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Everything posted by dbw
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Hello guys, I present you my first ever release here. A simple minimalistic status icon script This is the first time I ever touch UI scripting, so be nice, but any suggestion is appreciated. I'll keep updating this when I have the time. Next updates I'll try to clean up the code and make the ui more dynamic. Feel free to modify / tweak it. Download & Installation: https://github.com/neonoxd/Exile-Dynamic-StatusIcons Planned features: -Night Mode (High contrast colours) -Config file, to customize Known bugs: -If you are using infiStar, the icons disappear when you open the Arsenal, and won't reappear until you relog.should be good now -If you load in too slow the ui might not appear. (didn't figure out how to start initialising the ui, only after the client loads in, so currently there is a timer, and if your playervariables are not initialised yet, the ui script crashes.) should be good now Big shoutout to everyone who got involved, by writing suggestions, critiques and helping me. It means a lot! also shoutout to
- 64 replies
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Hi, I quit arma some time ago and haven't really worked with it since then, but if I don't forget I'll try to help you tomorrow! Sorry for the lack of updates but kind of lost motivation and am waiting for Arma 4
- 64 replies
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Really cool stuff! Nice job
- 64 replies
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yeet
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try using tga instead of png then convert that to paa, but the process is simple as that
- 64 replies
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IDK why it shouldnt work anymore, maybe the IDs have changed
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seems like a repost
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it should be working, havent tested on the current version, but i've seen some servers running the dayz style version of my script. What's your error? post your rpt, ingame error etc
- 64 replies
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
dbw replied to kuplion's topic in Add-ons
tell your friends to do so 3:) -
Hello We recently installed infistar on our server again, and now we are having some difficulties. the server restarts the mission file as soon as it starts. I installed it as usual, but now it just wont start. RPT: http://www50.zippyshare.com/v/8mm0iE3L/file.html Can't seem to find the error in the rpt file
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check @deadeye2 's post (2 posts above) for idcs, and check my post a few posts above explaining how to do it
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If it's still not working you could try executing the script not at the end of the file but near the beginning before all the trader stuff
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disableSerialization; waitUntil {(!isNil {uiNamespace getVariable "RscExileHUD"})}; while {true} do { uiSleep 1; _display = uiNamespace getVariable "RscExileHUD"; _ctrl = _display displayCtrl 1300; _ctrl ctrlSetPosition [-10,-10,0,0]; _ctrl ctrlCommit 0; }; And about the 10sec timer, I never touched that. Just shut down the server you'll get session lost and can change what you want
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If you have time and want to do positions yourself, load into editor, enable debug console, open gui editor under the debug console, place something, set it's position to be relative to safezones, export it as config (it copies the config to clipboard) and you can find the coordinates this way.
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Didn't check your sqfs but it might be a an Arma bug feature, when you log in to the debug island it already initialises exilehud sometimes, so your script gets executed hiding the exile hud, and after you ACTUALLY spawn in the game, the exile hud gets redrawn to its original position. IF thats the problem the ghetto workaround is to call it like I call it in my script as an exile thread or more ghetto to call it in a while true sleep structure
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Really nice! @BetterDeadThanZed but there are a bunch of other Exile icons on the right side (earplugs etc) thats why I chose to put my stuff on the left side too. (however you can change those positions, if I remember correctly their control group's idc is 1000, so you can reposition them from script(just how I hid the exile hud )) edit: you might need to reposition them separately because they seem to be positioned relative to safezones not sure if I'm allowed to post contents of binarized exile config files, but here is the paste where you can find idc-s http://pastebin.com/Bn3ZwWgB
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yeah you just have to move that control away too as you can see 1300 is the statusbar control idc, cant really remember whats the ammo display's id but if you find it. add this to the end of the script. (If I remember correctly they are numbered cleverly so 1400 might be the ammo display's idc you can find the idc-s from exileclient config.bin (convert it to cpp to use it) _ctrl = _display displayCtrl REPLACE_WITH_AMMO_HUD_IDC; _ctrl ctrlSetPosition [-10,-10,0,0]; _ctrl ctrlCommit 0;
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Im really bad at setting up ETA's I'll update when I have time sorry You can set it to different key by editing the override file I provide to find your key: https://community.bistudio.com/wiki/DIK_KeyCodes
- 64 replies
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oops I used to include the right side coordinates but forgot about them, and now that you can toggle the text display you have to flip the displacement numbers If I don't forget I'll update the thread with right side mode tonight
- 64 replies
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waitUntil {(!isNil {uiNamespace getVariable "RscExileHUD"})}; _display = uiNamespace getVariable "RscExileHUD"; _ctrl = _display displayCtrl 1300; _ctrl ctrlSetPosition [-10,-10,0,0]; _ctrl ctrlCommit 0;
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Same, not just on Exile, we play coop missions weekly and after a few hours of smooth gameplay, some of us randomly get the "1fps hell" then after restarting the game can play for some time again. good stuff
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What you been smokin' m8?
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It should scale with your ingame "interface size" settings if I remember correctly, but yeah it's possible to resize, but you have to modify the hpp file. Not yet, as one of my previous updates say, it's prepared, so basically you can change the colours of separate items on the hud separately, eg. you can change the colour of the icon from the hpp. I can't really work on this for a few weeks because Im full of school shit, and exams are coming up, but after that I'll make togglable night colours
- 64 replies
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Hello guys, I have infistar's custom xm8apps on my server, and I want to add an app that executes an SQF file. I couldn't figure out how paths work on serverside scripts want to exec an sqf from here: @infiSTAR_customApps\addons\a3_infiSTAR_Exile_customApps\apps\ I don't know what to put in fnc = "" part in app define-s because execVM doesn't work, I probably have to define a function that calls that script but where, and how should I go for it?
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Fresh Server Characters Not Creating - New Players Spawn in Ground Unable to Move No Menus
dbw replied to jvo87's question in Serverside
you are right