vehicle before this) Stolen Flag = 14 Days (Must pay ransom money before this) Stolen Flag = 5 Days (Door & Safe pins are reset to 0000 and will mark the safes as abandoned if the ransom money isn't paid after the flag is stolen) Abandoned Safe = 7 Days (Must access your safe before this to prevent a marker from displaying that the safe is abandoned and the pin is reset to 0000) Safes & Containers outside of Territories = 7 Days Thank you for checking out our server information! This server is still fairly new so best time to get yourself and your clan established! Please join our Discord for more information!
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- cup weapons
- extended base mod
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[RELEASE] Super Advanced Repair System - SARS v1.0 - 11/01/17
Johnny_Bravo replied to Bones51's topic in Scripts
Hey. Love the idea. But found an issue with your install instructions. Currently, step 7 will prevent the menu from showing up. It needs to be changed from: to -
Johnny_Bravo started following Add-ons
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
Johnny_Bravo replied to [RG] Salutesh's topic in Scripts
Not sure why it's not working so I just compared it to mine. Copy this and paste it above your class RscTitles in the description.ext file like so Next you need to delete the entire line 75 in your description.ext Give this a try.- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
Johnny_Bravo replied to [RG] Salutesh's topic in Scripts
Can you pastebin your description.ext and your cfgfunctions.cpp files for me ?- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
Johnny_Bravo replied to [RG] Salutesh's topic in Scripts
Move the #include inside the bracket below it that you have posted here- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
Johnny_Bravo replied to [RG] Salutesh's topic in Scripts
It has to be either right after the opening bracket in there or right before the closing bracket.- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
Johnny_Bravo replied to [RG] Salutesh's topic in Scripts
No I haven't. I'm honestly not entirely worried about it not working on my test server as long as it's working on the main server- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
Johnny_Bravo replied to [RG] Salutesh's topic in Scripts
No you would want to just take the #include line from the description.ext file for the exad, go into the cfgfunctions.cpp you got from the framework system and add it in there just before the closing bracket. Then remove the remains from the description.ext file that you had in place first for the exad function section.- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
Johnny_Bravo replied to [RG] Salutesh's topic in Scripts
In the cfgfunctions fIle from the framework, just use the #include "Exad...." line before the closing bracket and delete the other section inside description.ext file that called the Exad file.- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
Johnny_Bravo replied to [RG] Salutesh's topic in Scripts
When I had this issue, I was testing it out on my test server, but when I decided to just push it to my main server where my players are on, they told me right away that they were finding the new items through the scavenge system. Not sure why I could see it on one server but not the other when they're identical lol.- 255 replies
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Johnny_Bravo started following AVS - Advanced Vehicle System
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So I've tried applying this to Chernarus Redux, and I had it working but now it doesn't seem to be working anymore. I see the error has returned saying that the map is unsupported, even though I have the world variable name in the config section to add this map. Does anyone else have this running on Chernarus Redux ? Maybe I have some more work to do to keep this working ?