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Yes, can confirm the UK mirror failed twice on me. I used the France mirror and it completed the download with no problems tho! Use the other mirrors i guess!
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Yes please that flag size has been in my nightmares for a long time, please shorten it! As a master-crafter (I love spending time building my base), I am a little un-sure that I'd like someone being able to capture my base. On my server there are people that have no interest in base building, they only play by buying everything they need each 'session' and there only purpose is to PvP or to blow shit up at bases. If I've spent the last 2-3 months building my home, I don't like the idea that it can be taken from me. I have no problems with people coming into my base, blowing it up, blowing vehicles, and even cracking safes. But I want my 4 walls to be mine after it. I've put significant effort into its design, and placement. Finally I think larger groups will capitalize on this massively, and I only have my own server to compare but larger groups already own the map. We have a lot of smaller 2s and 3s, but generally are no contest for 4+ groups. It would feel like you are punishing the smaller groups if there is no way they can effectively raid a larger base. Just my thoughts before I've had breakfast! I'm willing to be convinced tho.
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RConIP NEEDS TO BE YOUR IP!!, not 127.0.0.1 (Localhost)
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Odd, ours works fine. Can confirm, ours is fine too.
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Do you mean beserver.cfg? Edit: Confirmed Yes beserver.cfg worked for me.
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battleye manager [Release][Tool] BEM - BattlEye Filter Manager by TheMeq
KingOfThePots replied to TheMeq's topic in BattlEye
Yup can confirm, will not load scripts file. -
Cambell started following KingOfThePots
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!TTM!REEPA started following KingOfThePots
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Thanks for idea red_ned, As a software dev I am familiar with regular expressions and can tell you I absolutely hate them! But I understand what it's doing. Thanks!
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Well I'm pleased to report that has indeed sorted the problem (why wouldn't it i suppose), over 24hrs now without a single deleteVehicle kick. It's been a nice change for the loyal guys on there. I'm now only left with some questions on what exactly the deleteVehicle.txt is suppose to prevent, and perhaps what exploits people can achieve with it not being there. But I'll seek that from the BE site and Google. Thanks again Spartan, you legend.
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Hi Spartan, Thanks for the response, I have tried this approach as it was one of my first thoughts, but unfortunately if i don't keep it at 7, the kick error simply spams the server and makes it unresponsive. It literally writes out the error multiple times a second, my deleteVehicle logfile grew to 40mb in a matter of minutes the first time it triggered (as i wasn't watching it). This happened a few times, so I have to keep it as a kick to prevent this. I just can't replicate it at all, which is the most frustrating thing of all. Funny thing is the dev server doesn't suffer from this, and its the exact same build, on the exact same dedicated hardware. But i suppose the dev server doesn't have the traffic the public one does. I've just got to keep digging, I just wish there we more logs i could look at....
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bump, nothing guys? No one experiencing the same kick?
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Hey everyone, I'm new to Exile/Arma Hosting and am running a dedicated box. I've build 2 servers off the guides here and everything is going fine, problems come but they get resolved. This error however from battleye I just can't seem to resolve and I feel it's beginning to hurt my server and the small community I have crafted so far. Players seem to get kicked completely randomly by battleye, doesn't matter what they are doing in game, or how long they have been in game (they even get kicked on login), I can see no pattern to these kicks what so ever, it's always the same kick (after talking with players, they always report doing different things in game when it happened), with completely no information about the error. Usually you have to add new filter for a mod or script etc.. we all know that score but this one is different. Here are few that happened yesterday.. -extract from deleteVehicle.log file (names and guids have been removed) 07.11.2015 16:37:06: playerA (xxx) xxx - #0 2:12106 07.11.2015 16:38:46: playerB (xxx) xxx - #0 2:12421 07.11.2015 20:51:22: playerC (xxx) xxx - #0 2:9822 07.11.2015 20:51:22: PlayerD (xxx) xxx - #0 2:9822 07.11.2015 21:51:14: playerE (xxx) xxx - #0 2:12495As you can see the error is absolutely useless, it gives me nothing to go on. Secondly as mentioned it's always the Delete Vehicle Restriction Kick. I would love some advice on how to combat this, as part from a few people that have made there home on this server, I feel new people are just leaving when it happens. Here's everything I have noticed about this kick in bullet form. Kick: Delete Vehicle Restriction #0 (What players see on screen)Happens: Completely randomly, whether logging in, building, looting, driving, idling you name it, it will kick you.Frequency: Multiple times per day, currently about 5 times per day, but with bigger player-base I would expect more.All players: doesn't matter if you are an admin, or a player. everyone is affected.Log: deletevehicle.logError: As above, nothing to go off. just #0Tools: battleye / infistarScripts: RF3 Exile, DMS, VEMF, StatusBar, playerMarkers (if this helps at all)Here's my battleye filter. -- deleteVehicle.txt battleye filter //new 7 "" !"NVG_Target" !"Shot" !="Exile_Unit_Player" !"_Preview"I'd really appreciate any insight or help on this matter, I've seen a few other vague mentions of this over the forums and would really like to get to the bottom of this. Stability is an absolute must for me, and this is just hurting the server. If you need anything else, please just let me know and I can provide it. I'm a developer also, and am very familiar with hosting, MySQL, programming etc. so I can handle technical stuff. I'm just new to Arma / Exile. Many Thanks in advance. Smeg Rimmerworld Exile
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It's an issue with the database behind the mod, They need to change their sql-mode in the my.ini file. but either way, this is their issue and not yours. Contacting them is your best approach, or try some other server.
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All in all, I like the idea. For me I want my base to be my safe zone. Period. I don't like the idea of someone being able to breach it at all! but that's a different post. However, I feel a lot of these problem you're having could be solved / improved if you play on servers that have clear rules on building (and are actively admin'd) For example, on my server we only allow building Outside of cities Not in military installations 2k from traders 1km from spawns Not allowed near, on or over main roads.These rules alone get rid of most of the problems you've mentioned above. Furthermore with 0.9.36 dropping which restricts bases to 2 per player and restricts the height (to the lvl of the base), we won't be seeing these big sniper bases any-more (I can but hope). Just my 2 cents.