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Bambi
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Any one else getting server crashes with this mod, I sit and watch the server load its self full of shit and then drop, I have off loaded as much to the client as I can. I have reduced the time the zombies stay after a player has left the area I have dropped the zombie spawns on players I have added all my own custom triggers. It's not as bad as it was before I did all this but there is still a leak somewhere and its driving me crazy! Also whats the score with the attack animations? are we any closer to seeing these implemented.
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@Trexed Love this! How's it coming along? Maybe we could have a talk?
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Im out and about at the moment but if I can give you any advice I would say looses AiA and move over to CUP, make sure you have your loot positioning changed from Altis, you can find loot possistions on the forums for Cherno. Try that and once I'm home I'll send you some stuff
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Hi, Sorry if this is in the wrong section but I figured you guys made this mod so maybe you have the answer. So I disable the traders in my server as the type of server has no need for them, I know that in the config.cpp I can edit the vehicles on the server I.E bikes, boats and quads. I have added custom vehicle to the server I know there is an issue as that only vehicle bought from traders will hive or spawned in vehicles using infi. Is there anyway I can add 1 of this vehicle 1 of that vehicle etc and if a player finds, uses and moves the vehicle it will stay where they left if if the server restarts or the disconnect? Thanks for you help on this one guy. Keep up the good work.
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Hi guys, maybe you can help me here, first of all any one have the coordinates for Cherno? I need the center and also the corners? I have added my own and the crash sites are happening outside the map. Also I'm getting this spammed in my RPT. _ETG_H> 1:45:03 Error Undefined variable in expression: _etg_transport_vehicle 1:45:03 File mpmissions\__cur_mp.chernarus_summer\ETG_HeliCrashAndDropScript.sqf, line 523 1:45:03 Error in expression <tTransportVehInPosition) || (getDammage _ETG_Transport_Vehicle > 0.2)};
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@infiSTAR Ok bud, thanks once again for your help on this. I have it stable now but not using the terrain I would like.
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Hi, thanks for getting back to me on this. SO.... I had a massive derp with the weapons. I didn't have the mods enabled client side! so that's fixed haha as for the steam id I removed it from the log as I didn't want to give it out on the internet, have to protect them players you know the issue was players being kicked via the InfiSTAR "<infiSTAR.de FNC_AH_KICKLOGSPAWN> call, now to dig in to this a little more, this only happens when in Cherno (i'm using Chernarus_Summer) and this is using the AiA terrain pack, if I use CUP then its fine! it's really strange. The reason i want to use the AiA is the fact the building models are not broken like in the CUP pack. If you still me to send over the pbo then that's no problem. As for adding GOD mode and some of the other features to the panel that you had in A2 I think would be amazing! lets face it you did make the best admin tools for arma and I thought the tools in the A2 panel we perfect. (not saying they all work in A3) Thanks again for reply man, seriously keep up the amazing work you do.
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Hi guys, I have installed InfiStar and everything is running sweet if you are an admin in the infi AH config how ever normal players are able to join the server and then get kicked! I have no idea how to fix it I have located the kick message in the RPT "<infiSTAR.de FNC_AH_KICKLOGSPAWN> Richard Bennet() Token ulak5pocxeb9qv3s5xq - objByNetID R Alpha 1-2:1 (Richard Bennet) REMOTE" 19:59:11 "<infiSTAR.de>ConnectLog| #1 Connected: Richard Bennet() ID: 3 SteamName: [UpTime: 0h 8min 39s | - ServerFPS: 45.8453] (v0024B)" I have found the call in the config files but its not as easy as removing the call. Any ideas on how to fix please. Also while i'm on the subject is there anyway to add things such as god mode while using Ryans Zombies? also things such as no zed agro like in the A2 version? last question, sorry for cramming them all in one post. I have added custom weapons to the server @mas etc they are loading in the server via the command line, they are in the root dir the keys are in the key folder and also the pbo is in the server files. I have not added anything to any other files, calls etc. They are not in the loot table as of yet ether. Any ideas on any of these things?
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I'm trying to edit my bambi loadout I have edited what I wanted in there I cant seem to find default class names I want to add painkillers, ideas?
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Ok no loot I have updated it but still nothing spawning! EDIT!!! FIXED! thanks for your help boys.
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@[OMG]Slim I have zombies spawning now! there perfect all the sounds all the fun! I will upload as soon as I have fixed the loot. @papahyooie I have everything updated, I will get a fresh copy of the server files and port over the spawns I have see if that fixes it, ill update you shortly.
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Ahh sorry didn't see them. I used one for cherno I found on here, here's the thread http://exile.majormittens.co.uk/topic/1023-how-to-exile-chernarus-or-any-other-map/ here's the config.cpp http://pastebin.com/XtEgPNts Thanks for your help here pal, really appreciate it.
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Here's my RPT http://pastebin.com/uDF7BfSn. Any ideas on the loot?
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@papahyooie okay! you legend! yeah its spawning them now, I have to change the fn_init.sqf to spawn more but other then that its working. My next issue is loot and the lack of it! there zero loot spawning, I have vehicles but nothing else.
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Okay, this is the help I need, I will do it now and report back.