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So for anyone having issues like i was, 1st thing check your paths like Dirty says, most likely the reason. My issue was far dumber than that, Check to be sure your steamcmd is updating the right folders. Once i copied any new files and DLL's from my steamapps\common\arma3 to where i have the server running C:\Arma\Server it started working.... go figure it needs the right files to work right.. "facedesk" HUGE TY to DirtySanchez and others for helping and if anyone having my issues and have made all the changes, and are running a server from C:\Arma\Server location do what i did....
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yeah already tried those same issue. been through this post from page one an dim still having the issue.
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sorry about the above, not sure what happened, wasnt trying to quote anyone... im having an issue on server start i get an error i need to close before the server will start. after that it seems to run fine, but im having an extremely hard time figuring this out. Getting a No entry 'bin\config.binCfgDifficultyPresets'. error my config.cfg my SC.Arma3Profile located C:\Arma\Server\SC\Users\SC and my startup BAT really pulling my hair out over this one. Any help is appreciated.
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Error: No emtry 'bin\config.bin.CfgDifficultyPresets'
sideshowfreak replied to philizz's question in Serverside
im having the same issue. my config.cfg my SC.Arma3Profile located C:\Arma\Server\SC\Users\SC and my startup BAT really pulling my hair out over this one. Any help is appreciated. -
Snap vectors!
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Best thing is the s ripts section if these forums. Each script has its install instructions listed as each one is different. I would start there.
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HitPoint Database issue "invisable / rat"
sideshowfreak replied to StokesMagee's question in Serverside
same here i actually just posted about this looking for some help making an SQL event to update the data if but am having issues. not a fix but a possible work around for now. -
So iv'e been having an occasional issue where players will log in and be a seagull or bunny. not everyone just a couple players randomly. Most likely its TRYK this i know. What i have seen in the database when this is occurring is players hitpoints will look like: [["",0.015748],["neck",0.015748],["head",0.015748],["pelvis",0.015748],["spine1",0.015748],["spine2",0.015748],["spine3",0.015748],["body",0.015748],["",0.015748],["hands",0.015748],["legs",0.015748]] with no face_hub text entry. if i replace this line with [["face_hub",0],["neck",0],["head",0],["pelvis",0],["spine1",0],["spine2",0],["spine3",0],["body",0],["arms",0],["hands",0],["legs",0]] all is well with the world. So what ive been trying to do is come up with an SQL event that will check for the missing entry and replace it with the good one. I am not so good with this and keep having issues and getting syntax errors trying to save my event. Anyone care to take a peek and let me know what i am doing wrong? Anyone care to help me write this a bit so it will look for only the missing face_hub an dont just the whole line entry? At time there is hit points data but not face_hub text IE: [["",0.189],["neck",0.189], etc etc what i have so far that does not work and kicks a syntax error... BEGIN UPDATE `player` SET `hitpoints`='[["face_hub",0],["neck",0],["head",0],["pelvis",0],["spine1",0],["spine2",0],["spine3",0],["body",0],["arms",0],["hands",0],["legs",0]]' WHERE `hitpoints`='[["",0],["neck",0],["head",0],["pelvis",0],["spine1",0],["spine2",0],["spine3",0],["body",0],["",0],["hands",0],["legs",0]]`; END any help is appreciated or even a link where i can figure this out myself. Thanks in advance!
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I have the same issue and I have never run zombies so....
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it will be tomorrow before i have a chance to do it , but i will let you know.
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same here not sure why tho Im going to update to the new version of Apps and see how that does.
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i cant seem to get this to go either, i will try the timer edit. ive tried a few different text edits trying to see if it was the cutText or not, but no joy there either. next step for me on it was to add some debug functions and see if it logs in the RPT for further debug. currently what i have My other thought was to try text like this and see if it pops a notification if (_playercount == 0) then { ["Success",["0 Players Near"]] call ExileClient_gui_notification_event_addNotification; }; if (_playercount = 1) then { ["RepairFailedWarning",["1 Players Near"]] call ExileClient_gui_notification_event_addNotification; }; etc etc